Why did Obsidian develop NV

Post » Wed May 09, 2012 1:24 pm

Hate to break the bubble that so many people seem to embrace, but FONV is not a good RPG nor was it very popular, even now, even amongst the mod community.

Oh dear! Does this mean I can't install 5,000 hilariously large-briasted anime skins on Cass?!
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Tina Tupou
 
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Post » Wed May 09, 2012 1:35 pm

Oh dear! Does this mean I can't install 5,000 hilariously large-briasted anime skins on Cass?!

Or raging boners for Raul?

Not a good RPG. Proven fact.
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james kite
 
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Post » Wed May 09, 2012 9:27 am

Indeed. The truest sign of a good game is when unsixed teenage boys create unrealistic female body mods or mods which make the game easier to decorate your house! As Mr. Sheen would say: Winning!
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X(S.a.R.a.H)X
 
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Post » Thu May 10, 2012 1:53 am

^ and yes DS 3 was hard to swallow

And yet it's main plot was STILL less linear and more reactive then the main plot of Fallout 3.
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Thomas LEON
 
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Post » Wed May 09, 2012 7:44 pm

Hate to break the bubble that so many people seem to embrace, but FONV is not a good RPG nor was it very popular, even now, even amongst the mod community. Name one other game from Bethesda that does not offer a complete guide with all DLC. In the mod community, even BOSS and Wrye Flash NV stopped being supported. As for the game itself... well, I have played RPGs since the original D&D and computer games since Spacewar on teletypes, and FONV simply isn't a very good RPG.

Before some here jump all over me, try getting past your own personal play preferences and consider that an RPG must allow player choice and be viable for all play styles. FONV, even worse than FO3, completely undermines energy weapons and ranged play styles. Skyrim faces the exact same problem, albeit with magic rather than energy weapons (and no EVE mod for magic kills).

Not to mention the constant crashes that are far more frequent than even a modded FO3, and the invisible walls that are far worse than any game I have ever played. I mean, really, why show a rock ledge for sniping and then have an invisible wall that stops you from getting on the ledge to do exactly what you are leading such a playstyle to do? If you don't want ranged players to snipe, don't put the weapons in the game at all, and don't show sniping locations at all. It's much better than having them be an illusion in the game.

I should also add the over the top spaghetti Western approach to the Vegas area and the West Coast in general (it isn't this way, and it wasn't this way in the 1950s, either... I used to visit grandparents in Boulder City every year on family vacations and we went by car and travelled all over, every state, west of the Mississippi). Of course, if you are a fan of such content, you'll be at home, but as some other players have said, the entire environment doesn't feel anywhere near as post-apocalpytic as the Capital Wasteland in FO3. To see one example of the problem, just consider the ads in the two games. FO3 had ads, billboards, etc that showed the hypocrisy of the "utopian" society that middle class America largely embraced after WWII (the illusion of which lived on later in popular sitcoms like Happy Days and Lavern & Shirley in the 1970s, and films like Back to the Future and Peggy Sue Got Married in the 1980s). FONV, in contrast, offers... casino ads? Cowboy ads? Huh?! Bethesda's writers understood the dark humor of such a setting and the irony of a "perfect" society self-destructing. Obsidian does not, obviously.

For that matter, consider the complete implausibility that a nuclear war around the world would leave Vegas and the Hoover Dam intact, and you can see that the entire foundation of the environment is ludicrous.

Even if you wanted to forgive all of this, the idea that humanity is barely surviving after a nuclear holocaust but you have all sorts of petty faction squabbling and power plays is utterly ridiculous.

Frankly, I cannot really care about any of the characters in FONV because none of them have any real depth or interest, with the possible exception of Veronica and Cass.

Want a true RPG in this type of setting? Well, a company would have to create an environment where cooperation was essential and the goal is to build alliances to simply survive. If this was not accomplished, the player would die, plain and simple, as well as any NPCs. Might be boring for some people due to lack of "action" but it would be far more of a roleplay environment than FONV offers.

One person here made a comment that FONV takes all the issues with FO3 and makes them even worse. No specific examples were offered, but as far as technical issues and game issues such as not supporting all play styles, particularly energy weapons and ranged combat, the comment is accurate (as well as the crashes, invisible walls, characters falling into textures, etc, of course).

There's nothing wrong with people liking this game, of course, and I am not saying there is. However, the people who find the many flaws in it are not looking for "casual mindless gaming." Just the opposite, in fact. I am an academic and anolyze games constantly, particularly good pedagogical tools such as Bethesda's products. I spend hundreds of hours in their games doing anolysis. This would not be "fun" for most people, but I enjoy it and that's how I play games. FONV might as well simply have a text list of locations to visit, quests to select, and (poor) rewards to receive. I stopped Skyrim to play FONV after all the DLC came out, but I'm having difficulty seeing how I can motivate myself to continue anolyzing a game with so many issues even after modding. Skyrim actually took some things from here such as the ludicrous AI behavior (oh, let's force all players to do melee encounters by having AI behave with human, psychic abilities, what a great idea!) However, do not try to claim that the game doesn't have these flaws or that it is in any way the last great RPG offered for modern gamers. That is simply ignoring the product and its actual content offering.

This post is so ridiculous, if you actually listened to what a single person in the game tells you all of what you said doesn't make sense does.

House disabled the nukes and saved Vegas and Hoover Dam, the nuclear apocalypse was over 200 years ago so people will rebuild and countries will form, stop spamming all of thse threads with your utter nonsense/

NV is a fantastic RPG, if you don't like it that's your right but you don't have to go into a ridiculous rant over it.

Your only valid arguements were why it wasn't a well polished game, Bethesda was in charge of that so take it up with them.
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Sasha Brown
 
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Post » Wed May 09, 2012 10:12 am

It pretty clear that AiTenshi1 doesn't know a damn thing about RPG. By his/her whatever standard of what makes a "Good RPG" would mean Fallout and Fallout 2 aren't even close to an RPG.
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glot
 
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Post » Wed May 09, 2012 7:05 pm

Let's not blame the users, though. How can you blame them when the industry is churing out such trite crap?

*press AWESOME BUTTON for punch to the face*

and the brilliant alternative:

*press LOLZ BUTTON for fart*
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Dawn Porter
 
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Post » Wed May 09, 2012 11:38 am

I'm actually very glad that Obsidian developed New Vegas, hopefully some of the ideas that Obsidian did will transfer over to Fallout 4.
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CRuzIta LUVz grlz
 
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Post » Wed May 09, 2012 1:04 pm

I hope that the message of "Letting Go" that haunted the DLCs wasn't a message from Obsidian to the fans saying "it's time to Let go of Fallout," thus the bombing of all they had built, paving the way for Bethesda to use a clean slate.
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The Time Car
 
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Post » Wed May 09, 2012 9:47 pm

Hate to break the bubble that so many people seem to embrace, but FONV is not a good RPG nor was it very popular, even now, even amongst the mod community. Name one other game from Bethesda that does not offer a complete guide with all DLC. In the mod community, even BOSS and Wrye Flash NV stopped being supported. As for the game itself... well, I have played RPGs since the original D&D and computer games since Spacewar on teletypes, and FONV simply isn't a very good RPG.

Before some here jump all over me, try getting past your own personal play preferences and consider that an RPG must allow player choice and be viable for all play styles. FONV, even worse than FO3, completely undermines energy weapons and ranged play styles. Skyrim faces the exact same problem, albeit with magic rather than energy weapons (and no EVE mod for magic kills).

Not to mention the constant crashes that are far more frequent than even a modded FO3, and the invisible walls that are far worse than any game I have ever played. I mean, really, why show a rock ledge for sniping and then have an invisible wall that stops you from getting on the ledge to do exactly what you are leading such a playstyle to do? If you don't want ranged players to snipe, don't put the weapons in the game at all, and don't show sniping locations at all. It's much better than having them be an illusion in the game.

I should also add the over the top spaghetti Western approach to the Vegas area and the West Coast in general (it isn't this way, and it wasn't this way in the 1950s, either... I used to visit grandparents in Boulder City every year on family vacations and we went by car and travelled all over, every state, west of the Mississippi). Of course, if you are a fan of such content, you'll be at home, but as some other players have said, the entire environment doesn't feel anywhere near as post-apocalpytic as the Capital Wasteland in FO3. To see one example of the problem, just consider the ads in the two games. FO3 had ads, billboards, etc that showed the hypocrisy of the "utopian" society that middle class America largely embraced after WWII (the illusion of which lived on later in popular sitcoms like Happy Days and Lavern & Shirley in the 1970s, and films like Back to the Future and Peggy Sue Got Married in the 1980s). FONV, in contrast, offers... casino ads? Cowboy ads? Huh?! Bethesda's writers understood the dark humor of such a setting and the irony of a "perfect" society self-destructing. Obsidian does not, obviously.

For that matter, consider the complete implausibility that a nuclear war around the world would leave Vegas and the Hoover Dam intact, and you can see that the entire foundation of the environment is ludicrous.

Even if you wanted to forgive all of this, the idea that humanity is barely surviving after a nuclear holocaust but you have all sorts of petty faction squabbling and power plays is utterly ridiculous.

Frankly, I cannot really care about any of the characters in FONV because none of them have any real depth or interest, with the possible exception of Veronica and Cass.

Want a true RPG in this type of setting? Well, a company would have to create an environment where cooperation was essential and the goal is to build alliances to simply survive. If this was not accomplished, the player would die, plain and simple, as well as any NPCs. Might be boring for some people due to lack of "action" but it would be far more of a roleplay environment than FONV offers.

One person here made a comment that FONV takes all the issues with FO3 and makes them even worse. No specific examples were offered, but as far as technical issues and game issues such as not supporting all play styles, particularly energy weapons and ranged combat, the comment is accurate (as well as the crashes, invisible walls, characters falling into textures, etc, of course).

There's nothing wrong with people liking this game, of course, and I am not saying there is. However, the people who find the many flaws in it are not looking for "casual mindless gaming." Just the opposite, in fact. I am an academic and anolyze games constantly, particularly good pedagogical tools such as Bethesda's products. I spend hundreds of hours in their games doing anolysis. This would not be "fun" for most people, but I enjoy it and that's how I play games. FONV might as well simply have a text list of locations to visit, quests to select, and (poor) rewards to receive. I stopped Skyrim to play FONV after all the DLC came out, but I'm having difficulty seeing how I can motivate myself to continue anolyzing a game with so many issues even after modding. Skyrim actually took some things from here such as the ludicrous AI behavior (oh, let's force all players to do melee encounters by having AI behave with human, psychic abilities, what a great idea!) However, do not try to claim that the game doesn't have these flaws or that it is in any way the last great RPG offered for modern gamers. That is simply ignoring the product and its actual content offering.

Everything about your post is wrong, and I don't like your avatar.

Lets leave it at that.

The people here explained it very well.

The only thing that could be possible is character depth, but you're comparing it to Skyrim, which has no character depth whatsoever.

A good example? Almost all the nords are voice-acted by one guy.
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Lily
 
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Post » Wed May 09, 2012 1:57 pm

Hate to break the bubble that so many people seem to embrace, but FONV is not a good RPG nor was it very popular, even now, even amongst the mod community. Name one other game from Bethesda that does not offer a complete guide with all DLC. In the mod community, even BOSS and Wrye Flash NV stopped being supported. As for the game itself... well, I have played RPGs since the original D&D and computer games since Spacewar on teletypes, and FONV simply isn't a very good RPG.

Before some here jump all over me, try getting past your own personal play preferences and consider that an RPG must allow player choice and be viable for all play styles. FONV, even worse than FO3, completely undermines energy weapons and ranged play styles. Skyrim faces the exact same problem, albeit with magic rather than energy weapons (and no EVE mod for magic kills).

Not to mention the constant crashes that are far more frequent than even a modded FO3, and the invisible walls that are far worse than any game I have ever played. I mean, really, why show a rock ledge for sniping and then have an invisible wall that stops you from getting on the ledge to do exactly what you are leading such a playstyle to do? If you don't want ranged players to snipe, don't put the weapons in the game at all, and don't show sniping locations at all. It's much better than having them be an illusion in the game.

I should also add the over the top spaghetti Western approach to the Vegas area and the West Coast in general (it isn't this way, and it wasn't this way in the 1950s, either... I used to visit grandparents in Boulder City every year on family vacations and we went by car and travelled all over, every state, west of the Mississippi). Of course, if you are a fan of such content, you'll be at home, but as some other players have said, the entire environment doesn't feel anywhere near as post-apocalpytic as the Capital Wasteland in FO3. To see one example of the problem, just consider the ads in the two games. FO3 had ads, billboards, etc that showed the hypocrisy of the "utopian" society that middle class America largely embraced after WWII (the illusion of which lived on later in popular sitcoms like Happy Days and Lavern & Shirley in the 1970s, and films like Back to the Future and Peggy Sue Got Married in the 1980s). FONV, in contrast, offers... casino ads? Cowboy ads? Huh?! Bethesda's writers understood the dark humor of such a setting and the irony of a "perfect" society self-destructing. Obsidian does not, obviously.

For that matter, consider the complete implausibility that a nuclear war around the world would leave Vegas and the Hoover Dam intact, and you can see that the entire foundation of the environment is ludicrous.

Even if you wanted to forgive all of this, the idea that humanity is barely surviving after a nuclear holocaust but you have all sorts of petty faction squabbling and power plays is utterly ridiculous.

Frankly, I cannot really care about any of the characters in FONV because none of them have any real depth or interest, with the possible exception of Veronica and Cass.

Want a true RPG in this type of setting? Well, a company would have to create an environment where cooperation was essential and the goal is to build alliances to simply survive. If this was not accomplished, the player would die, plain and simple, as well as any NPCs. Might be boring for some people due to lack of "action" but it would be far more of a roleplay environment than FONV offers.

One person here made a comment that FONV takes all the issues with FO3 and makes them even worse. No specific examples were offered, but as far as technical issues and game issues such as not supporting all play styles, particularly energy weapons and ranged combat, the comment is accurate (as well as the crashes, invisible walls, characters falling into textures, etc, of course).

There's nothing wrong with people liking this game, of course, and I am not saying there is. However, the people who find the many flaws in it are not looking for "casual mindless gaming." Just the opposite, in fact. I am an academic and anolyze games constantly, particularly good pedagogical tools such as Bethesda's products. I spend hundreds of hours in their games doing anolysis. This would not be "fun" for most people, but I enjoy it and that's how I play games. FONV might as well simply have a text list of locations to visit, quests to select, and (poor) rewards to receive. I stopped Skyrim to play FONV after all the DLC came out, but I'm having difficulty seeing how I can motivate myself to continue anolyzing a game with so many issues even after modding. Skyrim actually took some things from here such as the ludicrous AI behavior (oh, let's force all players to do melee encounters by having AI behave with human, psychic abilities, what a great idea!) However, do not try to claim that the game doesn't have these flaws or that it is in any way the last great RPG offered for modern gamers. That is simply ignoring the product and its actual content offering.

Lol I'm sorry I'm not even going to bother ripping this to pieces, already been done
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Siobhan Wallis-McRobert
 
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Post » Wed May 09, 2012 9:51 am

Call me a cynic, but I don't think Bethie would've forgotten the idea of another quickly developed Fallout game by another dev to further cash in with the FO3 success had Obsidian said "no". Meaning, I don't believe the reason for the next game was to see how some of the original devs would handle the situation - it was just appropriate (and convenient) for them to ask from the best candidate first to give a pitch.

Well yeah, it's not as if they learned anything. They are still awful at writing, companions, choices and ironically... dragons.
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carla
 
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Post » Wed May 09, 2012 6:18 pm

Hate to break the bubble that so many people seem to embrace, but FONV is not a good RPG nor was it very popular, even now, even amongst the mod community. Name one other game from Bethesda that does not offer a complete guide with all DLC. In the mod community, even BOSS and Wrye Flash NV stopped being supported. As for the game itself... well, I have played RPGs since the original D&D and computer games since Spacewar on teletypes, and FONV simply isn't a very good RPG.

Before some here jump all over me, try getting past your own personal play preferences and consider that an RPG must allow player choice and be viable for all play styles. FONV, even worse than FO3, completely undermines energy weapons and ranged play styles. Skyrim faces the exact same problem, albeit with magic rather than energy weapons (and no EVE mod for magic kills).

Not to mention the constant crashes that are far more frequent than even a modded FO3, and the invisible walls that are far worse than any game I have ever played. I mean, really, why show a rock ledge for sniping and then have an invisible wall that stops you from getting on the ledge to do exactly what you are leading such a playstyle to do? If you don't want ranged players to snipe, don't put the weapons in the game at all, and don't show sniping locations at all. It's much better than having them be an illusion in the game.

I should also add the over the top spaghetti Western approach to the Vegas area and the West Coast in general (it isn't this way, and it wasn't this way in the 1950s, either... I used to visit grandparents in Boulder City every year on family vacations and we went by car and travelled all over, every state, west of the Mississippi). Of course, if you are a fan of such content, you'll be at home, but as some other players have said, the entire environment doesn't feel anywhere near as post-apocalpytic as the Capital Wasteland in FO3. To see one example of the problem, just consider the ads in the two games. FO3 had ads, billboards, etc that showed the hypocrisy of the "utopian" society that middle class America largely embraced after WWII (the illusion of which lived on later in popular sitcoms like Happy Days and Lavern & Shirley in the 1970s, and films like Back to the Future and Peggy Sue Got Married in the 1980s). FONV, in contrast, offers... casino ads? Cowboy ads? Huh?! Bethesda's writers understood the dark humor of such a setting and the irony of a "perfect" society self-destructing. Obsidian does not, obviously.

For that matter, consider the complete implausibility that a nuclear war around the world would leave Vegas and the Hoover Dam intact, and you can see that the entire foundation of the environment is ludicrous.

Even if you wanted to forgive all of this, the idea that humanity is barely surviving after a nuclear holocaust but you have all sorts of petty faction squabbling and power plays is utterly ridiculous.

Frankly, I cannot really care about any of the characters in FONV because none of them have any real depth or interest, with the possible exception of Veronica and Cass.

Want a true RPG in this type of setting? Well, a company would have to create an environment where cooperation was essential and the goal is to build alliances to simply survive. If this was not accomplished, the player would die, plain and simple, as well as any NPCs. Might be boring for some people due to lack of "action" but it would be far more of a roleplay environment than FONV offers.

One person here made a comment that FONV takes all the issues with FO3 and makes them even worse. No specific examples were offered, but as far as technical issues and game issues such as not supporting all play styles, particularly energy weapons and ranged combat, the comment is accurate (as well as the crashes, invisible walls, characters falling into textures, etc, of course).

There's nothing wrong with people liking this game, of course, and I am not saying there is. However, the people who find the many flaws in it are not looking for "casual mindless gaming." Just the opposite, in fact. I am an academic and anolyze games constantly, particularly good pedagogical tools such as Bethesda's products. I spend hundreds of hours in their games doing anolysis. This would not be "fun" for most people, but I enjoy it and that's how I play games. FONV might as well simply have a text list of locations to visit, quests to select, and (poor) rewards to receive. I stopped Skyrim to play FONV after all the DLC came out, but I'm having difficulty seeing how I can motivate myself to continue anolyzing a game with so many issues even after modding. Skyrim actually took some things from here such as the ludicrous AI behavior (oh, let's force all players to do melee encounters by having AI behave with human, psychic abilities, what a great idea!) However, do not try to claim that the game doesn't have these flaws or that it is in any way the last great RPG offered for modern gamers. That is simply ignoring the product and its actual content offering.

http://www.youtube.com/watch?v=FopyRHHlt3M

Sorry but that whole post is laughable, I don't you think you know what an RPG is.
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Myles
 
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Post » Wed May 09, 2012 5:02 pm

So it not being popular doesn't make it an RPG?

Love your logic.
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luis ortiz
 
Posts: 3355
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Post » Thu May 10, 2012 12:34 am

http://www.youtube.com/watch?v=FopyRHHlt3M

Sorry but that whole post is laughable, I don't you think you know what an RPG is.

Deserves more than that.

http://www.youtube.com/watch?v=kBKr8YLuVgs
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Batricia Alele
 
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Post » Wed May 09, 2012 10:01 am

Deserves more than that.

http://www.youtube.com/watch?v=kBKr8YLuVgs

http://www.youtube.com/watch?v=UOYBWwmcXeg&feature=player_embedded#%21

(open four of those with one second intervals)
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Ashley Tamen
 
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Post » Wed May 09, 2012 10:32 am

http://www.youtube.com/watch?v=UOYBWwmcXeg&feature=player_embedded#%21

(open four of those with one second intervals)
That will give me nightmares.
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Wane Peters
 
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Post » Wed May 09, 2012 10:18 am

i;'m laughing my ass off the HUGE emotion filled threads in here =))

ppl are like : - "all of u who want perks every level are idiots because u don;'t make a character like i do with perks EVERY 2 levels "

and ppl quoteing them " - i want all of u who think like this banned ""
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tannis
 
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Post » Thu May 10, 2012 1:07 am

No we just find that whole post funny because its ludicrous, that poster is pretty much saying that "setting = rpg", which is dumb because setting has literally nothing to do with a game being an RPG, its all about game mechanics, and to be perfecty honest, New Vegas is the best RPG I have played in the last 5 years or so. They also said the idea of Vegas and Hoover Dam surviving a nuclear was ludicrous, without even bringing up that WASHINGTON DC survived the war nearly intact, they also said New Vegas had less choices because Energy Weapons and Ranged Combat svcked, which isn't true at all, maybe you just don't know how to build a character using New Vegas's SPECIAL system.

They also seem to be under the impression that Fallout is a D&D type RPG when that is obviously not the case.

That whole post just smells of "I have been playing games longer therefor you are wrong"
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Bek Rideout
 
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Post » Wed May 09, 2012 12:08 pm

Kyle summed it up.

At first I thought there was going to be a sign at the end saying "This was a joke, was it funny?".
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Dean Ashcroft
 
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Post » Wed May 09, 2012 6:36 pm

Hate to break the bubble that so many people seem to embrace, but FONV is not a good RPG nor was it very popular, even now, even amongst the mod community. Name one other game from Bethesda that does not offer a complete guide with all DLC. In the mod community, even BOSS and Wrye Flash NV stopped being supported. As for the game itself... well, I have played RPGs since the original D&D and computer games since Spacewar on teletypes, and FONV simply isn't a very good RPG.
I hate to rain on your tickertape parade here, but honestly, when someone puts on their snobbery monocle, and states loudly to the room 'I've been playing since (Insert definitive amount of time to 'impress' us youngers), and I KNOW what an RPG is.' No my good sir/my dear, you do not KNOW what an RPG is, you hold to a commonly held social niche idea of what an RPG is. The truth is, the RPG game industry is always changing, just as is each thing related to Role Play. It's a fact of life.

Before some here jump all over me, try getting past your own personal play preferences and consider that an RPG must allow player choice and be viable for all play styles. FONV, even worse than FO3, completely undermines energy weapons and ranged play styles. Skyrim faces the exact same problem, albeit with magic rather than energy weapons (and no EVE mod for magic kills).
Ironic since you're doing the same thing you condescendingly assume others will do.

Not to mention the constant crashes that are far more frequent than even a modded FO3, and the invisible walls that are far worse than any game I have ever played. I mean, really, why show a rock ledge for sniping and then have an invisible wall that stops you from getting on the ledge to do exactly what you are leading such a playstyle to do? If you don't want ranged players to snipe, don't put the weapons in the game at all, and don't show sniping locations at all. It's much better than having them be an illusion in the game.
I'm not all that upset since a majority of those bloody 'invisible walls' are in the region of Quarry Junction, and with good reason. Other than that, I've taken out Cottonwood Cove countless times with a stealthboy, nearby high ridge, and a silenced sniper rifle.

I should also add the over the top spaghetti Western approach to the Vegas area and the West Coast in general (it isn't this way, and it wasn't this way in the 1950s, either... I used to visit grandparents in Boulder City every year on family vacations and we went by car and travelled all over, every state, west of the Mississippi). Of course, if you are a fan of such content, you'll be at home, but as some other players have said, the entire environment doesn't feel anywhere near as post-apocalpytic as the Capital Wasteland in FO3. To see one example of the problem, just consider the ads in the two games. FO3 had ads, billboards, etc that showed the hypocrisy of the "utopian" society that middle class America largely embraced after WWII (the illusion of which lived on later in popular sitcoms like Happy Days and Lavern & Shirley in the 1970s, and films like Back to the Future and Peggy Sue Got Married in the 1980s). FONV, in contrast, offers... casino ads? Cowboy ads? Huh?! Bethesda's writers understood the dark humor of such a setting and the irony of a "perfect" society self-destructing. Obsidian does not, obviously.
D.C. is a dead region, it is quintessentially a....timecapsule of what the Old World was, and so is New Vegas, the Strip in particular. While ignoring some of the inaccuracies of HD and L&S representations (But still great shows nonetheless :wink:) New Vegas is more or less a city of people trying to survive, but NCR is adopting the Old West for a reason, it's relatable. You need a gun to fend off the wild life and bandits, you'll need to use everything you hunt to survive, and supplies can be scarce. I could site a few more reasons, but admittedly I do not want to bore myself in the process. While I do vastly prefer Washington D.C.'s Songbook Americana style, I can understand why New Vegas has a unique contrast.

For that matter, consider the complete implausibility that a nuclear war around the world would leave Vegas and the Hoover Dam intact, and you can see that the entire foundation of the environment is ludicrous.
Had you played through the game thoroughly, you'd learn House defended Las Vegas from annihalation with defensive turrets mounted on the Lucky 38 roof.

Even if you wanted to forgive all of this, the idea that humanity is barely surviving after a nuclear holocaust but you have all sorts of petty faction squabbling and power plays is utterly ridiculous.
The reason for the squabbling is power. He who holds the Dam holds the Mojave in the palm of their hand.

Frankly, I cannot really care about any of the characters in FONV because none of them have any real depth or interest, with the possible exception of Veronica and Cass.
Funnily enough those are the two I found poorly written and annoying. A giggly lisbian and drunken redneck aren't exactly Voltaire. But to each their own.

Want a true RPG in this type of setting? Well, a company would have to create an environment where cooperation was essential and the goal is to build alliances to simply survive. If this was not accomplished, the player would die, plain and simple, as well as any NPCs. Might be boring for some people due to lack of "action" but it would be far more of a roleplay environment than FONV offers.
Despite most of New Vegas's main quest involving securing the alliances of those around the factions you support. Right. Thanks for setting me straight on my misconception.

One person here made a comment that FONV takes all the issues with FO3 and makes them even worse. No specific examples were offered, but as far as technical issues and game issues such as not supporting all play styles, particularly energy weapons and ranged combat, the comment is accurate (as well as the crashes, invisible walls, characters falling into textures, etc, of course).
One person=/=The whole community? Good to know, I'll keep that in mind.

There's nothing wrong with people liking this game, of course, and I am not saying there is. However, the people who find the many flaws in it are not looking for "casual mindless gaming." Just the opposite, in fact. I am an academic and anolyze games constantly, particularly good pedagogical tools such as Bethesda's products. I spend hundreds of hours in their games doing anolysis. This would not be "fun" for most people, but I enjoy it and that's how I play games. FONV might as well simply have a text list of locations to visit, quests to select, and (poor) rewards to receive. I stopped Skyrim to play FONV after all the DLC came out, but I'm having difficulty seeing how I can motivate myself to continue anolyzing a game with so many issues even after modding. Skyrim actually took some things from here such as the ludicrous AI behavior (oh, let's force all players to do melee encounters by having AI behave with human, psychic abilities, what a great idea!) However, do not try to claim that the game doesn't have these flaws or that it is in any way the last great RPG offered for modern gamers. That is simply ignoring the product and its actual content offering.
That's a great story bro/sis, but I do the same thing, but I don't go bragging about it. I found New Vegas rich in character and lore. While it would be nice to have more House and Legion lore, one must appreciate what one gets. To be rather brash, and I don't mean this as a personal snub. Your condescending attitude lthat this game not meeting your personal standards automatically makes it a poor game, and thus all of us who enjoy it are feces smeared mongoloids is a bit crude. Even if left unsaid, it's certaintly implied.
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Connor Wing
 
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Post » Wed May 09, 2012 10:02 pm

Colonel Martyr: He shoots, he scores!

(Mostly agreed with ya) :smile:
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yermom
 
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Post » Wed May 09, 2012 8:04 pm

I know I might be beating a dead horse here but I really need to respond to this.

Hate to break the bubble that so many people seem to embrace, but FONV is not a good RPG nor was it very popular, even now, even amongst the mod community. Name one other game from Bethesda that does not offer a complete guide with all DLC. In the mod community, even BOSS and Wrye Flash NV stopped being supported. As for the game itself... well, I have played RPGs since the original D&D and computer games since Spacewar on teletypes, and FONV simply isn't a very good RPG.

So, what does mod support have to do with a good RPG? Sounds like you are a bit spoiled by the Elder Scrolls (which NEED mods to become decent RPGs nowadays).

Before some here jump all over me, try getting past your own personal play preferences and consider that an RPG must allow player choice and be viable for all play styles. FONV, even worse than FO3, completely undermines energy weapons and ranged play styles. Skyrim faces the exact same problem, albeit with magic rather than energy weapons (and no EVE mod for magic kills).

My current highly successful Energy Weapon build (with a mod installed to make the game even harder than before) begs to differ. Try again. As for ranged, I'll assume you mean Guns? What, the 50+ selection of ranged firearms with varying degrees of effectiveness and flavor didn't do it for you? Or the weapon mods? Or the ammo crafting?


Not to mention the constant crashes that are far more frequent than even a modded FO3, and the invisible walls that are far worse than any game I have ever played. I mean, really, why show a rock ledge for sniping and then have an invisible wall that stops you from getting on the ledge to do exactly what you are leading such a playstyle to do? If you don't want ranged players to snipe, don't put the weapons in the game at all, and don't show sniping locations at all. It's much better than having them be an illusion in the game.

Personally, this game crashes less for me than Fallout 3, but that doesn't matter here. Stability does not a good RPG make. If we followed that logic, then Morrowind would have to follow suit as being a bad RPG because it crashes a lot.

I should also add the over the top spaghetti Western approach to the Vegas area and the West Coast in general (it isn't this way, and it wasn't this way in the 1950s, either... I used to visit grandparents in Boulder City every year on family vacations and we went by car and travelled all over, every state, west of the Mississippi). Of course, if you are a fan of such content, you'll be at home, but as some other players have said, the entire environment doesn't feel anywhere near as post-apocalpytic as the Capital Wasteland in FO3. To see one example of the problem, just consider the ads in the two games. FO3 had ads, billboards, etc that showed the hypocrisy of the "utopian" society that middle class America largely embraced after WWII (the illusion of which lived on later in popular sitcoms like Happy Days and Lavern & Shirley in the 1970s, and films like Back to the Future and Peggy Sue Got Married in the 1980s). FONV, in contrast, offers... casino ads? Cowboy ads? Huh?! Bethesda's writers understood the dark humor of such a setting and the irony of a "perfect" society self-destructing. Obsidian does not, obviously.

Oh, so the ORIGINAL CREATORS don't understand THEIR OWN SERIES? I do get the post-apocalypse vibe in New Vegas because it is exactly a post-apocalypse scenario: society is slowly but surely rebuilding itself and ultimately getting into squabbles over how to do it (as the slogan of the Fallout series alludes to). Fallout 3 was not a post- apocalypse game, just a flat-out apocalypse scenario. It's still utter anarchy there, no attempts have been made whatsoever to resurrect society up until the game's events. The entire place was locked in its own apocalypse for 200 years.

For that matter, consider the complete implausibility that a nuclear war around the world would leave Vegas and the Hoover Dam intact, and you can see that the entire foundation of the environment is ludicrous.

Play the game again. You obviously missed the major plot point explaining exactly how this happened. And which is more ludicrous: Vegas still standing because a technology tycoon intervened and prevented the warheads from hitting Vegas by hacking some and shooting down the rest with defensive missiles or Washington DC receiving multiple direct hits from nuclear warheads of Cold War era power and yet only looking like it got shelled by a couple of Howitzers? The city should have been vaporized, and Bethesda knew this.

Even if you wanted to forgive all of this, the idea that humanity is barely surviving after a nuclear holocaust but you have all sorts of petty faction squabbling and power plays is utterly ridiculous.

Oh? So control of a dam that can provide electrical power to an entire nation AND still works AND keeps a reservoir of clean drinkable water is petty? Really?

Frankly, I cannot really care about any of the characters in FONV because none of them have any real depth or interest, with the possible exception of Veronica and Cass.

With the possible exception of Veronica and Cass. Oh, and Boone, Caesar, Mr. House, the NCR as a collective, Father Elijah, and so on.

One person here made a comment that FONV takes all the issues with FO3 and makes them even worse. No specific examples were offered, but as far as technical issues and game issues such as not supporting all play styles, particularly energy weapons and ranged combat, the comment is accurate (as well as the crashes, invisible walls, characters falling into textures, etc, of course).

Technical issues do not a bad RPG make. And as I said before, I have a very successful Energy Weapon build running with a mod that both makes the game harder and reduces ammunition availability. And if you think Guns are unplayable... maybe Fallout is not your game.

There's nothing wrong with people liking this game, of course, and I am not saying there is. However, the people who find the many flaws in it are not looking for "casual mindless gaming." Just the opposite, in fact. I am an academic and anolyze games constantly, particularly good pedagogical tools such as Bethesda's products. I spend hundreds of hours in their games doing anolysis. This would not be "fun" for most people, but I enjoy it and that's how I play games. FONV might as well simply have a text list of locations to visit, quests to select, and (poor) rewards to receive. I stopped Skyrim to play FONV after all the DLC came out, but I'm having difficulty seeing how I can motivate myself to continue anolyzing a game with so many issues even after modding. Skyrim actually took some things from here such as the ludicrous AI behavior (oh, let's force all players to do melee encounters by having AI behave with human, psychic abilities, what a great idea!) However, do not try to claim that the game doesn't have these flaws or that it is in any way the last great RPG offered for modern gamers. That is simply ignoring the product and its actual content offering.

Appeal to Authority is a logical fallacy, and does not validate anything you are saying.
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Sherry Speakman
 
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Post » Wed May 09, 2012 5:48 pm

This........this is just overkill. Even for me.
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Hella Beast
 
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Joined: Mon Jul 16, 2007 2:50 am

Post » Thu May 10, 2012 1:25 am

I don't know, I'm enjoying it.

*munches on some popcorn*
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Motionsharp
 
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