Short and sweet:
I can't but help to think that Crysis would have been better off with no kill streaks and no perks. From a competative standpoint it would resemble a game more like Halo, where skill and suit management are key to success, and not camping for kill streaks or relying on perks which may be OP in need of nerfing, but then never get patched, effectively ruining the experience.
Many of our elite Crysis players hate COD with a passion, and yet there is no denying that Crysis 2 clearly aped the COD formulae. With all this debate about OP perks and shameful tactics like "Noob tubing", "Proxy Monitors", and Warp Strafes, would it not behoove the franchise to completelty remove themself from the pervasive and oppressive conrtol of COD influence? Why worry about perk balancing in a game without perks? It would greatly simplify the gameplay for new players, and this would grow our community.
In a way Crysis trying to be COD is what killed it--- No Dedicated Servers and Perks/Kill Streaks which can be OP in the hands of skilled gamers. Shofz often says he likes Crysis 2 and not BF3 because Crysis is simple comparatively. He doesnt want a complicated Crysis 3. And I agree! leanring the nanosuit, and how to manage the various energy levels is where it should stop. Make Nano Vision effective for seeing cloak, and allow people to deply bots for radars, ones that fly and drive, etc. Make the natural strafe a little faster, keep the cloak as is, increase the mobility, and add air stomp for all.
These are just some of my thoughts on what would make Crysis 2 better. There are 20 million players playing COD, but there are many more gamers in the world. Currently there is like 27 people playing Crysis 2 on Xbox, and I believe the number would skyrocket if Crysis didnt try to beat CoD at their owe game. Because that is never going to happen. Vote please