» Sun Jul 25, 2010 3:42 am
I was one of the first to criticize this, but I'd advice people to not get carried away. Battle can still be fun as a spellsword if they fixed it right. The main reason to worry is that elsewhere they've said that battle will be more strategic, involve more staggering etc so one may be afraid this way of fight will not be viable. Since they built combat this way, there are two main ways I can see that they may be expecting a spellsword to fight. One is if the close/touch range of the spell is enough to create some staggering and create openings for hits with the sword and evasive maneuvres (close fire working like a flamethrower, immolating opponents sounds like something that could do that), and the second is if they expect you to use the "seamless change" quickslots ie use magic from a distance, and put down the spell when the combat has gotten close enough.
I really hope they expect the former, because the latter doesn't let a spellsword build shine IMO, for two reasons. Firstly, because chances are in such a system it will not make sense to go for a sword/spell configuration. If you want to use magic from far and switch to sword when combat is close enough, you're better off dual weilding spells and switching to a two hander or two swords (or sword and shield if you prefer defensive, but I'd go for maximum reach and offense). In which case you are a mage/warrior, but not really a spellsword. Secondly, although the sceme as it has been laid for the consoles seems plausible, being a PC user I'm afraid that the PC controls won't be as intuitive to allow for such seamless change.
As a sidenote, I wouldn't say it's particularly realistic having your character change configurations all the time, inside battle, in fractions of a second, with huge weapons he just pulled out of his.. ehh.. you get the point. In previous games I'd mainly change weapons outside battle. Even if I was disarmed, most of the times I just finished it with spells. I'm not bashing the new mechanic. I appreciate it, and will use it gladly for some epic battles, but I'd prefer if I didn't have to do it all the time, so I hope not everything is centered around it.
The first system I described could work well enough though, even if I still believe not having blocking will feel a bit articifial. If it's done well, and allows you to fight utilizing the sword/spell configuration, I'll get used to it.