Why did elder scrolls get so many things from this world?

Post » Wed Dec 31, 2014 6:45 pm

When I started playing Morrowind, I got such good this-is-not-earth feeling.

There were about 10 types of things in whole game that were of this world we live in.

Morrowind was very different and I liked it a lot.

Then I get into Oblivion and suddenly almost all food and drinks are something that I have seen in this world.

And about half of the creatures are ones found in my local forest.

In Skyrim, situation did not change much.

I just hope that next elder scrolls game won't be Midevial Hunting Simulator.

And more than 1 type of water creatures and flying creatures would be nice.

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gary lee
 
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Post » Thu Jan 01, 2015 12:44 am

Well, there are more provinces with a more "otherwordly" feel and we haven't seen those yet.

Morrowind is the most "alien" though.

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Harry Leon
 
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Post » Thu Jan 01, 2015 3:47 am

well...you're a bit wrong on that

morrowind had a lot of weird things, but its supposed to, its like the japan of tamriel: just a bunch of weird [censored]/customs compared to everywhere else

but no, unlike what you're claiming, they did not do a dramatic shift after morrowind

you should probably play the pre-morrowind games too to see that there's 'normal stuff' in them too

thats just how it is

the other provinces just aren't as alien, that's just how the lore and world are set up and have been set up since before morrowind was released

maybe if they set the next game in a weird one like black marsh or elsweyr, but the reason cyrodiil and skyrim were more 'normal' is because... they just are by our world comparatively

doesn't really have anything to do with beth dumbing down the weirdness or whatever you're implying from your morrowind playthrough

most of the rest of the continent just isn't as weird as morrowind, and it'd be a bit world breaking if they just decided to put weird [censored] everywhere just to match morrowind's level of oddness

just not in the cards, sorry :confused:

edit: in the end, the main thing determining how weird or normal the next game will be, will be the setting province and the level of weirdness that comes prepackaged with that particular region

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Roisan Sweeney
 
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