Why I dislike the out-of-box automatic rifle

Post » Sun Jun 06, 2010 9:34 am

Nothing says I love you like 7.62
User avatar
JERMAINE VIDAURRI
 
Posts: 3382
Joined: Tue Dec 04, 2007 9:06 am

Post » Sun Jun 06, 2010 7:43 am

The major driving force to go to a smaller rifle round was the desire for higher outputs of firepower (moar bullitz). The Army learned how to read (at least a little bit, comprehension was not to come yet, though) and found out that there was a study that had concluded that the more bullets that were fired in combat, the more of the other guys got boo-boos. So they wanted automatic weapons in the hands of the individual soldier. The main problem with this is that full sized rifle rounds, ie: .30-06, 7.92x57 Mauser, 7.62x54R, .303, .308, 7.7x58 Arisaka, etc.. are almost completely uncontrollable on full-auto in a shoulder fired rifle. Too much recoil, too much muzzle rise, not enough weapon mass, not enough weapon stability. The solution was a smaller round. The Brits liked .280, the American brass liked .308, the Secretary of Defense liked 5.56 and the French liked, well, I'm not really sure what the French liked. Do they even shoot their rifles? Just kidding. Guess who won: Secretary of Defense signs the General's paychecks. In the end we forced NATO to go with 5.56mm, just like we forced them to go with .308. One side effect that was a great benefit was the much lighter weight of the ammo. Since the doggies were gonna shoot that stuff by the pallet-full in full-auto, at least they could carry more of it. 5.56mm weighs considerably less than 7.62 NATO. It worked out to great benefit to us Jarheads, since they never stopped teaching us how to shoot single aimed rounds. Marksmanship FTW.

-Gunny out.



Aye, you've got that right. I find the 5.56x45mm effective enough for bringing down unarmored targets. We're pretty much just like walking dogs (in body mass/dimensions), so logically a varmint caliber would be suitable and has been for half a century. The bonus of carrying more and it weighing less makes it even better as we've also gotta carry field equipment, marching order (ruck, snivel kit, sleeping bags, etc), rations, water, and so forth. It's a bloody blessing, really.
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Sun Jun 06, 2010 3:21 pm

Yep. Ammo,food & water. If there was room for anything else it was a bonus.
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Sun Jun 06, 2010 9:00 am

Nothing says I love you like 7.62


7.62x39mm, as seen in the RPD, SKS and then the Automat Kalahsnikova?

7.62x54R, as featured in the Mosin-Nagain 1891 and its descendants, SVT-38/40, PK machine gun, and SVD/SVU marksman rifles??

7.62x51mm NATO, as (widely) seen in the hands of squad marksmen, snipers, and medium machinegunners?

or

7.62x25mm Tokarov, as seen in the TT-33, Cz 52, and several Soviet submachine guns?

:)

With regards to the 1918 BAR and its accuracy, it was NOT an "area effect" weapon. It carried only 20 rounds in a magazine, and spraying indiscriminately would quickly run you dry. At the time of its introduction the standard infantry rifle was the 1903 Springfield. It fired the same round as the BAR (.30-06) but with a far lower useful rate of fire owing firstly to the fact that it was bolt action and secondly that it only held 5 rounds, internally, and had to be charged with clips. The BAR supplied serious firepower for the day by being a self-loading rifle with 20 rounds in an external, easily swapped magazine. The 1918 and 1918A1 were both select fire, with a semi-automatic option, in which they had fine accuracy. The 1918A2 was a World War 2 model. The job of self-loading rifle had been taken over M1 Garand, so the whole idea of wanting a squad level heavy duty rifle that could quickly lay down that kind of fire was obsolete. As a result, the A2 did away with the semi auto feature, and only fired on automatic. Two different rates, true, but automatic all the same. It was intended to be fired from prone at all times (came with bipod) and to be used as a highly portable machine gun. Which it wasn't good at due to the small magazine.

Basically the problem is that the game has saddled us with with the full-auto-only feature of the 1918A2, does not model recoil so even the first shot won't hit anything further than 20 feet away, doesn't let us go prone to use the thing's bipod for improved stability, OR give us the entire infantry squad around which the 1918A2 was conceptualized (to cover us while we reload).

(I really really wish games would get past this concept that anything which fires on automatic is a melee weapon; machine guns score hits just as far away as the grunts with their rifles. But that's another gripe.)

In game terms, it's relatively powerful, but only at ridiculously short ranges. The kind of ranges where I might as well pull out my 12 gauge and put slugs into their head, which has the same general effect for vastly less expense in ammo and maintenance.

I tried modding it to fit my ideal, but apparently you cannot have a weapon be semi in free aim and burst in VATS. Either it's automatic or it's not, and the burst length seems to be tied to the basic rate of fire. I'm pretty sure it would be overall more useful if it was semi auto only with decent (0.5) accuracy. I think I'll try that and see if I like it.
User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Sun Jun 06, 2010 6:56 am

(I really really wish games would get past this concept that anything which fires on automatic is a melee weapon; machine guns score hits just as far away as the grunts with their rifles. But that's another gripe.)

In game terms, it's relatively powerful, but only at ridiculously short ranges. The kind of ranges where I might as well pull out my 12 gauge and put slugs into their head, which has the same general effect for vastly less expense in ammo and maintenance.

I tried modding it to fit my ideal, but apparently you cannot have a weapon be semi in free aim and burst in VATS. Either it's automatic or it's not, and the burst length seems to be tied to the basic rate of fire. I'm pretty sure it would be overall more useful if it was semi auto only with decent (0.5) accuracy. I think I'll try that and see if I like it.

Marine Gunny Carlos Hathcock strapped a scope to a M2 Browning MG and used it as a sniper rifle. MGs can be very effective at extremely long ranges.

You could mod the weapon as semi-auto, but give it a ROF in the range of 6 or so. This will speed up the firing animation to the point where, when you pull the trigger as fast as you can it could provide close to the rate of fire as a M1918 in (low) full-auto, while giving you the ability to still shoot single. You would have to find a spread number for this that you can live with, as you'd want it low enough for the single shots to be fairly accurate, but high enough so that in faster firing the spread replicates the accuracy decrease from (the game's nonexistant) muzzle rise. I would recommend trying something around 1. That might not be enough, unless you apply some self-imposed trigger discipline. If you find you're getting around 3 hits out of 5 rounds with that spread firing as fast as you can in short bursts, that should be about right.

-Gunny out.
User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Sun Jun 06, 2010 2:21 am

I love this gun, Crank it full of .308 JSP Hand Loader ammo and gg Mojave.

.308 rounds are easy to get from the vending machine and also remaking ammo from the empty cases after using a pile of rounds with this gun.

I also take weapon repair kits anywhere I go which keep this gun running perfect. Lucky for me though I have Pack Rat and Heavy weight which keep my weight way down.

I find that nothing can close in on me with this gun, Deathclaws usually get crippled and stunned and die before ever landing a hit on me. I did Dead Wind Cavern with this gun and no stealth and 6 Deathclaws rushed the entrance to attack me but were getting crippled and stunned in the narrow path and couldn't get around each other to land a single hit. This was solo on Very Hard as well.
User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Sun Jun 06, 2010 1:30 pm

For automatics in F:NV, your choices are kind of limited. They either offer pathetic damage (9mm SMG), or are horrendously inaccurate (12.7mm SMG: spread = 4? lol?) or both. So I was very interested to hear about the Automatic Rifle. Not the GPMG that I wanted, but still, shoots the respectable .308 and should leave a lasting impression on my enemy.

That...turned out not to be the case.

While it is true that the A.R. delivers up reasonable damage per bullet to bypass the DT problem that other automatics have without being limited to only using armor piercing rounds... and true that it has less spread than most other automatics... I'm finding it not very great. Mainly it boils down to two problems. The accuracy simply is not sufficient for a weapon this heavy, shooting ammo this expensive and heavy. Its lethality at point blank range where its rounds actually connect is not appreciably better than other options (my favorite, hunting shotgun with slugs) due to its low rate of fire and imprecision, and it has absolutely no ability to project firepower at a distance. Combine this with the laughably low durability (it's a heavy duty military weapon designed for automatic fire and trench warfare, that is 33% less durable than a civilian-issue hunting rifle firing the same cartridge?) that punishes you for actually using the thing on automatic.

Ideally it should be a decently accurate (0.5) semi-auto rifle when free aiming (the 1918 and 1918A1 BAR were select fire), and bump the burst in VATS to 3 rounds. And for the love of gods, increase the durability. The BAR was not known to be a maintenance hog.

:(

I think Obsidain doesnt knows anything about guns really. The BAR during ww2 was not inaccurate. Further more this is coming from the people that say the Fat man should only do 200 damage...So i wouldnt expect much... guns wise. They should use logic over what they are using...
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Sun Jun 06, 2010 4:55 pm

I think Obsidain doesnt knows anything about guns really. The BAR during ww2 was not inaccurate. Further more this is coming from the people that say the Fat man should only do 200 damage...So i wouldnt expect much... guns wise. They should use logic over what they are using...

I was actually fairly impressed with Josh Sawyer's weapon knowledge. He only started shooting a few years ago, but, like just about anything the guy does, he really does his homework. He's picked up quite a bit of knowledge. He owns a Rossi 1894 clone, as well as a Mauser K98 copy. I also think he owns a handgun or 2. If it seems to you that I might have a decent grasp of weapons, then you can take my word that Josh does as well. He just likes his cowboy guns, maybe a bit too much. I need to get him to the range so he can shoot some more modern stuff. :gun:

-Gunny out.
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Sun Jun 06, 2010 2:12 pm

I was actually fairly impressed with Josh Sawyer's weapon knowledge. He only started shooting a few years ago, but, like just about anything the guy does, he really does his homework. He's picked up quite a bit of knowledge. He owns a Rossi 1894 clone, as well as a Mauser K98 copy. I also think he owns a handgun or 2. If it seems to you that I might have a decent grasp of weapons, then you can take my word that Josh does as well. He just likes his cowboy guns, maybe a bit too much. I need to get him to the range so he can shoot some more modern stuff. :gun:

-Gunny out.

So you know Josh sawyer?

But i can understand that almost any gun gun you can start losing control of it on full auto Like the FAL. But it can be manged on particular guns and its not that inaccurate.
User avatar
Jeffrey Lawson
 
Posts: 3485
Joined: Tue Oct 16, 2007 5:36 pm

Post » Sun Jun 06, 2010 3:13 pm

So you know Josh sawyer?

But i can understand that almost any gun gun you can start losing control of it on full auto Like the FAL. But it can be manged on particular guns and its not that inaccurate.

Only from here. He spent quite a bit of time in my pre-release weapons threads teasing us and floating trial ballons. A few red herrings too, I think. Although, I am serious about the range offer. I'd be more than happy to go to the range with just about anyone. Any day putting rounds downrange is a good day, regardless of the company.

-Gunny out.
User avatar
Cameron Garrod
 
Posts: 3427
Joined: Sat Jun 30, 2007 7:46 am

Post » Sun Jun 06, 2010 4:52 am

Only from here. He spent quite a bit of time in my pre-release weapons threads teasing us and floating trial ballons. A few red herrings too, I think. Although, I am serious about the range offer. I'd be more than happy to go to the range with just about anyone. Any day putting rounds downrange is a good day, regardless of the company.

-Gunny out.

True i love shooting guns any day...
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Sun Jun 06, 2010 9:44 am

7.62 NATO. Its was a saying we had in the Australian Army when they were replacing my beloved SLR with the F-88.
User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Sun Jun 06, 2010 2:42 pm

I think Obsidain doesnt knows anything about guns really. The BAR during ww2 was not inaccurate.

I think it has more to do with game design decisions than knowledge, or the lack thereof. I believe i can see where they were going with the Automatic Rifle, and i'm more than willing to excuse the artistic liberties they have taken, since this isn't meant to be a realistic simulation game.

A front sight post would have been nice to have though.
User avatar
Nitol Ahmed
 
Posts: 3321
Joined: Thu May 03, 2007 7:35 am

Post » Sun Jun 06, 2010 12:58 pm

I think it has more to do with game design decisions than knowledge, or the lack thereof. I believe i can see where they were going with the Automatic Rifle, and i'm more than willing to excuse the artistic liberties they have taken, since this isn't meant to be a realistic simulation game.

A front sight post would have been nice to have though.

All i have to say is that they should actually research something before adding it in the game...
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Sun Jun 06, 2010 6:09 am

All i have to say is that they should actually research something before adding it in the game...

My entire point was that they probably didn't make it the way it is by mistake.

Think early last century gangster feeling. It's a big, badass looking hunk of blued steel that goes RATATATATAT. It fits in the game just fine. Put on a nice pre-war hat and start unloading from the hip.
User avatar
Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Sun Jun 06, 2010 4:06 am

My entire point was that they probably didn't make it the way it is by mistake.

Think early last century gangster feeling. It's a big, badass looking hunk of blued steel that goes RATATATATAT. It fits in the game just fine. Put on a nice pre-war hat and start unloading from the hip.

Thats pointless why would they do that by mistake. If you want a gangster looking gun you get the Tommy gun...
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Sun Jun 06, 2010 8:23 am

Thats pointless why would they do that by mistake. If you want a gangster looking gun you get the Tommy gun...

I said they didn't (that stands for did not) do it by mistake. They already have a thompson in the game, it just happens to be an energy weapon.
User avatar
!beef
 
Posts: 3497
Joined: Wed Aug 16, 2006 4:41 pm

Post » Sun Jun 06, 2010 12:16 pm

Thats pointless why would they do that by mistake. If you want a gangster looking gun you get the Tommy gun...


gangsters also used BAR's like Clyde(you know, from bonnie and Clyde)
User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Sun Jun 06, 2010 5:16 pm

Thats pointless why would they do that by mistake. If you want a gangster looking gun you get the Tommy gun...


The BAR or it's civilian/police version the Colt "Monitor" was a favorite of the Bank Robber gangs that plagued the Southwest and Midwest in the '20s and '30s. They would steal them from National Guard Armories. Clyde cut down the stock and barrel of one for Bonnie to use. A 5' tall 90lb woman wielding a BAR must have been a sight to behold. One of the bootlegger gangs in this area (Central and Southern Illinois), the Sheltons, had a couple of belt-fed machine-guns, and even used home made Armored Cars and in once infamous incident, used a airplane to make a bombing run against thier rivals.
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Previous

Return to Fallout: New Vegas