Why did they cut the immersion short?

Post » Tue May 28, 2013 1:24 pm

After all the wonderful detail they created, why did they not follow through with other common immersion factors such as eating, drinking, sleeping?

You dont need to eat, why didnt they make it so you became weaker the longer between meals, and yes you would starve? Same with drinking. Sure you get a rested bonus, but you dont have to sleep at all, its just plain daft.

Why didnt they give the ability to build camps out in the wild? Needing to create fire or risk getting cold and illness. Same with the rain, you should get drenched through and have to get to a fire or a building to dry off at some point or again risk becoming ill.

Im sure some would say it would be too messy and would break up the flow of the game to have to worry about those things, but arnt an awful lot of us role playing through the game anyway? Im sure a lot of people eat just because they know they should, but I would prefer a cause and effect to these things.

I know there are mods on the PC, but for me it should have been in the game all along.

Not difficult to program and could have been an option turned on or off for that matter.

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cosmo valerga
 
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Post » Tue May 28, 2013 1:47 pm

Inb4casuals.

Seriously though, it was probably to appeal to a wider market. A lot of people wouldn't want the hassle.
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Ymani Hood
 
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Post » Tue May 28, 2013 5:06 pm

More or less the case ^ tis an age old topic

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Pumpkin
 
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Post » Tue May 28, 2013 11:16 am

Doesn't mean a hardcoe mode couldn't have been an option.

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Dezzeh
 
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Post » Tue May 28, 2013 9:19 am

For the Casuals and/or 11/11/11.
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Kate Norris
 
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Post » Tue May 28, 2013 8:51 pm


Think of it from the devs perspective though. Why waste time coding it when the minority that would use it RP these things anyway? I know I don't need a hardcoe mode to ensure my characters eat, sleep and keep warm, it comes naturally with the roleplay.
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Ash
 
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Post » Tue May 28, 2013 9:51 am

Definetly both.

Skyrim was my first Bethesda game but I've quickly fallen among the ranks of the more "hardcoe" people. That said, a hardcoe Mode would have been really nice.

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Leilene Nessel
 
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Post » Tue May 28, 2013 8:18 am

Ehh there is always mods i guess.

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Natasha Biss
 
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Post » Tue May 28, 2013 6:31 am

Ok, seriously guys. This feature has never been a part of TES. Quit with the stupid casual remarks.

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Tinkerbells
 
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Post » Tue May 28, 2013 6:45 am

The necessities of having to eat, drink, and sleep weren't in previous TES games either.

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elliot mudd
 
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Post » Tue May 28, 2013 4:21 pm

no, but it's been in Fallout :wink:

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Josh Dagreat
 
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Post » Tue May 28, 2013 4:02 pm

True, but this isn't Fallout. :disguise:

None the less, I suppose a hardcoe mode would have never hurt anyone if it was an option.

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Tiffany Castillo
 
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Post » Tue May 28, 2013 10:53 am

FO - 1

TES - 0

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Marguerite Dabrin
 
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Post » Tue May 28, 2013 6:55 am

Yeah. Morrowind was definitely for casuals.

You didn't have to eat. You had to sleep only when leveling. You couldn't sleep in the wild at all.

Personally, when I play, I want to play. I don't want to have to break off a trip through a ruin or stop in the middle of a fight to eat or drink. I role play. I've been playing since the release. I'm still playing. Since I don't want the hassles of weakening my character if I don't interrupt the story for eating/drinking and sleeping, I guess that makes me a casual player. Or not. It is really a matter of choice, and I can see why Beth doesn't do it in the game. While it doesn't help the console users, at least there are mods.

I don't seem to recall that in an unmodded Fallout 3. I know that in the dlc that Obsidian made there was a hardcoe mode available, but it wasn't the default.
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LADONA
 
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Post » Tue May 28, 2013 12:02 pm

One Fallout game, in an optional mode no loss.

I'm not against the idea, but the casual remarks is just face-palm inducing. This has never been implemented in TES before.

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Maria Leon
 
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Post » Tue May 28, 2013 6:29 pm

very well put

*thumbs up*

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Elizabeth Davis
 
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Post » Tue May 28, 2013 11:41 am

It would just be a nice option to be available. Sure it wouldn't work in all situations but hey it's at the players discretion. I do agree with what you said because https://www.youtube.com/watch?v=3LZhsstWPe8 would simply not work in combat.

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Luna Lovegood
 
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Post » Tue May 28, 2013 1:33 pm

Which is relevant because...?

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Brian LeHury
 
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Post » Tue May 28, 2013 2:43 pm

Everything takes time to implement. Though I'm sure there are plenty who would, I don't think complaining about the amount of content and systems that Bethesda put into this game is a supportable position. There's tons, much more than almost any other game provides. Development has to end sometime. So, yes, they could have implemented eating/drinking/sleeping systems, and made them an optional hardcoe mode, but the fact that they didn't doesn't make them lazy or pandering.

Having said that, I'm now using Realistic Needs & Diseases and Frostfall myself, and it's a different and rewarding way to play that fits very well with the harsh Skyrim environment theme. Thank you, modders. (and give Bethesda credit for that too: in how many other games is it even possible to address what fans may think of as deficiencies in the vanilla game?)

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Marta Wolko
 
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Post » Tue May 28, 2013 8:25 am

Mods are great for this. :)

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Ludivine Poussineau
 
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Post » Tue May 28, 2013 6:24 am

Sorry but all this casual stuff is lost on me.

I was just asking a question / looking for opinions.

*switches to warcraft forum mode*

" Haz I said bad newbz stuffs? Lols! "

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Alexander Horton
 
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Post » Tue May 28, 2013 5:37 am

Stuff like that doesn't do a thing to help me feel more immersed. Just gives me an annoying and easily solvable (too easy and quick to be worth the effort) chore to keep doing every few days.

Immersive things to me would have been if we could slip or partway fall through snow and have trouble walking. Same applies to mud. Also if avalanches could happen.

Oh and the making our own camp stuff is good. ^_^

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Peter P Canning
 
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Post » Tue May 28, 2013 2:45 pm

Well you're in the Skyrim section. Everything is blamed on either casualization, 11/11/11, or the Thalmor.

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Laura Simmonds
 
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Post » Tue May 28, 2013 2:18 pm

I'll have to agree with this. Hadcore mode become more of an annoyance that I had to look after rather than make me feel more immersed in Fallout. Once I completed the main questline did I instantly disable the mode.

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claire ley
 
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Post » Tue May 28, 2013 1:49 pm

Yeah, but simply because it hasn't been in TES doesn't mean that it should not be. I think it belongs in future titles, at the very least as an option.

And yeah, I think it's pretty clear that Bethesda wouldn't be too keen on adding something like this largely due to casuals. I'm not saying it's all casuals' fault, but they inevitably an obstacle to any sort of complex or difficult additions to games. It's simply part of what they represent. I'm of the mind that the TES series should return to its (relative to today) hardcoe roots, but that'll never happen. The best we can do is encourage Bethesda to implement more complex or difficult features (like the optional mods added to Fallout) and hope they at least offer options to their original fanbase. I mean I like Skyrim and Oblivion, but they can't hold up to Morrowind or Daggerfall for me... :confused:

Still, at least mods on the PC version can rectify a huge number of issues. It just svcks for those of you on consoles that you're limited to whatever Bethesda decided was the "right" way to build the game.

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teeny
 
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