Why can't they point out a safe bed & storage at the sta

Post » Sun Dec 11, 2011 10:56 am

Gee, I haven't been there yet.
Should I just carry around all of the armor and ammo and guns until I get there?

i threw all my stuff into one of those wooden carts infront of the goodsprings generalstore untill i got my motel key :celebration:
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Melly Angelic
 
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Post » Sun Dec 11, 2011 4:35 pm

It's not the best answer, but if your stuff vanishes, then that means someone looted you. I know what really happened, but it's not unreasonable to think that someone found your stash and took it, like you do all over the wasteland. Heaven forbid someone do the same thing you are doing "OH NOS!"

Exactly. If you don't own the container, assume that your stuff has a chance of not being there when you go back to it. :shrug:
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jeremey wisor
 
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Post » Sun Dec 11, 2011 1:26 pm

What does this have to do with hand holding? Some of you hard-core guys are plain silly.
This is about a mechanic that will make your stuff disappear if you put it into containers. I don't need my hand held in the game. Hard/hardcoe first time, no spoilers, no wiki... I can find places to put my stuff, but I just want to make sure the containers aren't keyed to reset. Cool? Why does that make me some Fallout [censored]?
Just come out and say that the containers reset after X amount of time, or they're okay to use, or, even better... someone will sell you a room with X amount of storage for 5 caps a night.
What, should I be forced to play the game blindfolded using only my toes next to make you guys happy? Why is renting a room or wanting to store my stuff somehow against the Fallout religion? And if you're saying it's not "safe" in the wastes to keep stuff... that's okay too. Then make it part of the game. Right now it's just a messy game mechanic, no matter what you're pretending it to be in your head.

And for the OP... I've been shacking up with Easy Pete, too. Place to sleep and there's a footlocker on the floor of the spare room, which I've been keeping a close eye on. I guess that's why he's called, "Easy."

I just don't like those nights he comes home drunk and tries to touch me. :nope:



First off I don't know why you are tripping on my statement and I am far from the hardcoes that want over the top realism. But fallout 3 never had respawning storage I ever had seen. The last time I seen constant respawning storage containers was Oblivion. People should test the game themselves instead of assuming everything is going to go wrong. I found that complaining about all this stuff gets nobody anywhere on this forum besides locked threads. I also have a right to my opinion without being flamed as long as I am not intentionally flaming others. I have been on this forum since Morrowind, (This is a newer account, lost my original info when I moved.)

I understand your concerns but the fact is I am sick of games I can play through in a week or so and toss in a dust pile, just to move on to another game. This is the reason I have always loved open ended games where I can play for months and still never find everything in the game, along with mods later on. This is JUST my OPINION and NOT some hardcoe Scripture, its just the way I like to play.
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Jay Baby
 
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Post » Sun Dec 11, 2011 5:28 am

But there is the ever present fear that the stuff might delete. I believe in the other games, once "too much" stuff has been done is when the game does "garbage collection" and deletes or looses track of items in containers that you do not own.


I never had that problem playing FO3 using non-player owned stashes. I had caches all over the place and my stuff was always there waiting for me. Except once when I saw someone looting one of the caches. It was pretty easy getting my stuff back from his corpse.
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Laura Elizabeth
 
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Post » Sun Dec 11, 2011 4:43 am

I think they should have given some direction at the start as well in Goodsprings. Give us a place, however so humble, to briefly call "ours" without having to guess whether a container will respawn and we won't find out until hours later when you're then faced with the distasteful choice of "reload due to a bad game design and lose hours of progress" or "deal with a big loss of property due to a bad game design".

Oblivion was the absolute pits for this. The only safe storage was in player housing - which was extremely expensive. The first thing I did in Oblivion after dealing with that issue was to install a low-end housing mod (a shack NE of Skingrad) so that I'd have some place to sort out inventory and stash things. Even at level 20+ when I could afford more expensive housing, I'd never bother.

Best method - give the player a single container at the start and a bed where they are subject to be woken up by low-level critters. The single-container is enough to satisfy the pack rat tenancies of a lot of players. But it's also extremely limited because it's a sorting nightmare with all your stuff in a single container. Put the container away from the fast travel point so that it's not really convenient. Maybe they run the risk of being burgled (where the thief takes 5% of everything). Then, charge the player a one-time or daily / weekly fee for better location (remember the "location location location" mantra) and for additional storage containers of various types so that the player can more easily spread out his loot by player-defined groupings. As the new houses get more elaborate and closer to the center of the game, you get to charge more.
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JeSsy ArEllano
 
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Post » Sun Dec 11, 2011 2:27 am

yeah, but "crafting" [workbench/campfire/reload bench] requires a LOT of different stuff that is not all that common. So, I save ALL the stuff even though I'm not high enough level to actually craft most things yet. And while a lot of it is lite weight, it adds up real fast!!!

Plus needing to carry multiple weapons 'cause you are always running out of ammo for one and have to switch, plus repair of armor and weapons requires duplicates for parts

So tell me, what should I drop from above list???


Stop carrying lots of different weapons and spraying and praying.

1) Concentrate on 1 or 2 different weapon types early, like a pistol and rifle.
2) Sell other weapons for money and ammo, since ammo doesn't weight anything. Ammo is essentially money (doh).
3) Even without Handloading perks, you can break down ammo types you don't use and then make the types you do use.
4) If you are a weak character take strong back, or stop griping.
5) If you are crafting something that requires high weight animal parts, don't collect them, since you can always kill more of the animals later.
6) Stop picking up everything if you can't use it until later, just remember where it is. There are some buildings with plenty of the
things you need later like for Weapon Repair Kits (scrap metal/scrap electronics/wonderglue/wrench/duct tape). Go back and
pick up the stuff later when you have the ability to make Weapon Repair Kits
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SexyPimpAss
 
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Post » Sun Dec 11, 2011 1:43 pm

Some how I haven't hit the limit yet, but i have cranes EVERY thing I can get my hands on. There is a mod that makes a small house for you, pc players only :)
Otherwise, get to Vegas quick smart


That is just cheating. Why don't you type in the correct console code and jack all your stats while you are at it?
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Gen Daley
 
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Post » Sun Dec 11, 2011 4:22 pm

"Going to use" is pretty subjective for many people. :D

I've got half a dozen guns, I've got dozens of different crafting items (since the new crafting system actually uses 90% of the junk that drops), I've got 40+ sarsparilla (gotta keep them for the star caps), vast amounts of foods (both healing & crafting), clothes, repair & doctor kits, etc..... Just got to Nipton last night, and the lowest I've been able to trim my inventory (which includes starting to sell some stuff I wanted to keep) is about 155/220.

Like I said..... I'm a packrat. :)

(In FO3, my house in Megaton had thousands of items in it's lockers. Just in case.)


You are pick up too much stuff you can go back to get later.
Also, there is no reason to keep the sarsparilla for the caps later, drink them when you need health and you will get the caps.
Seriously, you can go back to places to pick the stuff up.
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Chloe Lou
 
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Post » Sun Dec 11, 2011 10:29 am

For the sake of realism, I'd be happy to rent a room. But having no idea if my stash will vanish because of some game mechanic involving containers that's not fully explained, well, that's not cool.

If you rent a room and your stuff disappears from it, that's a bug not a design. I don't think tutorials on bugs is a fair use of time.
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lauraa
 
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Post » Sun Dec 11, 2011 10:43 am

I am using the trailer-home in goodsprings, that have a bedroll and 2 metal boxes!
Havent had anything disappear from those boxes!
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Motionsharp
 
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Post » Sun Dec 11, 2011 10:16 am

I used to be a pack rat. Then I learned a long time ago that hoarding things "just in case" was pointless because the way they design these games you never need those things. :)

For example, you absolutely know that they're not going to put in some super-hard final boss encounter that requires you to use everything you have.
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Victoria Bartel
 
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Post » Sun Dec 11, 2011 8:19 am

Hell, I just hoard for the sake of hoarding, it makes me feel like I am accomplishing something :)
And no I wont tell you where I stash all my cash money and bottle-caps :)
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Naazhe Perezz
 
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Post » Sun Dec 11, 2011 5:36 am

I remember my first run in with "overburdened". I was out fighting/scavenging by the Skydiving place, when I suddenly realized that I couldn't move very fast. Not wanting to dump my stuff, and being too stupid to realize I was overburdened, I slow walked all the way back to Goodsprings. Probably took me a good in-game day of trudging.

Anyway, I'm not sure there's anything there worth hoarding that early in the game. If you're scavenging for things to sell, then make sure you head back to the shop to sell stuff. If you're hoarding things for the sake of hoarding, then as others have mentioned, the schoolhouse maybe a safe spot for longer term storage. As for a bed, I think you can stay at Victor's spot, or maybe even at the doctor's home.

Make sure you head for Novac as soon as you can. Getting that motel room is a godsend. You get a bed, a dresser, a desk, a safe and a footlocker. I use all those containers to organize all my loot. All my apparel goes in the dresser, the weapons in the footlocker, super important stuff in the safe, and random junk in the desk.

All that said, I too was surprised to think that even though you can be idolized or accepted with the folks at Goodsprings, you can't get a room or something there? That's crazy.

Also, on a side note, can you sleep on couches or chairs? I know you can sit, but can you sleep?
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phillip crookes
 
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Post » Sun Dec 11, 2011 10:26 am

To my knowledge as long as it is un-owned it doesn't delete, I personally use Victor's Shack in Goodsprings (the American flag out-front sold me!).
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Minako
 
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Post » Sun Dec 11, 2011 3:32 pm

There's a quarry very close to Goodsprings that has all the storage you'll ever need. It's also a cool place to chill. :whistling:
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Rebecca Dosch
 
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Post » Sun Dec 11, 2011 4:41 am

Why can't they point out a safe bed & storage at the start?
It's been a seriously annoying thing at least as far back as Morrowind. If unowned containers aren't going to respawn or dump items, why don't they tell us that? Every long term Bethesda fan has a horrible box ate my stuff story, and one of the top questions every time a new ES/FO comes out is where can I stash my stuff without it vanishing.


Dude you can leave infinite amount of crap at Doc's house and it wouldn't vanish. I put all my weapons and ammo in the footlocker in the Hallway, all my Aide in the Frig., all my Misc. in the Oven, and All my Clothing in his bedroom cabinet, you can't sleep there but down by the wells is that trailer with two mattresses.
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Brentleah Jeffs
 
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Post » Sun Dec 11, 2011 6:29 am

I like how some people say it's hand holding. How the heck is it hand holding when you don't know what containers respawn? I spent the first few hours just shipping stuff back and forth between those crazy blue boxes. Now I see some people post that those things aren't even safe? Why would a hotel room be safe? Those aren't my containers, those are the hotels and I don't trust some maids anymore.

The only true safe containers should be from some house I buy and I have yet to find one of them. It shouldn't be a guessing game.
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Bonnie Clyde
 
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Post » Sun Dec 11, 2011 11:59 am

It's not the best answer, but if your stuff vanishes, then that means someone looted you. I know what really happened, but it's not unreasonable to think that someone found your stash and took it, like you do all over the wasteland. Heaven forbid someone do the same thing you are doing "OH NOS!"

I have never really been bothered by this. I will store some things if I know I am coming right back, but I play the role of a traveler, not a settler. Take what you need and can carry. Sell or leave what you can't/don't. Don't get too attached to stuff. You can't take it with you.

I do agree the game should point out somewhere to rest in the beginning though.


Best response, IMO.

The whole point of getting your own room/house/whatever is that you KNOW it's your own safe space. Other places may or may not be safe. The answer is not "start us with someplace safe to store our hoard." Rather, be more careful about what you hold onto. I had no problem getting rich off hoarded stuff in my first (and very low-strength) playthrough. It just meant I had to wear very lightweight armor, wield very lightweight weapons, pass up carrying around stuff that was too heavy to be worth selling, and accept that stuff stored in public areas could very well disappear. Until I had my own place, I got around the "all eggs in one basket" problem by leaving things in multiple places (a dumpster next to work benches in this town, some crates next to work benches in this town, a friendly fellow's unowned wardrobe in this town, etc.).

The game as designed encourages some risk, exploration, and creative thinking. I'd hate to lose that.
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BlackaneseB
 
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Post » Sun Dec 11, 2011 3:23 pm

I was suprised as how far into the game you have to go just to get reliable storage. It seems like it would have been a sensible choice to offer a place in or near Goodsprings.
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Cheville Thompson
 
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Post » Sun Dec 11, 2011 6:13 pm

Mojave Express Post box is safe.....I know it is annoying you have to post your stuff but it's there.

Although I am surprised you don't get a house in Goodspring.
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Lauren Dale
 
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Post » Sun Dec 11, 2011 11:19 am

As a rule, I only store things in the obvious player homes, anything else, I'm not really confident is safe. So naturally, my inventory suddenly lightened a lot by the time I had an actual home. Fortunately, since I had found and fixed up ED-E, I had somewhere to store anything I couldn't carry until then. Companions still make good pack mules, at least ;)

Sleeping isn't too much of a problem, though (Not that you even need to sleep unless you use hardcoe mode. Sure, sleeping in a bed that belongs to you gives you a temporary boost to experience, but it seems to be that leveling is easy enough without that.) since one can often find usable beds in the random shacks, camps, or raider hideouts in the wasteland. And the game tells you which beds are owned by default, but even if it didn't, you'd know if a bed you tried to sleep in was owned by someone else because the game just won't let you do it at all.


That is just cheating. Why don't you type in the correct console code and jack all your stats while you are at it?


So getting a house before reaching Novac is cheating? That makes no sense, it's not like having a house gives you an advantage in combat. It just gives you a place to put your possessions that you don't want to use now and provides a bed you can reach any time, which mostly makes things more convenient rather than that much easier.

And really, it seemed a rather bizarre choice to not put a real player home somewhere earlier in the game. I mean, in Fallout 3, you could get a house for completing a quest that you get in what's quite likely to be the first place you visit after leaving the vault. And while the house you get is different depending on how you choose to complete the quest, either option can be performed easily enough quite early on. And it's not like the early game housing options would need to be something fancy, I wouldn't have objected to having just a small shack in good springs with a bed to sleep in and some space to stash my loot before I can move on to something more desirable.

The game as designed encourages some risk, exploration, and creative thinking. I'd hate to lose that.


The game should involve some risk, but that's supposed to come from getting killed in combat, losing all your caps in a casino, and things like that, not your loot magically vanishing from where you left it due to gameplay mechanics even though no one is around who could have taken it.
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David John Hunter
 
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Post » Sun Dec 11, 2011 2:39 pm

The only true safe containers should be from some house I buy and I have yet to find one of them. It shouldn't be a guessing game.


Despite what my last post might have implied, I actually agree with this, but I don't think it's the developers' fault that we treat this as a guessing game. We do that because we know from previous games and from online discussions that some unowned containers are not necessarily safe but some are. I don't think the solution is to make more safe places readily available, but to make clear that not all places are safe. If anything, rather than providing safe storage at the outset of the game, I think a better design decision would be to have Doc Mitchell tell you, "Oh, and just so's you know: We here in Goodsprings are big on sharin'. You leave some spare trousers in my closet, I'll assume you don't mind if I try 'em on."
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Steven Hardman
 
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Post » Sun Dec 11, 2011 9:49 am

This may seem like a small problem, but it's been my main focus for the last couple of hours of gameplay.
I'm at the stage where I'm starting to do some serious looting, and hoarding is the only real way you can accumulate wealth... so you need somewhere to store stuff. I had been holding off thinking there'd be some home somewhere at the start, but I'm about 20 hours in and I'd given up on that. So I started experimenting with containers in Goodspring.
It would have been nice had there been someone in town willing to rent you a room or something. Don't know why that wasn't considered.


Just dump your stuff in the boxes in Victor's Shack. It served me until Novac, and I didn't hoof it to that city.
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Nicole Elocin
 
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Post » Sun Dec 11, 2011 2:15 am

Although I am surprised you don't get a house in Goodspring.

Victor's shack is I reckon suppose to be the ideal first house for the PC to use.
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Amysaurusrex
 
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Post » Sun Dec 11, 2011 9:44 am

I used to be a pack rat. Then I learned a long time ago that hoarding things "just in case" was pointless because the way they design these games you never need those things. :)

For example, you absolutely know that they're not going to put in some super-hard final boss encounter that requires you to use everything you have.


God, the final stretch of the game was extremely difficult on my stealthy snipery lightly armored ass.
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Rude Gurl
 
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