Why can't we scrap entire skeletons?

Post » Fri Dec 11, 2015 7:18 am

After all, we can scarp individual bones. Even entire rib-cages can be scrapped. Skeletons are literally nothing but bones (aside from whatever rags they are still wearing).

If anything, scrapping skeletons would be the ONLY way to clear intact skeletons out of settlement sites.

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Nice one
 
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Post » Fri Dec 11, 2015 12:28 am

~*left-click*disable~

Solved! Console commands are awesome/aweful.

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le GraiN
 
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Post » Fri Dec 11, 2015 8:31 am

Shouldn't there be something after "disable"? I don't see what, specifically, the program is being told to disable.

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Dark Mogul
 
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Post » Thu Dec 10, 2015 10:39 pm

You need to click on the item you are disabling, you will see a def ID of letters and numbers appear. Just be careful. Save first. Sometimes you think you are deleting on thing and... oops, where did that bridge go?

But I agree, it would be nice, in building mode, to be able to scrap skeletons. The ones laying around the drive in are a pain you are trying to build.

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Jesus Lopez
 
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Post » Fri Dec 11, 2015 10:33 am

Ah, I knew about "markfordelete" but "disable" sounds even quicker.

I would guess that the reason there are two types of skeletons (the ones from the war that you cannot interact with versus other ones that have been placed in the landscape which you can interact with and which are often in whole or part 'lootable') is a matter of game balance.

Bone is a fairly valuable commodity and if every skeleton in the Wasteland were lootable (along with all the ones that already are lootable, not to mention the ones that are lootable and respawn) it could lead to a glut in oil and that is bad for the economy. I mean just look at all those truck drivers on strike and blocking up highways around Moscow right now :P

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Rachell Katherine
 
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Post » Thu Dec 10, 2015 6:51 pm

Rubbish in my humble opinion. Someone just didn't program it properly, or forgot too.
Game balance - because of a skeleton... Mmkkmmppehh, hahah!

Frustrating as hell. Bones for oil. Hmm, subliminal context there? Hehe.

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Elisha KIng
 
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Post » Thu Dec 10, 2015 7:20 pm

probably not rubbish, but more likely some of the "flavor" skeletons are tagged as fixtures, possibly to help keep draw calls down. Helps performance, etc.

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Mark
 
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Post » Fri Dec 11, 2015 2:09 am

Eh? I'm pretty sure that bones scrap down to Bone. And I'm not too familiar with all that many things that require Bone. So it seems to me that there will be glut of a raw material that already has an oversupply.

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Alberto Aguilera
 
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Post » Fri Dec 11, 2015 9:27 am

You use bones as an igredient to make cutting oil which breaks down into oil and steel...kinda like cooking glue ;)

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Miranda Taylor
 
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Post » Fri Dec 11, 2015 5:31 am

Yeah I've seen some army helmets on skeletons I wanted and couldn't figure out any way to get it off. Course I also need 'bone' to make cutting fluid for oil material and seems odd I can't get a single bone off a skeleton. I'm left with getting mole teeth and the few bone scraps that Super Mutants have.

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Philip Lyon
 
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