Don't you find it interesting how Critic automatically = don't like the game in any shape or form and loses all sensible right to post on the forums.
That is not the reason I posted my response like that. The poster clearly capitalized the word MORE, this mean that the intent of the sentence is that they are simply making a flat blanket argument with no supporting details. What I am trying to point out is that the critics of Skyrim seem to be much worse than those for previous games. At least he could of made a substantial argument by maybe listing each games creatures, towns and quest and compare the raw number and quality of each. Instead the poster decided to simply complain about a most agreed upon good game, from people with valid arguments who discuss the pros and cons in depth.
Let me now address the posters concern,
Oblivion took approximately 20min on foot at a normal running speed to cross from the eastern most point to the western. The main paths in the region of Cyrodil focused around a major city in the middle, in a somewhat shallow valley surrounded by low to medium mountains and some foot hills. Also to note the Plains of Oblivion were not separate and could be traversed in the same manner as the over-world map. The only interesting points where the towers.
Skyrim on the other hand has a number of small settlements, such as mills and camps and old Forts dotted around a much more mountainous region. Due to the nature of mountains with sharp inclines and sometimes impassable slopes it takes a much longer time to traverse the land. At a gradient of about 30 to 40 degrees this expands the linear path of travel about 1.7 times. In 20 minutes I can barely get from Whiterun to Ivarsted.
To address the creatures, Oblivion had a small handful of creatures from the basic land animals, such as deer and the ever common mudcrab to a variety of daedra.
Skyrim has the same basic land creatures and monsters, such as atronachs. In addition Skyrim boast some rather impressive, yet less frequently encountered creatures, such as Mammoths, giants, and of course Dragons, with various abilities. Within dungeons there is a rather frequent use of Draugrs, skeletons, and spiders, however same can be said for the plains of Oblivion which was mostly littered with scamps, clanfear, and the occasional Deadra warriors.
As for quest quantity and quality, so far in my 30 hours of play on Skyrim, I have completed a small number of quest which I found to be refreshing adaptations of the normal quest types. Instead of simply say, go kill this bandit, it now becomes a dynamic between two factions, where from one side of the story there is a bandit and the other side there is someone attempting to do something noble and the original quest giver is actually the real bandit. I then have the choice to ignore both sides, pick a side, or simply leave the issue to settle itself out. Also the way quest are generated are truly natural and flow from actions you make. Over hear someone in the town gossiping about someone, go find said someone, get a quest that has personality and depth. Sure there are the go collect X of Z quest, but the way in which you complete these tasks are now more unique and entertaining.
So here are some counterpoints to the original posters lack of any argument what so ever.