We can see fallout ones, but not skyrim, or am I missing something?
We can see fallout ones, but not skyrim, or am I missing something?
That will likely be in a few months when the Special Edition of Skyrim is released.
Yeah, I was just hoping to get sneak preview and wouldn't be good to let modders start now so there is a lot for when it releases?
Start now??
People have been modding Skyrim for almost 5 years.
If you want to learn about Skyrim mods, check out the mod forum here that we have, and browse the mods on Nexus: http://www.nexusmods.com/skyrim/?
i meant for the special edition on console, I want to see what the modders are creating for the xbox one
A lot of the texture mods can be viewed of the Nexus. They will more than likely be able to be used on the consoles. Be aware though that many of the texture mods are 4k resolution and LARGE in size. So take into account all the variables that a mod has. Having been modding my games for about 10 or so years it's just come natural to me, but I understand there are those new to modding so as one final thought just do a little research and your game may look great.
You can't see it, because for uploading the mod to Beth.net, you will need the new CK, and this will come very, very close to the game release date, if not later. Also because the SSE is not finished yet. Also, the mods (some) probably will work, but still: it has to be tested in SSE.
Especially mods that will require SKSE will it be called SESKSE. Since it might take the team quite some time for the team to make it.
Yes, yes you are.
They havn't created anything for it yet because its not available yet neither the game nor its Creation Kit. No game means no mods. Simples.
Not sure what you mean by "presentation". If you mean the E3 video, there were no mods in that, just a prototype of the vanilla SSE.
Highly doubtful, and without access to the new CK, they wouldn't be able to create anything anyway. What we have been told is that most existing mods would be compatible but we may have to open the mod in the new CK and save it again. If its anything like FO4, we would have to save it in PS4 or Xbox format if we wanted to port the mod to one of those platforms.
We also know that SKSE will need to be recompiled in 64 bit and we know that SKSE won't be allowed on consoles. That's really about all we know about it at this point. Have to be patient and wait for the release of SSE and the new CK.
The really frustrating thing is you can't even check if they work correctly on consoles without... a console. So you basically have to blindly upload something and hope for the best, and wait for reports from the users, for good or bad.
Some mod makers do have a console or two. Gopher has invested and has purchased a Xbox One and I think a PS4 as well so he can test his mods for FO4 and possibly now for SESkyrim as well for his mod showcase and how to videos.
That's great for him. But I doubt most modders can afford to invest $500 to $600 dollars to test mods.
A little something about Skyrim SE and Mods from .:: Gopher ::.
https://www.youtube.com/watch?v=rpz5R_hHU88
I take it as good news. I think it gives players the chance to play with Vanilla again and then add new mods that are designed for the SESkyrim.
Unlike him we don't make any money from our work. He just makes money from us.
Chances are they seeded that part of the video with dummy files just to illustrate it.
Looking at the list they used and considering the view starts with Cow Armor highlighted, I'm sure those were dummy entries.
I guess there will be two Skyrim installations in the steam folder- so someone can just play the old modded Skyrim to not mess up anything.