Why is Cyrodiil no longer a jungle?

Post » Sat May 28, 2011 7:42 pm

Lol. I didnt mean they used the wood to MAKE the castles. They chpped them down for space.

Either he thinks that or he's drunk.
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Antonio Gigliotta
 
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Post » Sat May 28, 2011 5:01 pm

Why, the same way that you go from http://www.youtube.com/watch?v=niU1bRqxrIU to http://www.youtube.com/watch?v=X6oUz1v17Uo, of course.

Well... atleast they kept the same hairstyle...
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-__^
 
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Post » Sat May 28, 2011 11:02 am

Actually, Uriel's best kept secret was his naked dome, not even Tharn could discover the truth.
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gandalf
 
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Post » Sat May 28, 2011 10:27 pm

Well... atleast they kept the same hairstyle...


And those don't look anything like the guards in daggerfall either!
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BRAD MONTGOMERY
 
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Post » Sat May 28, 2011 11:17 am

Actually, Uriel's best kept secret was his naked dome, not even Tharn could discover the truth.

I've often wondered why we don't see Uriel in Morrowind. Even if it's in a completely different province, we should've heard more out of him beyond the Blades' rumors. Truth be told, now that I think about it, he must've been off buying a wig or something.

Fortify Hair, 25 pts for 1 Sequel
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Ruben Bernal
 
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Post » Sat May 28, 2011 3:46 pm

Lotions made of ground mudcrab meat do wonders for hair loss. They also exfoliate.
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hannah sillery
 
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Post » Sat May 28, 2011 3:49 pm

And those don't look anything like the guards in daggerfall either!


I think that the guards in Daggerfall are Bretons since we had no Imperials then.
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Phillip Hamilton
 
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Post » Sat May 28, 2011 10:22 am

I think that the guards in Daggerfall are Bretons since we had no Imperials then.

Daggerfall is chock full of Olde English and other Medieval stuff. Before the Imperials came along, Bretons were that "generic White-Anglo-Saxon-Protestants that everybody can relate to" race. They still are, if you ask me. Imperials are supposed to look like http://www.elderscrolls.com/images/characters/mw_06CB.jpg, last time I checked. :stare:

(Yes, I absolutely love bringing this image up.)
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Sunny Under
 
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Post » Sat May 28, 2011 11:39 pm

Daggerfall is chock full of Olde English and other Medieval stuff. Before the Imperials came along, Bretons were that "generic White-Anglo-Saxon-Protestants that everybody can relate to" race. They still are, if you ask me. Imperials are supposed to look like http://www.elderscrolls.com/images/characters/mw_06CB.jpg, last time I checked. :stare:

(Yes, I absolutely love bringing this image up.)


I think the problem is that Bethesda hated sticking to their own lore and instead made a game that doesn't actually take place in the TES-verse (Far to boring, generic, stereotypical, and cliche) and they marketed it as a TES game. How else can you explain how much lore was changed. Oblivion is an action game marketed as an RPG, I really don't think that it has all that much freedom anyway. Lets keep the things that work from a Morrowind and Daggerfall fan perspective and remake the game changing everything we dislike!!!
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Floor Punch
 
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Post » Sat May 28, 2011 12:48 pm

(Yes, I absolutely love bringing this image up.)

It's a Colovian legionary who looks alot like some Greco-Roman soldier. Pretty close to Redguard's depiction, I think.
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Sabrina garzotto
 
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Post » Sun May 29, 2011 12:59 am

It's a Colovian legionary who looks alot like some Greco-Roman soldier. Pretty close to Redguard's depiction, I think.

And an image of imperials that I find to be better.
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Aliish Sheldonn
 
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Post » Sat May 28, 2011 10:22 am

Oblivion was game of the year.
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Kevan Olson
 
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Post » Sat May 28, 2011 9:57 pm

Oblivion was game of the year.

Transformers 2 was one of the highest grossing movies ever.
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naome duncan
 
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Post » Sun May 29, 2011 1:17 am

Didn't see it.

Oblivion rocked and a lot of people think so. If you don't than thats fine. LOL, just play Morrowind.
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Nathan Maughan
 
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Post » Sat May 28, 2011 4:09 pm

Oblivion was game of the year.


Doesn't mean we have to agree with what they did with it. Should we respond to all the complaints of Morrowind with "Morrowind was the game of the year" to me, GOTY means nothing. What matters to me is if I like what they did with that game and if its moddable, how to improve it sometimes.
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tegan fiamengo
 
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Post » Sat May 28, 2011 6:48 pm

Didn't see it.

Oblivion rocked and a lot of people think so. If you don't than thats fine. LOL, just play Morrowind.

Oblivion was fine, but Cyrodiil blew chunks. If they wanted to make Faerun, they should have called it Faerun, and it would have been fine. Now, it doesn't appear that you posted in this thread to any purpose whatsoever, so bring this back to TES General.
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Tyrel
 
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Post » Sat May 28, 2011 12:54 pm

Oblivion was fine, but Cyrodiil blew chunks. If they wanted to make Faerun, they should have called it Faerun, and it would have been fine. Now, it doesn't appear that you posted in this thread to any purpose whatsoever, so bring this back to TES General.


I agree, that post really did seem to be like something to say stop complaining about what Oblivion did wrong lore wise. There are lots of things that Oblivion changed with the lore with no explanation. I am actually going to post a thread about that after this one is locked. (Can't do that any sooner sense it will just get locked, again)
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Annick Charron
 
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Post » Sat May 28, 2011 12:05 pm

I am more disappointed with the lacking of Imperials and their culture to be honest.
Bruma Nord style, Anvil Redguard style, Skingrad Breton style ......... -_- , I shop from Orcs, Nords, Wood Elves,....... -_- , best horses in the game are own by Dunmer :o and the second best by Redguard, all the refugees in Kvatch were non imperial, there are no imperial bandits, there are no small villages with Imperials, no farms and so.
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Jonathan Montero
 
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Post » Sun May 29, 2011 1:16 am

I am more disappointed with the lacking of Imperials and their culture to be honest.
Bruma Nord style, Anvil Redguard style, Skingrad Breton style ......... -_- , I shop from Orcs, Nords, Wood Elves,....... -_- , best horses in the game are own by Dunmer :o and the second best by Redguard, all the refugees in Kvatch were non imperial, there are no imperial bandits, there are no small villages with Imperials, no farms and so.


I didn't even think of that, another thing Oblivion seems to have messed up on. Where is the Imperial style of things? Even the IC is Ayleid style (This makes sense though)
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kyle pinchen
 
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Post » Sat May 28, 2011 11:41 pm

I am more disappointed with the lacking of Imperials and their culture to be honest.

In my mind, the seemingly endless line of people who have never actually read the lore but complain about it nonetheless are actually missing this, and not a speedtree model. The jungle isn't that important- it's just a symbol for the depth and creativity that was thrown out with the throwing stars.
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GPMG
 
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Post » Sat May 28, 2011 11:39 am

In my mind, the seemingly endless line of people who have never actually read the lore but complain about it nonetheless are actually missing this, and not a speedtree model. The jungle isn't that important- it's just a symbol for the depth and creativity that was thrown out with the throwing stars.


I never really cared for the lore in Morrowind or Oblivion, but rather thought to make my own lore. I'm just trying to defend Oblivion for what it is. I think the forest is awesome and I don't mind that it was originally suppose to be a jungle, but I understand that people who are true to the lore may dislike or even hate the change, so I guess I'll give them break. I'm a lore freak with Warcraft, but not with Elderscrolls, so I understand that changes to the lore can be really annoying. Hearing people complain about a good thing just gets frustrating though; however, we've all done it before.
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Beth Belcher
 
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Post » Sat May 28, 2011 11:44 pm

I am more disappointed with the lacking of Imperials and their culture to be honest.
Bruma Nord style, Anvil Redguard style, Skingrad Breton style ......... -_- , I shop from Orcs, Nords, Wood Elves,....... -_- , best horses in the game are own by Dunmer :o and the second best by Redguard, all the refugees in Kvatch were non imperial, there are no imperial bandits, there are no small villages with Imperials, no farms and so.


In Daggerfall Cyordill was supposed to have no culture of its own and be populated by a hodge-pofge of many races and be a cultural melting pot. So in this way, Oblivion is going back to earlier lore.

However, I have to agree with Paw-Prints. Even if that hearkens back to Daggerfall, that was just an inadvertent consequence of them removing the creativity. The setting Olbivon had was extremely boring, and it would have been much more fun if it was a jungle, or if the Ayleids were still "wild elves". When the setting just became a clone of Gothic 3 with the sole purpose of selling more games to the sheep that like generic fantasy games instead of being creative like Morrowind and Daggerfall, there was a problem. The same team created Shivering Isles, which was wonderful and unique. Why couldn't the real game be like that? Its the principal that should irk everyone, not the actual results.
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Isaiah Burdeau
 
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Post » Sat May 28, 2011 1:15 pm

I never really cared for the lore in Morrowind or Oblivion, but rather thought to make my own lore.


Fine, but then don't get defensive or anything when we politely tell you that that's missing the point.
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danni Marchant
 
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Post » Sat May 28, 2011 9:23 pm

Two words: Who cares?
This is a game and games change based on what works (and/or what will sell more), so we can infer that a jungle didn't work. Lore is a made up story, not written history, it can be dynamic and it can change (even the past). We don't write it: Its not up to us whether or not Cyrodiil was a jungle, and now that it has appeared in a game as a forest there isn't any way to go back and rewrite it, or say it was just a mistake and do it all again. There has to be a logical reason that it didn't appear as a jungle, I'm pretty sure the devs didn't just say, "Screw the lore, its gonna be a forest".
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Dan Stevens
 
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Post » Sun May 29, 2011 12:56 am

Two words: Who cares?
This is a game and games change based on what works (and/or what will sell more), so we can infer that a jungle didn't work. Lore is a made up story, not written history, it can be dynamic and it can change (even the past). We don't write it: Its not up to us whether or not Cyrodiil was a jungle, and now that it has appeared in a game as a forest there isn't any way to go back and rewrite it, or say it was just a mistake and do it all again. There has to be a logical reason that it didn't appear as a jungle, I'm pretty sure the devs didn't just say, "Screw the lore, its gonna be a forest".


Clearly some people do care, I wasn't overly impressed with the forest and thought it would have been better as a jungle, also, if the Devs did have a real reason why hasn't anyone ever really heard it. Also, I'm pretty sure that there wasn't any reason to change the Imperials and their architecture and armor.
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Laura Tempel
 
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