And I have been thinking about something with the characters.
It could be possible to play V13 and just keep finding books to read, kill things and get more perks and attempt to stat/skill out.
What if instead there were two factors that effected your stats.
Time (or aging) takes place. As you get older, your stats start changing (down) a little at a time.
OF Course this opens up many other issues; like how fast is game time to real world time, do you age if you are not online, since some races live longer does their stats change at a different rate, etc.
Injury
SO, instead I was thinking about the fact that no matter what type of protection you wear in the game you do get hurt some time during combat.
What if the game engine kept track of:
How many times you died
How many times you were knocked out/unconcious
How many times you were crippled
And that some of the crippling effects left scars or a permament injury.
And how long before that crippling effect was fixed/cure.
Say you have a crippled right leg, and while you it is crippled you cant run or move at full speed.
Cured and nothing more, right?
Well not everyone recovers well from broken bones.
So, it is important to have a skilled doctor fix your crippled leg or some type of permament effect might still be present. Maybe not the full effect of the crippled injury but some minor one.
Or that you wait for 1 day (or more) to get that leg fixed because you are wanting the best doctor you can get.
Of course your body has started healing already and will heal around that crippling effect. Possibly making it difficult for the doctor to fix your leg now.
The point behind this is as time goes on and you get more injuries it becomes harder to effectively make a living cause you don't move as fast, shoot as well, or remember things as easily as you use to.
And then you have an incentive to create a new character (with the same account).
I have some more thoughts on this but I will wait to see what others think first.
Dave Chase