Why classes were flawed

Post » Thu Mar 18, 2010 7:06 am

I'm hoping the new system will be more organic, not forcing you to constantly check your skills and practice them in contrived manners (and holding back the major skills you're actually "supposed" to use the most), in order to get the most out of each leveling.


It definitely will be. All skills will now contribute to a level up, not just majors. But skills that are higher will count more than ones you may not have developed as much.
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Esther Fernandez
 
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Post » Wed Mar 17, 2010 6:46 pm

I'm a theorycrafter. I love planning characters and stats even in games I don't actually play..
Same here :foodndrink:

But the class system would fit into TES much better than a "tag" system..
Agreed.

Having classes but not having major and minor skills is kind of a waste.
Having an RPG where everyone has access to the same skills (as in Oblivion) was awful IMO. Period games should reflect the period, and the period was one of guild secrets.

remove classes and you can call yourself whatever you want.
This is the worst kind of "RPG" IMO.
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Natalie J Webster
 
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Post » Wed Mar 17, 2010 8:43 pm

I like this system. you end up with a more unique character unlike Oblivion (100 in all skills)

Odd thing there.... I see mentions of this often, but in spite of playing Oblivion for years now, putting well over 1000 hours into it over dozens of characters, I've never once played a single character who got 100 in all skills. Most of them don't even end up getting 100 in ANY skills. I think that really has far more to do with how different people approach the game than it has to do with the game itself. I just run around with characters while they do stuff and go places and live out lives as people in that world, and don't pay much attention at all to the numbers, aside from the broad indications of them (this character is strong, that character is smart, that other character is skilled with a sword....) I've never really seen the point in obsessing over the numbers, though I've seen many people who do it.

And it's doubly odd then that I'm one of the people lamenting the loss of many of those numbers, yet the people who focused obsessively on them rather than just playing the game are the ones who most tend to be cheering on that loss.

Curious, isn't it.....
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mimi_lys
 
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Post » Wed Mar 17, 2010 11:56 pm

Im 95% sure you do start blank slate and the skills you use level , this will stop the need to re roll when you've made an error , with this system , the only skill that level are the ones you use so it's so much better ,there is "tag" skills but they are class specific , but as OP said , no classification of major or minor , this way you have way more choice and im all for it :tops: you can find it here --> http://www.youtube.com/watch?v=GjTJR80rWng&feature=related
If I misinterpreted it then I apologise for any confusion or contradiction :D
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jennie xhx
 
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Post » Wed Mar 17, 2010 11:44 pm



Having an RPG where everyone has access to the same skills (as in Oblivion) was awful IMO. Period games should reflect the period, and the period was one of guild secrets.



Can people please, please stop referring to TES as 'medieval', 'period' or 'back in the day'.
Its fantasy. Set on a different world. With a different history, different natural laws even.
Fantasy is not reality. TES isnt somehow in Earth's past.
It has its own set of rules.

And I agree with the entirety of gpstr's post.
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Kerri Lee
 
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Post » Wed Mar 17, 2010 11:46 pm

... and it's not like classes have great trade secrets.

Like Spellswords are swordsmen who also use magic, there's no secret technique here...
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Breautiful
 
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Post » Wed Mar 17, 2010 7:20 pm

There was nothing wrong with classes. LOL at classes being restrictive. That's the point, they're classes, not JOAT.
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Daniel Lozano
 
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Post » Thu Mar 18, 2010 6:48 am

There was nothing wrong with classes. LOL at classes being restrictive. That's the point, they're classes, not JOAT.

But this is the most open and free single player RPG in existence.
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Rinceoir
 
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Post » Wed Mar 17, 2010 8:03 pm

But this is the most open and free single player RPG in existence.

So what? Make another class. The point of classes are to have distinct strengths ans weaknesses. Your statement has nothing to do with classes.
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Star Dunkels Macmillan
 
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Post » Thu Mar 18, 2010 12:07 am

So what?

Meaning we don't need restrictions.
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Marcus Jordan
 
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Post » Wed Mar 17, 2010 9:40 pm

Meaning we don't need restrictions.

You must make nothing but OPed JOAT characters and play TES games like action games. There was nothing wrong with classes.
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Shae Munro
 
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Post » Thu Mar 18, 2010 8:57 am

Meaning you dont even know how to play an RPG apparantly.

Guess Beth doesn't either than since they cut classes and still label it an RPG, right?
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kitten maciver
 
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Post » Wed Mar 17, 2010 8:07 pm

Yeah all RPG have classes!
Like Ultima, Deus Ex, Divine Divinity, Arx Fatalis, Fallout...
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rheanna bruining
 
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Post » Wed Mar 17, 2010 8:01 pm

Guess Beth doesn't either than since they cut classes and still label it an RPG, right?

Your statements say "I wanna make an OPed JOAT". Not to mention they only got rid of the name 'class', they will still have limited classes, since they've already described how the system will work. So I guess you wont be able to make your OPed JOAT.
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Tessa Mullins
 
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Post » Thu Mar 18, 2010 3:57 am

And that's it for another thread.....
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John Moore
 
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Post » Thu Mar 18, 2010 6:53 am

You must make nothing but OPed JOAT characters and play TES games like action games. There was nothing wrong with classes.

No, my characters are far from JOAT. I can limit the skills I use without the game doing it for me. It's called role playing.
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Rachel Hall
 
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Post » Thu Mar 18, 2010 12:11 am

No, my characters are far from JOAT. I can limit the skills I use without the game doing it for me.

Then there was nothing wrong with classes.
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JUDY FIGHTS
 
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Post » Thu Mar 18, 2010 4:07 am

Then there was nothing wrong with classes.

Yeah, there isn't.

They're just not very good for TES games...
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Alexxxxxx
 
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Post » Wed Mar 17, 2010 9:21 pm

Then there was nothing wrong with classes.

Except it forces you into it. I can role play without the game holding my hand and restricting me into a class.
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Kara Payne
 
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Post » Thu Mar 18, 2010 12:09 am

Yeah, there isn't.

They're just not very good for TES games...

No, they're fine. Apparently people just want to make OPed JOAT, or just want to recite what Todd says.

Except it forces you into it. I can role play without the game holding my hand and restricting me into a class.

The more you post the less I think you've ever even played an ES game. You make the class, you choose it. It doesnt force you into things, or hold your hand.
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Emma-Jane Merrin
 
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Post » Thu Mar 18, 2010 7:55 am

No, they're fine. Apparently people just want to make OPed JOAT, or just want to recite what Todd says.

I would actually classify the class system as simplifying the game, since it is actually holding your hand and telling you what you should be focusing on.
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c.o.s.m.o
 
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Post » Thu Mar 18, 2010 7:32 am

I would actually classify the class system as simplifying the game, since it is actually holding your hand and telling you what you should be focusing on.

Again, no. It was not holding your hand, you could still do what ever you wanted. You ever play an ES?
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courtnay
 
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Post » Thu Mar 18, 2010 11:03 am

Again, no. It was not holding your hand, you could still do what ever you wanted. You ever play an ES?

Yes, all of them. Why do you think they killed classes? Honestly.
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Eileen Collinson
 
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Post » Thu Mar 18, 2010 5:24 am

Yes, all of them. Why do you think they killed classes? Honestly.

To placate noobs that didnt want to make a decision that actually mattered. There was nothing wrong with classes.
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Josh Sabatini
 
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Post » Thu Mar 18, 2010 2:36 am

No, they're fine. Apparently people just want to make OPed JOAT, or just want to recite what Todd says.

Obviously, my power gaming plans have been foiled... :rolleyes:
The more you post the less I think you've ever even played an ES game. You make the class, you choose it. It doesnt force you into things, or hold your hand.

Pretty much that is why it was removed...
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benjamin corsini
 
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