Here you assume that your reality is everyone elses, let me tell you how i found vegas to be linear, it forced me away from exploration by having very high level mobs blocking many area's, it forced an ending on me that destroyed my replayability, and the story was not only tedious but walked me along a big U-shape on the map, exploring was made difficult in a way that is not so in bethesda games., hence, linear.
I'm afraid that YES, reality is the same for everyone else, and unless you've got a game with a different content and code in it, you could actually do wherever you wanted and do whichever quests you wanted, so unless you twists the meaning of the words in such a warped way as to make them say anything you want, no NV was not linear nor restricted in exploration.
The fact that you can't kill highly dangerous foes right from level 1 and as such some places are actually dangerous is a plus, not a minus.
i found the dialogue to be copious yes, but also tedious, lots of dialogue does not automatically equate to good dialogue, is that not an opinion i am allowed to have? it was plain boring.
Not, copious doesn't equate good.
But it was actually copious AND good. I'm afraid there is no objective scale to measure the goodness of a dialogue, but it doesn't mean that it's not ridiculous to pretend NV dialogue was inferior to FO3 or Skyrim one.
I can prefer the scribbling of a 5-years old boy to Michaelangelo's painting, because it's my tastes, but it doesn't mean the former is actually better than the latter.
(no I don't say NV was on the level of Michaelangelo nor that FO3 was on the level of a 5 years old boy, I'm just illustrating a concept).
New Vegas was a poor experience for me, I always felt like I was missing out on something by going with one faction against another.
I can't believe you actually say that actually relevant choices are a bad point...
NV is a good game, but it's a patchwork. Having a lot of factions accentuates that feeling.
The reason why many people prefer FO3 over NV is because the world is more coherent. Same goes for Skyrim.
You... realize it's EXACTLY the other way around, right ?
Most people prefer NV because it's more coherent than FO3, as FO3 is more of a patchwork of different areas with tenuous links between themselves, while NV is a construct where each part fits in the whole ?