Why is Cyrodiil no longer a jungle?

Post » Sat May 28, 2011 6:02 pm

I would have liked it drier, with a ruby red rock, but yeah its similar to how I saw it. The landscape mod, colovian highlands, reminded me of the cliff forts mentioned in the pge.
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Flash
 
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Post » Sat May 28, 2011 11:12 am

I would have liked it drier, with a ruby red rock, but yeah its similar to how I saw it. The landscape mod, colovian highlands, reminded me of the cliff forts mentioned in the pge.

Maybe some moors thrown in the mix, with yew forests in the low places. The Gold Coast needed cork oak, not pine trees.
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Tai Scott
 
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Post » Sun May 29, 2011 1:48 am

Now he's pretty much what needs cutting from TES, not spears, crossbows or culture.


This is so true. Really Bethesda, why did you include him if you would ruin him like Cyrodil? Why couldn't you choose some random Bosmer or Fargoth to be responsible for this. Everyone already hates them.
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Amy Smith
 
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Post » Sat May 28, 2011 12:08 pm

This is so true. Really Bethesda, why did you include him if you would ruin him like Cyrodil? Why couldn't you choose some random Bosmer or Fargoth to be responsible for this. Everyone already hates them.

I dont hate bosmers or fargoth.
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sw1ss
 
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Post » Sat May 28, 2011 7:20 pm

I dont hate bosmers or fargoth.


Good for you. You do hate the Annoying Fan err.... the Adoring Fan though right? Either way, most people hate Bosmer due too how annoying they are but you don't and that's fine.
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Fiori Pra
 
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Post » Sat May 28, 2011 11:50 am

Good for you. You do hate the Annoying Fan err.... the Adoring Fan though right? Either way, most people hate Bosmer due too how annoying they are but you don't and that's fine.

Nope i have him in a house i never use. So problem solved.
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Amy Smith
 
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Post » Sat May 28, 2011 12:30 pm

Maybe some moors thrown in the mix, with yew forests in the low places. The Gold Coast needed cork oak, not pine trees.

Funny that you mention these, because they are dominate features of the other UL mods. The cyrodiil I'm playing in makes a pretty good colovia.
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Zoe Ratcliffe
 
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Post » Sat May 28, 2011 8:14 pm

Where there is a seperate issue is the disappointment of the exchange of a 'unique' setting for a 'generic' one. That's subjective, but when you look at everything else that went with the jungle, you can see where the disapointment lies. If you can't, you're some kind of extreme masochist.

Then there's the seperate canon of 'cool-lore' in which Cyrodiil remains a jungle and 'official lore' doesn't really hold much sway. E.g. if I were writing a fan-fic, I'd sure as hell set it in the PGE's Cyrodiil because it's hella cooler than Oblivion's. It's entirely possible that someone in Bethesda might make a future executive decision that makes 'official Cyrodiil' cool again. That's their prerogative. But that doesn't change the fact that in 'official lore' Cyrodiil is not a jungle, and that in 'cool-lore' it's whatever the hell you want it to be.

That pretty much sums it up. The PGE1 setting was just cool. I guess it was difficult to implement, though, so the devs decided on that LOTR movie look instead. Disappointing, but what can you do.

In the end, concepts are often cooler than the end result. As much as I love Morrowind, the concept art is even cooler. Unfortunately, the engine didn't play well with the amount of detail those concepts required. Or think of the change to the island of Vvardenfell. A Morrowind province as huge ashen wasteland with saltrice fields at the southern border and Vvardenfell as a big volcano with active lava streams everywhere would fit the PGE1 description, but I guess it would not have been as interesting to play in. It's funny that the reduction of the game to one island with a lot of different regions that don't fit previous lore didn't really yield that much protest, even if it spawned the Tamriel Rebuilt project. I guess this change was accepted because the result was cool. The change to Cyrodiil wasn't.
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Tikarma Vodicka-McPherson
 
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Post » Sun May 29, 2011 12:54 am

Maybe some moors thrown in the mix, with yew forests in the low places. The Gold Coast needed cork oak, not pine trees.

The reserve looked like pretty much all heath moor to me anyway, but I would like all game developers to lose this obsession with conifer trees, there is more to forests than redwoods.

Good for you. You do hate the Annoying Fan err.... the Adoring Fan though right? Either way, most people hate Bosmer due too how annoying they are but you don't and that's fine.

The Bosmer hate is so 2006, really. Few in the games actually act any more annoyingly than any other race. Its really not relevant to anything.


I wonder sometimes about MK's Many Headed Talos, whereit says, "I do this for you, Red Legions, for I love you.'"

Wenever I used to complain and ask why Bethesda had done something so stupid, Fonger would reply "because they love you". No doubt MK never read that stuff, but I can't help wonder whether he was slyly voicing his opinion that the change in climate was really for the better.
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Lizs
 
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Post » Sat May 28, 2011 5:38 pm

I assume it was because Cyrodiil's original climatic diversity would be too much for their SpeedTree, heightmap-generated terrain, and shameless procedurally generated locations. Kind of like Arena/Daggerfall minus the intricacies.

What annoys me most isn't the shift in Cyrodiil itself, but in the culture of its denizens, the Imperials. I'm not in the mood to give a lengthy rant, but how do you go from http://www.elderscrolls.com/images/characters/mw_06CB.jpg to http://userimage.gamespot.com/images/profile/0/0/20361186680924064098441565905200/sig_image.jpg? Hmm. Guess the intricate Romanesque armor was just to intimidate the Dunmer.
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Channing
 
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Post » Sat May 28, 2011 7:22 pm

Why, the same way that you go from http://www.youtube.com/watch?v=niU1bRqxrIU to http://www.youtube.com/watch?v=X6oUz1v17Uo, of course.
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Claire Jackson
 
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Post » Sun May 29, 2011 1:27 am

Why, the same way that you go from http://www.youtube.com/watch?v=niU1bRqxrIU to http://www.youtube.com/watch?v=X6oUz1v17Uo, of course.

:biglaugh:
you make a strong argument
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Melly Angelic
 
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Post » Sat May 28, 2011 10:45 pm

It's ironic how you can take very, very long absences from this forum and return to find pretty much the exact same arguments raging as when you left. I blame the fact that the devs, ex-devs and such stopped throwing us the occasional bone and declared that everything that kept our discussions interesting and new (e.g. non-game related lore materials) was pretty much irrelevant right after they started stating that, as a minority of players, our opinions didn't hold as much weight as "the silent majority" aka those who make up a majority of their game sales and keep them in business. But hey! I'm not bitter!

Well...okay. I'm mostly not bitter because, at this point, I realize how pointless being bitter is, and I'm holding out hope that the new TES game will focus more on the elements I enjoyed. Namely the political depth of Morrowind with each faction having its own agenda which often leads to conflicts or alliances which change during the course of the game, (e.g. the Cammona Tong's alliance with the FG, and Hlaalu, and its war with the Thieves Guild, or the fact that the PC was being used by the Emperor to assert more control in Morrowind, the Temple to destroy Dagoth Ur, the Ashlanders to reassert some control over Morrowinds affairs, etc.), and its interesting characters (Cassius Curio, Caius Cosades, Vivec, Dagoth Ur, Baladas Demnivanni, and Diviath Fyr are quite honestly some of the coolest characters I've met in any video game).

Also, for the record, I think the changing of Cyrodiil from a jungle to a temperate zone was vexing, but not some kind of unforgivable sin. The snakemen on the other hand..... :P

Why was that a joke, its the truth, you can't see any of the political workings of the Empire despite being in its capital - not to mention the White-Gold Tower being lame in general, no administration offices or offices in general, a meager library, devoid of any sort of imperial palace, apart from its empty council chambers its absolutely worthless as a capitol building or imperial residence.
http://citeblanche.c.i.pic.centerblog.net/qrtdfmv9.jpg

Not to my knowledge. He did the write the MW Imperial Legion quests (where you murder your CO at the end for some reason.)
If I recall correctly, the Imperial Legion quests from Morrowind was combination of Todd Howard and Douglas Goodall.
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Marcia Renton
 
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Post » Sat May 28, 2011 10:23 am

It's ironic how you can take very, very long absences from this forums and return to find pretty much the exact same arguments being as when you left. I blame the fact that the devs, ex-devs and such stopped throwing us the occasional bone and declared that everything that kept our discussions interesting and new (e.g. non-game related lore materials) was pretty much irrelevant right after they started stating that, as a minority of players, our opinions didn't hold as much weight as "the silent majority" aka those who make up a majority of their game sales and keep them in business. But hey! I'm not bitter!


I've become more resigned over the years; the occasional bone is better than none, I guess. At least there will be a couple of ES novels and they won't be written by a hack. Sometimes I wonder if there will even be a TES V, what with the emphasis on the "Fallout" series, but I assume there will be another TES game. Compared to the community as it was around 2005-2006, we're kind of living in the ruins.
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Adam
 
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Post » Sat May 28, 2011 1:33 pm

Compared to the community as it was around 2005-2006, we're kind of living in the ruins.

You should have seen this place during 2001-2003!
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Rach B
 
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Post » Sat May 28, 2011 10:01 pm

That pretty much sums it up. The PGE1 setting was just cool. I guess it was difficult to implement, though, so the devs decided on that LOTR movie look instead. Disappointing, but what can you do.

In the end, concepts are often cooler than the end result. As much as I love Morrowind, the concept art is even cooler. Unfortunately, the engine didn't play well with the amount of detail those concepts required. Or think of the change to the island of Vvardenfell. A Morrowind province as huge ashen wasteland with saltrice fields at the southern border and Vvardenfell as a big volcano with active lava streams everywhere would fit the PGE1 description, but I guess it would not have been as interesting to play in. It's funny that the reduction of the game to one island with a lot of different regions that don't fit previous lore didn't really yield that much protest, even if it spawned the Tamriel Rebuilt project. I guess this change was accepted because the result was cool. The change to Cyrodiil wasn't.


You know, this is one of the most informative posts I have read in these forums, thanks a bunch for giving me a new perspective. :goodjob:

And just to note, I REALLY was disapointed when there were no active lava streams from the red mountain, with all those foyadas everywhere :P But my computer back then was barely able to run morrowind as it was lol
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Jason Wolf
 
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Post » Sun May 29, 2011 1:55 am

Lack of time, lack of resources, and too small a worldspace are probably three good reasons. After all, it'd be pretty hard to fit a decent looking jungle (and they just barely fit decent looking forests) into a worldspace that's barely 14 quads. Which becomes roughly 8 when you take in the fact that everything gets restricted to within only Cyrodiils bounds.

http://img265.imageshack.us/img265/8490/tamrieloverviewquad.jpg

If they had made the worldspace even a few quads bigger, they probably could have made a somewhat Forest/Jungle mixture. Nothing close to a completely fetid jungle obviously, but it could have been decent enough.
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nath
 
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Post » Sat May 28, 2011 1:31 pm

If they had made the worldspace even a few quads bigger, they probably could have made a somewhat Forest/Jungle mixture. Nothing close to a completely fetid jungle obviously, but it could have been decent enough.

Perhaps, it would have been pretty cool to have a gradual transition from northern pine forests to deciduous forests to jungle in the south.
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Amber Hubbard
 
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Post » Sat May 28, 2011 8:36 pm

Lack of time, lack of resources, and too small a worldspace are probably three good reasons. After all, it'd be pretty hard to fit a decent looking jungle (and they just barely fit decent looking forests) into a worldspace that's barely 14 quads. Which becomes roughly 8 when you take in the fact that everything gets restricted to within only Cyrodiils bounds.

http://img265.imageshack.us/img265/8490/tamrieloverviewquad.jpg

If they had made the worldspace even a few quads bigger, they probably could have made a somewhat Forest/Jungle mixture. Nothing close to a completely fetid jungle obviously, but it could have been decent enough.


They could have replaced a lot of the world spaces with the jungle that they are supposed to be thus no lack of time, resources, or world space.
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abi
 
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Post » Sat May 28, 2011 12:34 pm

And rice paddies aren't too hard to render.
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Baylea Isaacs
 
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Post » Sat May 28, 2011 10:24 pm

And rice paddies aren't too hard to render.

That depends on how much detail you want in your rice paddies, for instance I don't want rice paddies in my game unless I know that they'll be done justice...
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X(S.a.R.a.H)X
 
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Post » Sun May 29, 2011 1:29 am

.... I just figured that Cyrodiil colonized over the years, gaining castles and the like.
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TASTY TRACY
 
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Post » Sun May 29, 2011 12:22 am

Huh?
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joeK
 
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Post » Sun May 29, 2011 12:43 am

He thinks that they basically chopped down the jungle to make castles.
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Alina loves Alexandra
 
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Post » Sun May 29, 2011 1:14 am

He thinks that they basically chopped down the jungle to make castles.

That must be it, the jungle was made of stone! Old, decrepit stone...
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Kaylee Campbell
 
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