Lately I've been thinking about the class system in Oblivion and lack of it in Skyrim.
Let me say, that I think the new leveling system is perfect or at least almost perfect.
Now onto business..
I don't have the exact quote but the classes were removed because ppl realised after X hours they didn't use a skill or two and rerolled another class.
I totally understand that..
Lets have a look at the Spellsword (a class that I came close to playing in Oblivion)
- destruction, alteration, restoration, illusion, blade, block, heavy armor were its major skills
So why didn't I play the spellsword?
- I don't wear heavy armor (rp ftw) so the skill was obsolete for me and that is why I created a custom class with 1 difference: light instead of heavy armor.
Where is the problem with old classes?
- The problem is NOT the boost you get..
The problem is the classification of skills into major, minor (and misc in Morrowind) plus the specialisation (magic in this case).. This and not the bonus starting points was what made classes restrictive in TES. In my spellsword example I don't wear heavy armor.. That meant that if took the class it would forever take a place of something I did use (light armor) for all purposes of leveling it. The spellsword would forever level those 7 skills faster than any other skill, so when people realized they didn't use some of them, they realized what a huge waste it was for just one of those skills to take the place of a major skill and not ones they did use and to be accelerated.
So that hopefully answers why classes were flawed..
But what about "they didn't need to be removed".
They didn't.. Beth could have kept the classes in the game by simply removing the classification of skills into major and minor except for the initial bonus.
So my spellsword would level all skills (including his special skills) at the same pace..In that case I would have no problem in beeing a spellsword in Skyrim. Yes I would get a starting bonus to heavy armor but I could easily ignore it and use light instead without the need to form a custom class..
And all those ppl who down the road realized they didn't use X or Y?! In your own words, the system was build in such way that they could have picked up the weapon they liked and leveled the skill associated with it without needing a restart..
The question now is: will we get any boosted skills at the start? Or will we start completely blank 8besides the racial bonus)..
I'm guessing you do plan to give us "tag" skills in Skyrim just like in Fallout and that's not bad.
But the class system would fit into TES much better than a "tag" system..
This isn't a plea to return the class system to Skyrim.. No.
It's just a rational look to understanding why they were removed.. And a comment that maybe it wasn't entirely necessary..
Well maybe a little..