Why DLC weapons are funny

Post » Wed Sep 02, 2009 6:55 am

http://i85.photobucket.com/albums/k58/NichtGanz/ScreenShot0.jpg

Someone thought this was balanced :|
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Penny Courture
 
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Post » Wed Sep 02, 2009 1:14 am

http://i85.photobucket.com/albums/k58/NichtGanz/ScreenShot0.jpg

Someone thought this was balanced :|

yes i found that quite amusing when i first saw that. I myself have seen a Browing before. And let me tell you they probably dont know proportional sizes.
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Kelly Tomlinson
 
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Post » Tue Sep 01, 2009 10:30 pm

It's an upgraded Tier 5+ weapon with a 100 Guns requirement, 8 ST requirement, a 20 round mag, and a spread of 2.5. You're also blowing 6 caps worth of ammo with every shot of JSP you fire (ammo that you had to spend a perk to build in the first place).

It's a powerful weapon, but it does have drawbacks.
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remi lasisi
 
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Post » Wed Sep 02, 2009 4:28 am

Just the gun my tank needs :gun: That's the one modelled after a BAR?

And it's a tradition to have overpowered items in a DLC, just ask a Perforator wielding CSA wearing assassin :hehe:
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DeeD
 
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Post » Tue Sep 01, 2009 11:51 pm

It's an upgraded Tier 5+ weapon with a 100 Guns requirement, 8 ST requirement, a 20 round mag, and a spread of 2.5. You're also blowing 6 caps worth of ammo with every shot of JSP you fire (ammo that you had to spend a perk to build in the first place).

It's a powerful weapon, but it does have drawbacks.

hay we need a mulit ammo perk for it
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Lavender Brown
 
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Post » Wed Sep 02, 2009 7:03 am

hay we need a mulit ammo perk for it


Mullet ammo!?That's a bit of an odd perk ;)
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Josh Trembly
 
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Post » Wed Sep 02, 2009 6:47 am

:flamethrower: This gun is one of the reasons i want the DLC
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Maria Garcia
 
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Post » Wed Sep 02, 2009 4:49 am

It's an upgraded Tier 5+ weapon with a 100 Guns requirement, 8/6 ST requirement, a 20 round mag, and a spread of 2.5. You're also blowing 6 caps worth of ammo with every shot of JSP you fire (ammo that you had to spend a perk to build in the first place).

It's a powerful weapon, but it does have drawbacks.
Fixed
...

Ok how long have you been making games now?

heres a reality check.

Considering you can get enough cash easily from this DLC to pay for 65,000 rounds of .308 ammo the "cost" of ammo is hardly a drawback.

Anyone going guns is going to have the skills they need *pre 20* to be able to use this.

And lets face it we have plently of time on our hands to get around any imaginary drawback you have deluded yourself into thinking that you put into any game.

Face facts, OP is OP, trying to pretend that X or Y or Z is a "drawback" is the kind of self delusional thinking that gets mmo designers into trouble all of the time.

Bascialy what you made is a "God himself would own this" shotgun able to fire armor peirceing ammo and mop up a cluster of hostiles without breaking mutch of a sweat.

eol.
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StunnaLiike FiiFii
 
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Post » Tue Sep 01, 2009 10:30 pm

Wait. How exactly did you even get 84 damage/shot? I can't get much above 40 with full repair, and that's with a level 30 char with most of the damage boosting perks. :confused:

Edit: Is it just the JSP ammo? I thought JSP only had a 1.5 multiplier?
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Charlie Ramsden
 
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Post » Wed Sep 02, 2009 10:16 am

You guys missed the Holorifle, out do YCS and consume less ammo.
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Robert Bindley
 
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Post » Wed Sep 02, 2009 4:09 am

Personally, I'd rather use a Sniper Rifle or a Gobi SR to fire .308 rounds because of the accuracy at long range, which counts if you are going for the first shot sneak bonus.

Having a "BAR" does have its uses in the medium to close ranges and as a bonus, if you play HC, you don't have to worry about stocking a different caliber if you pair it with one of the sniper rifles.

Personally, I'm glad there's at least one high-tier gun that I can use from the DLC. I would have been disappointed otherwise.

Although it won't be my primary, it pretty much solves my need for a solid AR in HC mode and give me incentive to hunt down the last 16 points worth of skill books to bring my Guns to 100, something I wasn't really motivated to do for the Minigun because of it's heavy weight and ST requirements.
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Prohibited
 
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Post » Wed Sep 02, 2009 2:34 am

The Automatic Rifle is a beast. I don't care if people think its OP, or innacurate. I love it.
The Holorifle was also awesome. A completely modified version of another weapon. I really hope we see more of those, they're more interesting than brand new weapons IMO.
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Scotties Hottie
 
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Post » Wed Sep 02, 2009 2:54 am

It's an upgraded Tier 5+ weapon with a 100 Guns requirement, 8 ST requirement, a 20 round mag, and a spread of 2.5. You're also blowing 6 caps worth of ammo with every shot of JSP you fire (ammo that you had to spend a perk to build in the first place).

It's a powerful weapon, but it does have drawbacks.


The Automatic Rifle rocks.....between the vending machine and the fact that by the time your character is good enough to do Dead Money keeping it fed is only a minor annoyance back in the Mojave, though. :tongue: BTW, could you guys fix the model on the Police Pistol so it has a rear sight? And why doesn't it qualify for the Cowboy perk when revolvers based on more modern designs do?

Personally, I'd rather use a Sniper Rifle or a Gobi SR to fire .308 rounds because of the accuracy at long range, which counts if you are going for the first shot sneak bonus.

Having a "BAR" does have its uses in the medium to close ranges and as a bonus, if you play HC, you don't have to worry about stocking a different caliber if you pair it with one of the sniper rifles.


I carry a suppressed sniper rifle and the AR......basically I find the BAR to be the best shotgun in the game, it replaced the Hunting Shotgun I used to carry once I got back to the Mojave and could get enough ammo to evaluate it properly. Since the sniper rifle nerf makes free shooting one-shot kills on Deathclaws problematic I just close and riddle them with .308 slugs from medium range.
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FoReVeR_Me_N
 
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Post » Wed Sep 02, 2009 10:53 am

It's an upgraded Tier 5+ weapon with a 100 Guns requirement, 8 ST requirement, a 20 round mag, and a spread of 2.5. You're also blowing 6 caps worth of ammo with every shot of JSP you fire (ammo that you had to spend a perk to build in the first place).

It's a powerful weapon, but it does have drawbacks.

He just told you lol
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des lynam
 
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Post » Wed Sep 02, 2009 7:15 am

The Automatic Rifle rocks.....between the vending machine and the fact that by the time your character is good enough to do Dead Money keeping it fed is only a minor annoyance back in the Mojave, though.



I carry a suppressed sniper rifle and the AR......basically I find the BAR to be the best shotgun in the game, it replaced the Hunting Shotgun I used to carry once I got back to the Mojave and could get enough ammo to evaluate it properly. Since the sniper rifle nerf makes free shooting one-shot kills on Deathclaws problematic I just close and riddle them with .308 slugs from medium range.

and for anyone who does not bother with hardcoe for whatever reason this and the AMR are a good combo.

Just dont give it to boon, it becomes an instant .308 black hole on him, and I thought he was bad with "This machine"
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Jonathan Windmon
 
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Post » Tue Sep 01, 2009 9:44 pm

can someone tell me where to get silencer for sniper rifle i cant find it (i havent looked actually):) :fallout:
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Wane Peters
 
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Post » Wed Sep 02, 2009 1:02 pm

Just save in front of the Gun Runners kiosk and restart the game until the robot sells one :hehe:
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ruCkii
 
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Post » Wed Sep 02, 2009 8:56 am

Face facts, OP is OP, trying to pretend that X or Y or Z is a "drawback" is the kind of self delusional thinking that gets mmo designers into trouble all of the time.

Bascialy what you made is a "God himself would own this" shotgun able to fire armor peirceing ammo and mop up a cluster of hostiles without breaking mutch of a sweat.

I don't think my original post was negative or insulting, so I don't understand the tone of your response.

Clusters of hostiles are typically where the Automatic Rifle suffers the most, because you have to reload every couple of seconds. Having a 2.5 spread is a reasonable drawback when compared to some of the other high-end weapons like the Brush Gun (or the Riot Shotgun which, when loaded with slugs, has a spread of 1.225 and does 67 DAM per shot -- ignoring 10 DT if you have Shotgun Surgeon, as well). In places like Quarry Junction, the Automatic Rifle can be devastating against a single deathclaw. Drawing more than one deathclaw at a time can be fatal due to the frequency of Automatic Rifle reloads.

Late game, Tier 5 weapons are designed to be very powerful. The Automatic Rifle is supposed to be very good. The fact that you guys are talking about using other high end weapons (like the AMR) would suggest that the Automatic Rifle is a weapon that fills a specific role in the late game, not a weapon that is a replacement for all other weapons. To be honest, I think .308 JSP has more balance problems than the Automatic Rifle itself.
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Benito Martinez
 
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Post » Tue Sep 01, 2009 11:26 pm

and for anyone who does not bother with hardcoe for whatever reason this and the AMR are a good combo.

Just dont give it to boon, it becomes an instant .308 black hole on him, and I thought he was bad with "This machine"


I loaned him one when we went to the Fort to pay Caesar a visit. He did go through quite a few rounds before it was all over.
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Spaceman
 
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Post » Wed Sep 02, 2009 6:58 am

You should be late in the game if your getting it, so it should be a strong gun, besides i think the ammo helps balance it a little
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kyle pinchen
 
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Post » Wed Sep 02, 2009 12:15 pm

I don't think my original post was negative or insulting, so I don't understand the tone of your response.

Clusters of hostiles are typically where the Automatic Rifle suffers the most, because you have to reload every couple of seconds. Having a 2.5 spread is a reasonable drawback when compared to some of the other high-end weapons like the Brush Gun (or the Riot Shotgun which, when loaded with slugs, has a spread of 1.225 and does 67 DAM per shot -- ignoring 10 DT if you have Shotgun Surgeon, as well). In places like Quarry Junction, the Automatic Rifle can be devastating against a single deathclaw. Drawing more than one deathclaw at a time can be fatal due to the frequency of Automatic Rifle reloads.

Late game, Tier 5 weapons are designed to be very powerful. The Automatic Rifle is supposed to be very good. The fact that you guys are talking about using other high end weapons (like the AMR) would suggest that the Automatic Rifle is a weapon that fills a specific role in the late game, not a weapon that is a replacement for all other weapons. To be honest, I think .308 JSP has more balance problems than the Automatic Rifle itself.

Actually, JSP isn't as good as it look after the revelation that ammo damage multiplier is work out after DT. 67DAM display on Pip-boy only translate to about 40 damage per shot after all, barely better than using AP rounds.

And I agree, Automatic Rifle isn't overpowered. It is good, but compare to This Machine or Hunting Rifle it have its own drawbacks.

I have to ask however, why doesn't the Automatic rifle fire bright tracer projectiles? It is rather hard to tell if I am landing hits while using iron sight.
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Travis
 
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Post » Wed Sep 02, 2009 4:21 am

I don't think my original post was negative or insulting, so I don't understand the tone of your response.

Sorry for being a bit abrupt,

part of my coment was more along the line of when I was able to get it due to my runing DM starting at around 8 which ment it was a midgame weapon for me.

Bascialy if you ment it to be a 25-35 weapon then for that its fine.
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latrina
 
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Post » Wed Sep 02, 2009 1:59 pm

Actually, JSP isn't as good as it look after the revelation that ammo damage multiplier is work out after DT. 67DAM display on Pip-boy only translate to about 40 damage per shot after all, barely better than using AP rounds.

And I agree, Automatic Rifle isn't overpowered. It is good, but compare to This Machine or Hunting Rifle it have its own drawbacks.

I have to ask however, why doesn't the Automatic rifle fire bright tracer projectiles? It is rather hard to tell if I am landing hits while using iron sight.


Probably because IRL you really can't see where your bullets are going unless you look at what you're shooting afterwords. Other than that, no clue.
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Suzie Dalziel
 
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Post » Wed Sep 02, 2009 1:34 pm

Now that i have you attention Mr. Sawyer, i was wondering if you guys were looking to patch explosives i know a while back you were talking about adjusting explosives, they are difficult to justify their use.

As far as the Automatic rifle is concerned it's fine i would've preferred it being much more accurate with a little less bite. I'm sick of the dumbed down assault weapons in this game that are less combat effective than a weapon from the late 1800's.
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Annika Marziniak
 
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Post » Wed Sep 02, 2009 12:29 am

Probably because IRL you really can't see where your bullets are going unless you look at what you're shooting afterwords. Other than that, no clue.

I am sure every infantry support weapon have a tracer round between a few rounds for it.
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Rodney C
 
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