Couldn't tell you. None of them were ever stupid or conceited enough to admit in an interview that they didn't care the story behind the game they designed broke down at some point and they were okay with it. There sure seemed like there were a lot fewer plot holes in Fallout 2, they were less noticeable and some of the designers who worked on it have proven time and again that they are quite competent game designers and writers overall (Avellone, O'Green, Everts spring to mind).
I don't know what you're doing if you're not trying some awful equivalency defense of Fallout 3 by asserting that since the originals also had flaws it is not okay to criticize Bethesda for their far more numerous ones. Or do you just object to the fact that every time someone mocks Bethesda they don't put in a little note saying "Of course the originals also had flaws?" If you're trying to actually prove that Bethesda is just as competent as Black Isle and Obsidian when it comes to writing good luck. Reality disagrees.
its more than that. People priase the writing of the originals. there is a thread on the front page right now exclaiming that somehow anyone that works with BIS is made some great writer. Dont play coy, you know how people prop up the writing of the old games. People dont just say "the writing beth used was bad" its mroe that they say "Beths writing is bad compared to Iply/BIS' writing" you know this.
as far not being dumb enough in admitting to their plotholes in the originals.. youre right. The devs never did.
Instead they had MCA write the FB and say things like "no one is really sure why ghouls are ghouls. Some devs say radiation. Some say rads and FEV" "I think Tim Cain was watching a lot of X-files when he came up with the vaults as eperiments" and "the enclave arent a particularly rational bunch of fellows"
Means the same.. They dont have answers as to why they did some of the things they did. orhey thought it just might be cool, but didn't think it through.
What's the issue here? Why does it matter to the Enclave if they flee the planet within a decade after the war or a century later if it improves their odds of success? And close to two centuries? Bombs dropped in 2077. The Enclave was starting research into new forms of power armor by 2198. You don't need advanced power armor to colonize a new planet so presumably the Enclave had already shifted their goals by this point. The NCR, the first proven large-scale nation in the post war Fallout universe only starts coming into being about a decade earlier around the time the Core Region is transforming into something much more civilized and habitable.
Again using the original explanation that the guy who made the Enclave actually came up with all these pieces start to fit together. Where's the bad writing?
You mentioned vauts being explained...
Experiments to see what it is like to be confined,. when you are monitoring said experiments from a confined location.........
They are living through the very conditions they would hope to be gleaning information on through experiments.
Also i edited my opther post to include something like this:
To top it all of.... They wanted to go to space because (absolute worst case) the world wouldnt have been habitable outside of some type of box .. Give that some thought and get back to me when you get to the point in realizing that regardless of the plan, they will still be living in a confined box, because other planets as well as space itself are not habitable. I would argue they are less habitable, given solar radiation, but in the best case scenario for space travel they are still living in a confined box vice worst case scenario on earth.. Maybe, just maybe they beat the improbable odds and they find a planet that is habitable outside of our solar system in enough time. But then, that would mean they were aliens and that there could even be terrestrial aliens on that planet (since its habitable and all), so i cant see people getting behind that. because Fallout isnt about Aliens or space.. Any "real" fallout fan knows this!