Why does anyone develop for PC?

Post » Thu Dec 31, 2009 2:43 am

Crysis 2 a triple A title? They just copied stuff from other games and you say its great? It goes away from everything we know as Crysis. It is nothing more than a COD clone with a Nanosuit.
User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Thu Dec 31, 2009 8:09 am

Military-oriented games are hard to write stories for. I've gone back to play things like Brütal Legend, Psychonauts, Serious Sam and so on simply because they're "freshly stupid fun".
User avatar
Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm

Post » Thu Dec 31, 2009 9:23 am

Crytek did not deliver a solid game, they delivered a dumbed down, dude-broed up shell of what Crysis was, now I'm content with the game, but at the least I expect to at least have the same support and options I had 4 years ago on the original Crysis, which had a 64 bit EXE as well as DX10 support..


now we get DX9 only? no options at all? it took the community less than a day to work up an external advanced options tool and Crytek can't get it patched in within a week?

I have no issues with a great PC gaming going to consoles, so long as it does not result in a dumbing down or consolization... sadly this was a complete consolization and it svcks, I don't want my money back, I just want them to resolve a few minor things..

Advanced Graphics settings
DX11 support
SDK
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Thu Dec 31, 2009 2:14 pm

considering that digital outstrips retail by a fair bit on PC, and PC retail is around 18% of the entire sales of crysis 2, that means overall PC sales will be ~35% at least, then consider that you get 3-4x more profit per digital sale and you start to see the point of developing for PC. Why do you think there are so many PC exclusive games?
User avatar
Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Thu Dec 31, 2009 5:31 am

There are certainly a large number of low-budget PC-only titles...
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Thu Dec 31, 2009 7:42 am

considering that digital outstrips retail by a fair bit on PC, and PC retail is around 18% of the entire sales of crysis 2, that means overall PC sales will be ~35% at least, then consider that you get 3-4x more profit per digital sale and you start to see the point of developing for PC. Why do you think there are so many PC exclusive games?

Let's not get full of numbers here that aren't representing the truth. 85-90% of the entire gaming industry goes to consoles. Don't kid yourself. It still doesn't mean that PC gamers have to tolerate what console gamers consider a standard.
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Thu Dec 31, 2009 3:35 am

Crytek releases a triple-A title and all PC gamers do is cry and post on the Crytek forums that they hate Crytek. Meanwhile, the much larger base of console players are all enjoying the game.

The cost to develop games for PC must be harder than consoles (different hardware/software combinations, etc), there are fewer PC gamers than console gamers, and PC gamers are impossible to please. With every game from every developer, it's "No prone/lean/dx11/dedicated-servers/etc" from the PC gaming crowd.

And then PC gamers will end up pirating the game anyway.

So jeez, why bother trying to please PC children when developers can relax making triple-A titles for consoles that people will actually buy and enjoy? Crytek could maybe start a side business developing browser games for PC and make more money from casuals than from trying to please "hardcoe PC gamers."

You're joking right?

How do you think developers MAKE console games. Oh, that's right... with pc's! lmao.

First off, dumbing the game down is something they do for console games because the console (in this case being a xbox360) SIMPLY CAN'T HANDLE WHAT A PC CAN.

The only reason, ONLY reason, they would make the pc version the same as the console version is because...

1. They got lazy, made console version without doing a PC version.
2. Were put on a limited time-frame so did a console version only and ported it.

Seriously, making a game for PC's is actually easier than it is making it for a console because you aren't limited by hardware limitations or xbox's server packet limitations.

Seriously. It's a console port. Understand what a **** console port is before posting.
User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Post » Thu Dec 31, 2009 1:01 am

Crytek releases a triple-A title and all PC gamers do is cry and post on the Crytek forums that they hate Crytek. Meanwhile, the much larger base of console players are all enjoying the game.

The cost to develop games for PC must be harder than consoles (different hardware/software combinations, etc), there are fewer PC gamers than console gamers, and PC gamers are impossible to please. With every game from every developer, it's "No prone/lean/dx11/dedicated-servers/etc" from the PC gaming crowd.

And then PC gamers will end up pirating the game anyway.

So jeez, why bother trying to please PC children when developers can relax making triple-A titles for consoles that people will actually buy and enjoy? Crytek could maybe start a side business developing browser games for PC and make more money from casuals than from trying to please "hardcoe PC gamers."
If they don't want their game pirated, they should learn to do serverside session validations. Even I can do that, and I'm not a badass developer.

See my name for reference.

User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Wed Dec 30, 2009 11:27 pm

To anyone who thinks that consoles have an exorbitant amount of total sales (i.e. 85-90%) should perhaps take a look at this link. http://www.megagames.com/news/pc-becoming-ea%E2%80%99s-biggest-platform Might make you realize that PC gamers are just a bit more abundant than you thought. Also, why are the console kiddies in the PC forum trolling us up? Can we shoot them now?
User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Thu Dec 31, 2009 6:42 am

considering that digital outstrips retail by a fair bit on PC, and PC retail is around 18% of the entire sales of crysis 2, that means overall PC sales will be ~35% at least, then consider that you get 3-4x more profit per digital sale and you start to see the point of developing for PC. Why do you think there are so many PC exclusive games?

Let's not get full of numbers here that aren't representing the truth. 85-90% of the entire gaming industry goes to consoles. Don't kid yourself. It still doesn't mean that PC gamers have to tolerate what console gamers consider a standard.

They are pretty representative based on EA stance on PC games (Big market worth aiming for, remember crytek aren't owned by EA) and the sales for any game that records total players for each platform. PC is slightly behind the 360 with regards to first person shooters and ahead of the ps3 by a decent margin (~10%).

Remember, steam alone made approximately (low estimates, since valve wont officially release the data) around 10% of the sales for the entire gaming software market alone last year.

Regardless, game devs don't care, they know the PC platform provides a lot of profit for them (to match the profits of the 360 release the PC would only have to sell 25% as much digitally, as it stands it is more likely to be around 50% of the 360 sales via digital, so that's a lot of profit for the devs), yet moronic websites such as the one starting all this seem to ignore that PC is miles ahead of consoles yet again, and has moved beyond retail.

P.S. Crysis 2 is steams top seller at the moment.

User avatar
Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm

Post » Thu Dec 31, 2009 5:36 am

While he has a bit of a point, I don't think he's aware of the severity of the situation.

Most PC gamers refuse to touch single-player because of the nano-catalyst bug, we can't redeem our limited edition codes, and online is nearly unplayable even with the CD key workaround thanks to bugged official ranked servers. If you can get past all of those hurdles you're welcomed by hackers, problems with saving progress, and an inability to tweak even the most basic graphical options. Crytek used to be the leader in PC development. They were among the first companies to offer DX11 and 64 bit support in their older products, yet Crysis 2 offers neither. No SDK either.

When a company sets the bar with their community high then fails to even meet basic expectations (functioning gameplay free of crippling bugs), of course the community is going to be outraged. That isn't to say that some PC gamers aren't being unreasonable. The rage over "press start to continue" is unacceptable, the graphics in Crysis 2 are nice, and the game is not pure crap. It basically just needed a few more weeks of development time and a little extra testing time before shipping. It would also help if Crytek would've been more honest with us in the lead up to the game's release.

Crytek used to develop solely for PCs, but with Crysis 2 it is quite clear that their focus has changed. PC is a bit of an afterthought, probably because they were working extra hard to get a good first impression with the console crowd. I genuinely hope that it pays off, but more than that I hope that they make up the shoddy launch to us PC users.

If you're listening Crytek, please help us fix all of the problems with your game. Some of us understand that you need to make a living and your publisher pushed a lot of these design choices onto you. We know the way the business works, we aren't the ones yelling at you while carrying pitchforks. A lot of us just want our money's worth.

Be fair and we'll continue to patronize your company. If not, well... When Crysis 3 launches, I won't be buying it on any platform.
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Thu Dec 31, 2009 3:56 am

The real evil here is Steam. They keep taking my moneyz.
User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Thu Dec 31, 2009 1:12 am

Lol, indeed, stupid steam sales! Stop making me want stuff!

One day developers may be secure enough with regards to console profits once second hand kicks in that they too can offer such huge discounts on their games :)

I doubt there is a single multiplatform in since steam arrived apart from the last two cods (which are pretty much universally shunned by PC, and ass creed due to ridiculous drm) which has made more profit on any console than PC over a period of time spanning 2 years due to steam sales :)
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Thu Dec 31, 2009 5:12 am

I have no idea why. 80% of the C2 sales are on console, so I wonder if the 20% is worth all this grief.

That statistic does NOT take into account digital sales. I bought the game for PC download, and so did many other PC gamers.

That statistic only takes into account retail store sales.
User avatar
patricia kris
 
Posts: 3348
Joined: Tue Feb 13, 2007 5:49 am

Post » Wed Dec 30, 2009 10:45 pm

"Only the gaming industry can get away with releasing an unfinished product."
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Thu Dec 31, 2009 6:20 am

You do realize that Piracy on the Xbox 360 is just as bad if not even worse than the piracy on the PC?

Difference to the PC is MS do regular updates to combat piracy so that illegal game you have will only work for a random period until the people you get your mods from update, meaning no xbox live for them. 2nd, when caught, and often they are when it comes to multiplayer, it's a permanent ban, and the only way to get around it is buy a new console and or make a new account. Makes hacking and piracy an expensive risk for xbox owners.

I prefer to buy my games, it means the company has money to make more games and pay their staff to do updates etc. Many rampantly pirated games go under pretty quick as the Developers say "fark this, you can all go to hell!" and shut down dedicated servers required for some games to be playable/worthwhile. Who in their right mind would want to support people ripping them off?
User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Thu Dec 31, 2009 10:46 am

PC gamers are worse? At least we're typically over the age of 12, understand technology past "XBOX!!!!!1!!111!1111" and can appreciate good quality products. Crysis 2 is the biggest PC gaming disappointment of the decade. The lack of attention to the PC, OF ALL GAMES, is just sad.

Crysis used to be known as the perfect title to define PC gaming, now it's just another Xbox shooter that will be forgotten once the next shoot-em'-up releases.
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Thu Dec 31, 2009 3:11 am

Crytek releases a triple-A title and all PC gamers do is cry and post on the Crytek forums that they hate Crytek. Meanwhile, the much larger base of console players are all enjoying the game.

The cost to develop games for PC must be harder than consoles (different hardware/software combinations, etc), there are fewer PC gamers than console gamers, and PC gamers are impossible to please. With every game from every developer, it's "No prone/lean/dx11/dedicated-servers/etc" from the PC gaming crowd.

And then PC gamers will end up pirating the game anyway.

So jeez, why bother trying to please PC children when developers can relax making triple-A titles for consoles that people will actually buy and enjoy? Crytek could maybe start a side business developing browser games for PC and make more money from casuals than from trying to please "hardcoe PC gamers."

Because in order to make a game run on console first you have to make it run on a PC. Which basically means it's very little effort to port a console game onto PC. This means the PC Market is flooded with cheaply made console crap! If this cheaply made crap wasn't released for PC then it would be more worth while for companies to make PC exclusives and we'd get some good games for a change
User avatar
gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Post » Wed Dec 30, 2009 11:43 pm

Image
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Thu Dec 31, 2009 8:13 am

Crytek releases a triple-A title and all PC gamers do is cry and post on the Crytek forums that they hate Crytek.

I can see why you would believe that based on this forum... but I assure you not everyone is like this...

1) PC gamers who love the game generally spend a lot less time in the forum for it then PC gamers who hate it.
2) Most actual gamers and not the "this svcks" crowd tend to have made their forum homes in gaming communities instead of communities for one game... further cutting the actual forum for the game to the "this svcks" crowd.

Meanwhile, the much larger base of console players are all enjoying the game.

Umm... 2 platforms vs 1? Yeah, Im sure that has nothing to do with base of players.... assuming of course you can use the forums as a reference considering the points above.

The cost to develop games for PC must be harder than consoles (different hardware/software combinations, etc), there are fewer PC gamers than console gamers, and PC gamers are impossible to please. With every game from every developer, it's "No prone/lean/dx11/dedicated-servers/etc" from the PC gaming crowd.

Way to combine everything whether it's a complaint in this game or not.... you know what? I think I addressed the one point you had in this rant... the community on this forum svcks. Sorry, but it does. Now the community in multiplayer I cant speak for since Ive only played single so far, but this game kicks ass and Im happy to play it with my keyboard and mouse.

Done... all I can say..

Signed... one pleased PC GAMER
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Thu Dec 31, 2009 11:28 am

It's true that console gamers are much easier to please than the average PC gamer. That is proven by my xbox fanboy brother who actually thinks black ops had a genuinely interesting plot. There is a perfectly good reason for this though, the average PC gamer is more aware of the potential of games and how good they can be, so we foolishly expect developers to take advantage of our hardware capabilities while forgetting that most developers would rather make a half-assed console game that will pull in more revenue.
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Thu Dec 31, 2009 12:38 am

It's true that console gamers are much easier to please than the average PC gamer. That is proven by my xbox fanboy brother who actually thinks black ops had a genuinely interesting plot. There is a perfectly good reason for this though, the average PC gamer is more aware of the potential of games and how good they can be, so we foolishly expect developers to take advantage of our hardware capabilities while forgetting that most developers would rather make a half-assed console game that will pull in more revenue.

Especially in regards to crytek and their crysis games. When crytek originally released crysis no one could play that game on max settings. even to today it kicks most computers ass's. We expected crysis 2 to follow in the same footsteps as its predecessor. But unfortunately, they didnt quite pull it off. Not to mention all the issues its having on the PC end. However great of a console game it is, its just a broken, second rate pc port at this point.

User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Thu Dec 31, 2009 8:30 am

Wonder how many Xbox360 or PS3 players would bich if their next major title was dumbed down to work in a Wii or Sony PSP with fewer features, lower graphics, smaller maps / player counts etc.
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Thu Dec 31, 2009 9:35 am

Thats a good point to bring up. But fortunately i think they'd put the time to optimize it for each console. I have yet to see any console releases that have been put out for wii/ps3/360 that looks like a ported wii game.
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Thu Dec 31, 2009 3:20 am

Put it this way OP,

Suppose Halo 1, 2, 3, ODST, or Reach for Xbox 360

or

God of War 3, Uncharted 1,2,3, Metal Gear Solid 4

went multiplatform INCLUDING WII, and Wii WAS THE MAIN DEVELOPMENT CONSOLE AND THEN THE GAMES WERE PORTED TO PS3, AND 360.

How would you feel? This is why the PC community is pissed about Crysis 2.

I am a multiconsole gamer btw. I play 360, PS3, Wii, and have a new "enthusiast" upgraded pc rig. So I'm not just talking out of the side of my neck. I have favorites on all the systems, and Crysis is my favorite pc series. So yes there is REASON FOR THE OUTRAGE.
User avatar
Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

PreviousNext

Return to Crysis