Well, I was going to leave, but I'll respond one last time.
It seems to me that You and Xnarc are the only ones that I see advocating against perks and the removal of attributes/classes.
You know what, you're right, way back in the 90s, you actually "needed" numbers. You got me on that one.
However, this is 2011, what do you want? Updated numbers? Flashy numbers? Numbers that appear in 3D?
Or, a new/cleaner representation of said numbers?
And I won't resort to insults over numbers on a video game. Nobody seems to take "A matter of preference" to heart these days. Apparently there's no such thing as an opinion.
I have never been against perks.
In fact it seems that there's a group of people that are for depth, variety etc. They are for gameplay mechanics even if they personally didnt use them. they are for trying to fix somthing that was flawed, instead of just cutting it.
Then there's the group that apparantly doesnt care what they get and will just recite whatever Todd says as if hes going to personally come into your bedroom at night and whisk you away on the back of a unicorn.
Games are not to the point were you dont need numbers. We will always need the numbers.
Because all "class" was in Oblivion was Majors & Minors - and Majors & Minors were all about attribute bonuses & leveling. Which is how numbers got into it, back on page 1 - the leveling system combined with the classes were all about metagaming your stat gains, not actually playing a "warrior" (or mage, or thief, or whatever) in the game world. The numbers were a distraction from the actual game.
It was there to represent who your build was. Its not like your born in prison. So in conclusion there was nothing wrong with classes, unless you just want to make a JOAT, or you have no idea how a TES plays. The stats were not a distraction unless you have ADD. If the variables that determined who you were and who you weren't were "too distracting", then Id say action games are more your speed. That's a genre were you dont have to think and "you just play".