There is no animation for quickly getting out of bed or a seat or any such thing. I would get up very quickly if someone was running at me with an axe.
No Decent conversation animations. (and facial animations- could you have at least tried?)
only one cowering animation and infact one animation for most things.It's a little strange!
There is no flinching. Nobody reacts to a mace in the face or an arrow to the knee.
Weapons dont move to block
another weapon class such as crossbows or polearms or throwing weapons could have been added.
more attacks for each weapon could have been added
dying animations (will explain)
Instead we got
Annoying animations that slow down the game and highlight how poorly things are animated (snapping into position, major clipping , no visible wound)
What should have happened Instead of kill animations (other than what's already been left out)
-Every enemy should have reactions to different type of damage.
When killed (say.. they had 20 health and something hit them for 30) a human might grab the piercing or gash and drop or have their muscles spasm in a realistic way. If he was on fire he might do a little "i am on fire" dance before droping and you can imagine a hole host of easy to animate deaths for these. Animals would be more simple.
for an overkill this wouldnt happen
- on killing moves a mellee weapon magnetizes to a more vital area and uses a better attack animation but otherwise does not interrupt game play. Plus some better injury decals would have gone a long way.