So much for non-psychic guards. Really?
For people who say the Thieves Guild fences will be useless, I say, FINE. Why? Because if Bethesda is building a fence system on a broken and illogical system of theft, they it deserves to be irrelevant and redundant. If I steal something in a cabin far away from civilisation from an old lady who turned out to be some kind of Necromancer and killed her, I expect to sell all those items without a problem?
Why can I loot a barrow and sell all of their items and not of a cabin of a necromancer? How can a merchant smell this? I hope this is patched out on the console, I don't want to be stuck with this crap forever.
It's the same crap from Oblivion. I'm sure they won't patch it since it's not a bug or glitch which needs to be fixed. It's simply an illogic game element. Bethesda relies on modders too much to clean up their [censored]. They know ppl will mod it, then why bother with building a new system (actually old, from Morrowind)? -_-
@ Dragliza:
Yeah, you could sell stolen items to every merchant. But if you sold it to it's previous owner, you were [censored] up.