Why go darker?

Post » Sat Mar 05, 2011 11:35 pm

Personally, I have no clue. I love Oblivion's beauty, as well, and don't want things to get "darker". I love just walking through the Great Forest on a sunny day, in Oblivion, and that joy is something I hope I'll be able to experience in Skyrim. The nights, with skies full of stars and dominated by Masser and Secunda, of Oblivion were also quite beautiful, in my opinion, and this bright beauty (that some people tend to criticize in favor of... an ash-covered rock I find dull) is what I'd love to continue seeing in the series. The dungeons of Oblivion, however, were undoubtedly darker than the dungeons in, say, Morrowind, and I'm fine with that because I love the contrast while still having the beautiful, relaxing world above to return to. I hope to find myself enjoying a calm moment of relaxation amidst a sunny, bright day in a colorful forest with a slight breeze moving the leaves and birds chirping, in Skyrim.




^ Agreed 100%.
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Camden Unglesbee
 
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Post » Sun Mar 06, 2011 3:06 pm

actually you have a good point, this is one of the greatest reasons i had to hate crysis 2, but i'm not too worried they will overdo it in this game.
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Marina Leigh
 
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Post » Sun Mar 06, 2011 6:30 am

Move AWAY from high fantasy? I want them to move towards high fantasy, and that's precisely BECAUSE I want the setting to be more creative and less bland, though when I think of high-fantasy, I don't automatically think of Lord of the Rings, granted, that is commonly classified as "high fantasy", to me, high fantasy is pretty much what it's name implies, it's fantasy that goes rather far into the realm of the fantastical, which leaves room for more creativity as you're not bound as much by the laws of reality. I'd actually argue that Morrowind is higher on that scale than Oblivion, despite resembling Lord of the Rings less (I'm refering to just the default game here, if you take Shivering Isles into account, that's pretty high too.), because the world as a whole feels like a greater departure from real life, most of the animals that populate the world are alien, and the environments as a whole are a lot more exotic, the cultures themselves are also stranger.

I mean, when did you ever see thousand year old wizards who live in mushroom towers that you can't reach the top of without levitation in Cyrodiil? Or in Middle Earth, for that matter? And what about councilors of a noble house who live in a giant crab shell? I bet you don't remember THAT in Lord of the Rings. When I think of "high fantasy", this is what comes to mind. I actually consider Lord of the Rings to be reletively low on the high fantasy scale, though still clearly high fantasy, and this is mainly because there isn't really all that much in the way of obvious magic in the setting, and the setting itself looks a lot like Medieval Europe when you ignore the elves and orcs and hobbits and tree men and all that, if you ignore those parts, of course.

But anyway, the recent trend in gaming in general seems to be to make things darker, it's just what's popular these days, probably because of the notion that something has to be "dark" to be "mature". Of course, I could name a number of examples of things where "dark" does not translate into "mature" and could actually equate to its opposite. But regardless, Bethesda probably wants to take advantage of this trend, although it sounds to me like the original poster is not refering to the setting having a bleaker, more brutal tone, but rather means dark in the literal sense, refering to the visuals of the game being less colorful, but that's kind of a trend in gaming too, just look at how many developers seem to think that brown equals realistic (I can only assume these developers don't go out much because if they did, they'd realize that colors other than brown and gray are not original to the realm of fiction and do in fact exist in real life.) But regardless, the color pallete of Skyrim doesn't really seem all that dark from what I've seen, not unreasonably so, anyway, I actually expected to see more snow covered wastelands than the screenshots and trailer lead me to expect, so I'm not too worried about the visuals of the game being too bland, in fact, they actually strike me as more interesting than the ones from Oblivion.

Regardless, though, as is said, Skyrim is not "Oblivion 2", it's the Elder Scrolls V, and the past Elder Scrolls games each often had their own feel to their worlds, and that makes sense, because with each game taking place in a different provinces, with different culture and environments, naturally, they're not going to feel exactly the same. so I don't mind if Bethesda goes with a different feel from Oblivion, I just want the feel they go for to work well for Skyrim.



I can fully agree on that, really, that should be basic logic in games, dungeons should be dark, if there are no light sources nearby, hand-held or ambient, and you're not using any kind of magic to lighten the environment or help you see in the dark. Anyone who fails to understand why this is should perform an experiment, find a room with no windows, if there is such a place in your house. Than close the door fully, and switch off the lights. You may notice that you can't see very well, or even at all, now, caves work the same way, if you're away from the entrance and there are no lights about, it's going to be pretty dark, I want this to be reflected in games at all, dungeons which are supposed "pitch black" should not have visibility equivalent to a cloudy afternoon outside.


Interesting ...from what little we've seen of the world of Skyrim so far, the sense I have is that the art direction is much more naturalistic than what we saw in Shivering Isles, Morrowind and even perhaps Oblivion. IMO this is a good creative choice for Skyrim.
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Jonny
 
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Post » Sun Mar 06, 2011 12:50 pm

people want it darker because it will fit in well with skyrims rugid barbarian inspired atmosphere


This. Cyrodiil is bright and beautiful because it's supposed to be a different environment, equivalent to somewhere between 35 and 45 degrees latitude of our Earth.

I was in Iceland once for 3 days because our plane had some sort of layover. We were on our way to England, basically, but had to stop in Iceland for some reason. I forget why...I was only 12 at the time. Anyways, you wanna talk about a barren landscape? Even though it was August and there was something like 3 hours of darkness, it was still the bleakest, most depressing environment I've ever seen. Interesting, due to all these geysers and stuff, but very dark and bleak. Dark, even though it was light outside for something like 21-22 hours.

http://www.uesp.net/wiki/File:SR-ForestHunt_wLegal.jpg
http://www.uesp.net/wiki/File:SR-Giant01_wLegal.jpg
http://www.uesp.net/wiki/File:SR-img-LakeWaterfall.jpg
http://www.uesp.net/wiki/File:SR-prerelease-2011-04-01-4.jpg
http://www.uesp.net/wiki/File:SR-prerelease-2011-04-01-6.jpg
http://www.uesp.net/wiki/File:SR-ForestTrack_wLegal.jpg
http://www.uesp.net/wiki/File:SR-TownScene_wLegal.jpg


Then again, these don't look so "dark, bleak, and depressing" to me. :shrug:
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LuCY sCoTT
 
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Post » Sun Mar 06, 2011 2:51 pm

Alduin is like a king dragon


...he's a GOD that supposedly devours the world and recreates it...

http://www.uesp.net/wiki/Lore:Alduin

if people are into the elder scrolls, and dont know anything... check that site, it has pretty much everything you need to know, guys.
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Siobhan Thompson
 
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Post » Sun Mar 06, 2011 1:35 am

because cyrodil looked like WoW with a bit better graphics. it was impossible to feel any anxiety or foreboding when everything looks like it was ripped out of one of those princess fairytale books kids get read before bed time to give them sweet dreams. its just stupid looking. shivering isles had some areas that could pass as creepy but there was nothing in cyrodil itself. when i first played morrowind and went into the ashlands and a dust storm kicked in, it really drove home that you were out in a desolate wasteland. same thing with fallout 3. oblivion was like a disney theme park. blech.......dont make me puke.


[cough]Guild[cough]quest[cough]lines[cough]
Tortured and killed people, rotting zombies, necromancers, slaying entire villages under psychotropic potion effect, etc.
Yeah, my "princess fairytale books" also had all those things and even more nudity than Daggerfall :tongue:
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R.I.P
 
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Post » Sun Mar 06, 2011 3:48 am

because cyrodil looked like WoW with a bit better graphics. it was impossible to feel any anxiety or foreboding when everything looks like it was ripped out of one of those princess fairytale books kids get read before bed time to give them sweet dreams. its just stupid looking. shivering isles had some areas that could pass as creepy but there was nothing in cyrodil itself. when i first played morrowind and went into the ashlands and a dust storm kicked in, it really drove home that you were out in a desolate wasteland. same thing with fallout 3. oblivion was like a disney theme park. blech.......dont make me puke.


haha this! so much. Was thinking the same thing actually

[cough]Guild[cough]quest[cough]lines[cough]
Tortured and killed people, rotting zombies, necromancers, slaying entire villages under psychotropic potion effect, etc.
Yeah, my "princess fairytale books" also had all those things and even more nudity than Daggerfall :tongue:


Have you ever heard of the brothers grimm? take a look at their fairy tales.
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Ladymorphine
 
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Post » Sun Mar 06, 2011 10:31 am

personally i dont want the game darker,i want the story and interactions of the NPCs to be "darker", i dont like how all races and everyone loves each other, bring some racists into the game, is it nice no, plus bring some poverty, make the poor hate the rich, the way i speak of darkness in a game is not how easy i can see things and the light level, its about how the people interact with each other that i want to be darker.
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Alexandra Ryan
 
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Post » Sun Mar 06, 2011 2:30 am

The environment, to an extent, should reflect the tone of the overall game.
A more mature and darker story should have a darker setting.
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naome duncan
 
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Post » Sun Mar 06, 2011 2:08 am

Have you ever heard of the brothers grimm? take a look at their fairy tales.


Actually I grew up on fairy tales of Grimm brothers, Giovanni and Andersen
Anyway they have some depressive notes, but nothing brutal and violent like that
So comparison failed
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Charles Mckinna
 
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Post » Sun Mar 06, 2011 6:49 am

I saw the ones from the first post, and yes, those look great, but I would hate to see Bethesda make it look darker, grittier, more barbaric, dull (you know what I mean). I just don't see why people could possibly want this game to look different. It looks fantastic as is.


I don't think people want it looking like Morrowind or anything, but it should feel more rugged than Cyrodill. Not dull, just rugged. Barbaric and grittier doesn't mean dull and boring. All that means is that it should feel a bit more wild, closer to nature. That sort of thing. It will still be beautiful, but the beauty won't be contained and controlled like it was in Cyrodill, if you know what I mean.
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joannARRGH
 
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Post » Sun Mar 06, 2011 5:36 am

personally i dont want the game darker,i want the story and interactions of the NPCs to be "darker", i dont like how all races and everyone loves each other, bring some racists into the game, is it nice no, plus bring some poverty, make the poor hate the rich, the way i speak of darkness in a game is not how easy i can see things and the light level, its about how the people interact with each other that i want to be darker.


This. Also, Fairy Tales aren't supposed to be happy and whimsical. And fairies aren't supposed to be tiny winged creatures hiding out in trees. They're meant to be powerful, and, on occasion, terrifying beings. Most early Fairy Tales ended with either lots of death, tragedy, or some terrible curse.
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Bird
 
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Post » Sun Mar 06, 2011 12:33 pm

as far as night is concerned if the moons are out it should be somewhat bright especially since there are two of them. but if the moons are not out or the sky is cloudy then it should be close to pitch black. i dont recall ever having to use nighteye or torches or light spells at night in oblivion cause it was only a couple of steps away from daytime.
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MISS KEEP UR
 
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Post » Sun Mar 06, 2011 12:05 am

I don't want the game to be 'darker' (as in dark color), I want it be more 'realistic'. Cyrodiil felt a bit like Star Trek - the perfect world, everyone is happy and wealthy and healthy. Even the few beggars felt more like regular people who prefer to sleep outdoors and don't care for their appearance. Other than that they were polite, they didn't drink, they didn't commit crimes.

I want dark back alleys in towns where you can meet prosttutes, where thieves steal your money if you don't pay attention and where people get drunk all day long. I want a crime system like in the middle ages, where people are publicly executed, where dead bodies hang outside of towns as a deterrent. I want corrupt counts who prey upon the poor and rule their county without any remorse.

Of course there should also be the opposite of that, just like in real life.

The color/saturation of the landscape has nothing to do with it, it just makes the gameworld feel dull and boring if you use grey/brown tones all the time and it doesn't make much sense either.


THIS. (sorry for the string of posts)
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Racheal Robertson
 
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Post » Sat Mar 05, 2011 10:54 pm

Mature fantasy involves dark subject matter. I've recently fallen in love with A Song of Ice and Fire series which is the most gritty and engaging fantasy I've ever seen. Mature, dark, involving storylines are just better and especially for these sorts of settings. For other kinds we have stuff like Magicka. In games where you can realistically mow people down and command the power to shape the world, it wouldn't be nearly as interesting if the world were a satire of what you know.
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Soku Nyorah
 
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Post » Sun Mar 06, 2011 2:44 pm



I was in Iceland once for 3 days because our plane had some sort of layover. We were on our way to England, basically, but had to stop in Iceland for some reason. I forget why...I was only 12 at the time. Anyways, you wanna talk about a barren landscape? Even though it was August and there was something like 3 hours of darkness, it was still the bleakest, most depressing environment I've ever seen. Interesting, due to all these geysers and stuff, but very dark and bleak. Dark, even though it was light outside for something like 21-22 hours.

Then again, these don't look so "dark, bleak, and depressing" to me. :shrug:


Iceland use to be heavily forested according to lore. Problem is it's an island way out in the middle of the Atlantic, and wood wasn't the most easy resource to transport back then, so as a result Iceland ended up with a lot less forests.

As to the question, fits the environment given its a psydo viking feel. Like I said the environment be quite beautiful, and we get long days in the summer and Spring down here in Washington state, USA, fact I'm gazing out my window right now and it looks downright gorgeous. But its nothing compared to the ones in Alaska and Scandinavia. (There not called lands of the midnight sun for nothing) Of course the flip side of that are the very long nights of winter and fall. That's where all the darkness, rain, and snow kicks in.

This has lead to my people having inherently cynical and pessimistic outlook on life. Just look at many of our myths and legends, they don't end well. No really we can give the Greeks a run for there money when it comes to tragedy. Even our gods die horribly.

However, I don't recall Bethesda every saying they were going for dark and edgy. They did say the environment will have a rugged and harsh feel to it, but the same can be said about the timberland outside my window, I wouldn't exactly call it Gothem City. And I don't think they're going to go full blown viking on us, that would require the game to end with your character on a funeral pyre. Which would go against they "game never ends" nature of these games.
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Victor Oropeza
 
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Post » Sun Mar 06, 2011 11:40 am

Because of the civil war and of course Alduin's back.

Why would Alduin's back make the world darker?
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Fiori Pra
 
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