Why Crysis 2 is an AMAZING PC Game

Post » Fri Jun 03, 2011 2:09 am

Been seeing a lot of cynicism about Crysis 2, so I figured I'd try and succinctly point out a few things.

1) Crysis 2 appears to have a VERY high skill cap, which is ideal for hardcoe PC gamers. This isn't your little brother's Call of Duty.

-The player health and weapon damage in Crysis 2 are almost identical to Crysis 1. Why is this important? Crysis 1 was designed without consoles in mind to be the best possible hardcoe PC-gaming experience. High health means head-shots are essential, and that good players can take out a room full of n00bs-- as opposed to a consolized series like Call of Duty, where it becomes a game of who-can-see-who first.

-In addition to the basic gameplay provided by Crysis 1, which as I above mention was designed for PC only, Crysis 2 adds advanced movement. Sliding, jumping, Mirror's Edge Parkour stuff-- all of this is an additional challenge not present in most first person shooters. Advanced movement has always been a part of major PC exclusive titles-- it takes us back to the good old days of Quake and Unreal. Since we're all better at aiming, we need an extra challenge.

-Not content to merely give us advanced movement, Crytek also provided us with Energy management. That energy bar means that some n00b sprinting around bunnyhopping is going to show up to a fight, button mash QQ, and die. The skilled player will always be trying to keep their energy high for when they will need it. Nano vision and stealth provide an extra layer of complexity-- more buttons that we need to hit, more mistakes n00bs can make, and a higher skill cap.

-Little details like intense inaccuracy if you don't aim down the sights, fairly small head hitboxes despite headshots being essential-- it all adds up to make this a very challenging and very hardcoe title.

-----
There's more that I could say, but those are the main points. From a gameplay perspective, I think Crysis 2 is going to be the best competitive mutliplayer PC game in years. It looks to have an incredibly high skill cap and rewards mastery. If you don't like it so far, remember that we're all still learning.

There are definitely some flaws, in addition to these good things. Wrote up a "Pros and Cons of Crysis 2" if anyone is interested in hearing a bit more.

I go into a bit more detail about some of this, and discuss a lot of the stuff that could be improved, here:
http://www.reddit.com/r/gaming/comments/fymbk/the_pros_and_cons_of_crysis_2/
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City Swagga
 
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Post » Thu Jun 02, 2011 10:33 pm

i agree, it's a great game just like 1. although i did like the battlefield gameplay of 1. i play cod and get my butt handed to me everytime, never happens in crysis
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Heather M
 
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Post » Fri Jun 03, 2011 6:47 am

it is an AMAZING CONSOLE GAME NOT PC GAME! CRYSIS 1 IS AN AMAZING PC GAME!
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Judy Lynch
 
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Post » Fri Jun 03, 2011 7:33 am

You are right, i don't know why everyone is crying about it, to meny fan boys i guess. Crysis 2 makes for amazing PC gameplay, without a doubt.
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JaNnatul Naimah
 
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Post » Fri Jun 03, 2011 6:36 am

it is an AMAZING CONSOLE GAME NOT PC GAME! CRYSIS 1 IS AN AMAZING PC GAME!
Kind of what he said, only with less foaming at the mouth and considerably reserved judgment until the game actually comes out.
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Rob Smith
 
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Post » Fri Jun 03, 2011 1:19 am

It takes no skill at all. 1 shot headshot has to be the noobiest thing in history. All it does is encourage spraying. 9kd pro here don't talk.
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Ray
 
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Post » Thu Jun 02, 2011 9:26 pm

I've wtfpwn since I got the demo, honestly. Its not 1 hit headshots except with sniper rifle, just vastly less damage required.
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Monika
 
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Post » Fri Jun 03, 2011 9:00 am

It takes no skill at all. 1 shot headshot has to be the noobiest thing in history. All it does is encourage spraying. 9kd pro here don't talk.
Prove it.

It's very hard to get headshot when non-ADS firing. And no, it doesn't encourage to spray and pray, it encourages to aim for the head instead to the core.
it is an AMAZING CONSOLE GAME NOT PC GAME! CRYSIS 1 IS AN AMAZING PC GAME!
+1
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Rudy Paint fingers
 
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Post » Fri Jun 03, 2011 8:26 am

hardcoe game? Requires skill? lulz
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Zach Hunter
 
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Post » Fri Jun 03, 2011 9:48 am

hardcoe game? Requires skill? lulz

Please name an example of a game that meets those criteria released since 2006-- last 5 years.
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maya papps
 
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Post » Fri Jun 03, 2011 2:08 am

hardcoe game? Requires skill? lulz

Please name an example of a game that meets those criteria released since 2006-- last 5 years.
Team Fortress 2? Starcraft 2?
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^_^
 
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Post » Thu Jun 02, 2011 11:31 pm

Team Fortress 2, while amazing, is far from hardcoe.

Starcraft II I'll give you, but since you were saying Crysis 2 wasn't hardcoe, I was looking for an example of a game you WOULD consider hardcoe.

COUNTERSTRIKE 1.6 LOL OLO LOLOLO
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Baby K(:
 
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Post » Fri Jun 03, 2011 7:41 am

Its too easy, body shots do too much damage! If some noob comes behind you and shoot you in the ass you will die before you get to turn around, unless he completely fails at hitting your ass.
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Daddy Cool!
 
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Post » Fri Jun 03, 2011 7:21 am

it is an AMAZING CONSOLE GAME NOT PC GAME! CRYSIS 1 IS AN AMAZING PC GAME!

You have an absolute right, Crytek made a great shooter in a casual game consoles and only the porter to the PC.

It's sad but true, and it's a shame but that's what makes money.
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Unstoppable Judge
 
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Post » Fri Jun 03, 2011 4:15 am

It's sad but true, and it's a shame but that's what makes money.
Unless they have an amazing mulitplayer, in which case people will buy it.
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Elizabeth Davis
 
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Post » Fri Jun 03, 2011 12:26 pm

It's sad but true, and it's a shame but that's what makes money.
Unless they have an amazing mulitplayer, in which case people will buy it.

Like Crysis 2 ^_^
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Kate Norris
 
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Post » Fri Jun 03, 2011 4:19 am

I'm just dissapointed with the graphics and less exciting nanosuit, but maybe the final version will be different.
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oliver klosoff
 
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Post » Fri Jun 03, 2011 10:38 am

hardcoe game? Requires skill? lulz

Please name an example of a game that meets those criteria released since 2006-- last 5 years.

Unreal tournament 3 ,Counterstrike source,Quakelive,starcraft 2,team fotress 2

Crysis 2 is very simple at its core.The only thing that is nice is the tactical management of the suit.I agree that is better than cod though but nanovision ruins the whole game.Most hours you play with nanovision on than with off.
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Terry
 
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Post » Fri Jun 03, 2011 3:45 am

hardcoe game? Requires skill? lulz

Please name an example of a game that meets those criteria released since 2006-- last 5 years.

Crysis 1 ,if you have no skill , you rage like a little bich whenever you get **** and complain that the game's mp is crap hoping crytek will hear you and turn the franchise into a pile of **** for casual player who can't shoot for ****.Get the point?
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Emma louise Wendelk
 
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Post » Thu Jun 02, 2011 9:45 pm

Been seeing a lot of cynicism about Crysis 2, so I figured I'd try and succinctly point out a few things.

1) Crysis 2 appears to have a VERY high skill cap, which is ideal for hardcoe PC gamers. This isn't your little brother's Call of Duty.

-The player health and weapon damage in Crysis 2 are almost identical to Crysis 1. Why is this important? Crysis 1 was designed without consoles in mind to be the best possible hardcoe PC-gaming experience. High health means head-shots are essential, and that good players can take out a room full of n00bs-- as opposed to a consolized series like Call of Duty, where it becomes a game of who-can-see-who first.

-In addition to the basic gameplay provided by Crysis 1, which as I above mention was designed for PC only, Crysis 2 adds advanced movement. Sliding, jumping, Mirror's Edge Parkour stuff-- all of this is an additional challenge not present in most first person shooters. Advanced movement has always been a part of major PC exclusive titles-- it takes us back to the good old days of Quake and Unreal. Since we're all better at aiming, we need an extra challenge.

-Not content to merely give us advanced movement, Crytek also provided us with Energy management. That energy bar means that some n00b sprinting around bunnyhopping is going to show up to a fight, button mash QQ, and die. The skilled player will always be trying to keep their energy high for when they will need it. Nano vision and stealth provide an extra layer of complexity-- more buttons that we need to hit, more mistakes n00bs can make, and a higher skill cap.

-Little details like intense inaccuracy if you don't aim down the sights, fairly small head hitboxes despite headshots being essential-- it all adds up to make this a very challenging and very hardcoe title.

-----
There's more that I could say, but those are the main points. From a gameplay perspective, I think Crysis 2 is going to be the best competitive mutliplayer PC game in years. It looks to have an incredibly high skill cap and rewards mastery. If you don't like it so far, remember that we're all still learning.

There are definitely some flaws, in addition to these good things. Wrote up a "Pros and Cons of Crysis 2" if anyone is interested in hearing a bit more.

I go into a bit more detail about some of this, and discuss a lot of the stuff that could be improved, here:
http://www.reddit.com/r/gaming/comments/fymbk/the_pros_and_cons_of_crysis_2/

its got features of hardcoe pc fps, but its not. its got advanced movement, but its extremely slow and clunky. the movement is extremely shallow compared to fast paced fps.

there really isnt a high skill cap in this game.

you cant really take out "rooms full of noobs" in crysis 2.
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Timara White
 
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Post » Thu Jun 02, 2011 10:21 pm

Cygon's skill cap equation:

Crysis 1 mp skill cap > 2 * Crysis wars skill cap > 5 * Crysis 2 mp skill cap
Crysis skill cap seemingly decreasing at an exponential rate from my humble observation.
Granted, Crysis 2 mp skill cap > 5 * Cod skill cap
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Lalla Vu
 
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Post » Fri Jun 03, 2011 2:58 am

I completely agree with you Harmatia.

I've had more fun in Crysis 2's PC multiplayer demo than any other multiplayer game since, well Crysis 1. I've enjoyed some other multiplayer games along the way but nothing as enjoyable and immersive as Crysis 2's mp.

Immersion is what brings me into games, Crysis 2's smooth, unique, well animated animations are immersive and even better than Crysis 1. I'm talking about the first person hand movements and the full body movements when you're looking at another player. And on top of that there’s a complete enjoyable multiplayer competitive experience that works well with those animations, as well as the complete singleplayer experience. Everything in Crysis 2 is so well done, with amazing quality and effort put into it. This is what Crytek are known for and this is why I respect them above any other game development company.

@zergrush
The controls may feel like they're slow and clunky but it actually gives you the feeling you're moving around a bit of weight. Which feels appropriate for the gameplay in c2's multiplayer and for the reason that you're in a nanosuit. People move around fast enough as it is. We can escape from a battle in some situations, if we really want to and go about it the right way. But if we moved any faster it'd be just a crazy chicken catching race. Crysis 2's multiplayer is fine how it is in my opinion.

I'm exited for release when I'll get to try the complete experience of Crysis 2 :D
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Russell Davies
 
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Post » Fri Jun 03, 2011 12:39 am

hardcoe game? Requires skill? lulz

Please name an example of a game that meets those criteria released since 2006-- last 5 years.

Unreal tournament 3 ,Counterstrike source,Quakelive,starcraft 2,team fotress 2

Crysis 2 is very simple at its core.The only thing that is nice is the tactical management of the suit.I agree that is better than cod though but nanovision ruins the whole game.Most hours you play with nanovision on than with off.

Crytek should have made the nanovision drain the energy 10x faster to make players use it wisely.
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Josh Trembly
 
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Post » Fri Jun 03, 2011 5:27 am

Crysis 2 appears to have a VERY high skill cap, which is ideal for hardcoe PC gamers. This isn't your little brother's Call of Duty.
Rofl. Try again.

-The player health and weapon damage in Crysis 2 are almost identical to Crysis 1. Why is this important? Crysis 1 was designed without consoles in mind to be the best possible hardcoe PC-gaming experience. High health means head-shots are essential, and that good players can take out a room full of n00bs-- as opposed to a consolized series like Call of Duty, where it becomes a game of who-can-see-who first.
You don't understand how that was possible in Crysis, but that doesn't matter because it's certainly not possible in Crysis 2.

-In addition to the basic gameplay provided by Crysis 1, which as I above mention was designed for PC only, Crysis 2 adds advanced movement. Sliding, jumping, Mirror's Edge Parkour stuff-- all of this is an additional challenge not present in most first person shooters. Advanced movement has always been a part of major PC exclusive titles-- it takes us back to the good old days of Quake and Unreal. Since we're all better at aiming, we need an extra challenge.
Rofl. You never played Crysis did you?

-Not content to merely give us advanced movement, Crytek also provided us with Energy management. That energy bar means that some n00b sprinting around bunnyhopping is going to show up to a fight, button mash QQ, and die. The skilled player will always be trying to keep their energy high for when they will need it. Nano vision and stealth provide an extra layer of complexity-- more buttons that we need to hit, more mistakes n00bs can make, and a higher skill cap.
Again, you've clearly never played Crysis if you're listing this as a positive about this game.

-Little details like intense inaccuracy if you don't aim down the sights, fairly small head hitboxes despite headshots being essential-- it all adds up to make this a very challenging and very hardcoe title.
Would you like to explain to me how all that "advanced movement" in crysis 2 matters when you ultimately end up standing still as you aim down the sights?
-----
There's more that I could say, but those are the main points. From a gameplay perspective, I think Crysis 2 is going to be the best competitive mutliplayer PC game in years. It looks to have an incredibly high skill cap and rewards mastery. If you don't like it so far, remember that we're all still learning.
Again, you've clearly never played Crysis.



I go into a bit more detail about some of this, and discuss a lot of the stuff that could be improved, here:
http://www.reddit.com/r/gaming/comments/fymbk/the_pros_and_cons_of_crysis_2/
Won't even bother. You've already demonstrated that you have no idea what you're talking about.
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Lou
 
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Post » Fri Jun 03, 2011 6:27 am

In addition to the basic gameplay provided by Crysis 1, which as I above mention was designed for PC only, Crysis 2 adds advanced movement. Sliding, jumping, Mirror's Edge Parkour stuff-- all of this is an additional challenge not present in most first person shooters. Advanced movement has always been a part of major PC exclusive titles-- it takes us back to the good old days of Quake and Unreal. Since we're all better at aiming, we need an extra challenge. Crysis2 has no advanced movement. You don't even have control about it you want to climb or not in critical situations, what can be disturbing.You can see it like that: They got rid of the speed-mode and made the regular sprinting already drain energy, what makes the game even more slower. It is regular basic console-controls, the few adds don't add anything significant, sliding is most of the time a gimmick so far. That is actually also the criticism, you are moving in a linear fashion and at slow pace so there is less depth in shootouts compared to Unreal Tournament Classic for example. However you might have more time to execute strategies. But since most people have played instant action with all the spawning that affects gameplay it does not suprise they call it "Cod in Nanosuits".
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amhain
 
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