Why does anyone develop for PC?

Post » Thu Dec 31, 2009 8:54 am

Crytek releases a triple-A title and all PC gamers do is cry and post on the Crytek forums that they hate Crytek. Meanwhile, the much larger base of console players are all enjoying the game.

The cost to develop games for PC must be harder than consoles (different hardware/software combinations, etc), there are fewer PC gamers than console gamers, and PC gamers are impossible to please. With every game from every developer, it's "No prone/lean/dx11/dedicated-servers/etc" from the PC gaming crowd.

And then PC gamers will end up pirating the game anyway.

So jeez, why bother trying to please PC children when developers can relax making triple-A titles for consoles that people will actually buy and enjoy? Crytek could maybe start a side business developing browser games for PC and make more money from casuals than from trying to please "hardcoe PC gamers."
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Cathrin Hummel
 
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Post » Thu Dec 31, 2009 12:02 am

Too Long, not bother going to read any more.

Here's the thing. If you don't get it, you don't get it.
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Avril Louise
 
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Post » Thu Dec 31, 2009 12:00 am

Crytek releases a triple-A title and all PC gamers do is cry and post on the Crytek forums that they hate Crytek. Meanwhile, the much larger base of console players are all enjoying the game.

The cost to develop games for PC must be harder than consoles (different hardware/software combinations, etc), there are fewer PC gamers than console gamers, and PC gamers are impossible to please. With every game from every developer, it's "No prone/lean/dx11/dedicated-servers/etc" from the PC gaming crowd.

And then PC gamers will end up pirating the game anyway.

So jeez, why bother trying to please PC children when developers can relax making triple-A titles for consoles that people will actually buy and enjoy? Crytek could maybe start a side business developing browser games for PC and make more money from casuals than from trying to please "hardcoe PC gamers."
I wont even bother to explain to you why you are an idiot.
But can you please dear troll explain to me what triple-A game mean (is it just hype or quality)?
We PC gamers arent trolls out of nature, we just dont like to be ..... (well you got the idea). And why is that you may ask? Because we can control our OS and settings, we dont like restrictions. And dont worry i bought this game, just like a huge amount of pc players.
Pirates are not the problem, they never were.
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Penny Courture
 
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Post » Thu Dec 31, 2009 8:16 am

As a dedicated PC gamer who prefers almost all games on the PC, I find PC gamers to be one of the saddest lot out there. Piracy is rampant. They complain about even more than console gamers do. They say they want one thing and then frequently entirely contradict themselves a few years later.

I truly hope developers, Crytek included, continue to make games for the PC, but the community has so many hateful people and pirates in it, I understand why developers push towards the console market, as sad as it makes me.
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Alisia Lisha
 
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Post » Wed Dec 30, 2009 11:19 pm

I have no idea why. 80% of the C2 sales are on console, so I wonder if the 20% is worth all this grief.
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Mark
 
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Post » Thu Dec 31, 2009 5:57 am

You do realize that Piracy on the Xbox 360 is just as bad if not even worse than the piracy on the PC?
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lacy lake
 
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Post » Thu Dec 31, 2009 2:40 am

So sad Piracy is slowly killing PC gaming, I don't blame game developers for moving on to console.

http://www.gamingtruth.com/2011/02/16/is-piracy-killing-pc/ <----- Some game piracy stats.
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Kortniie Dumont
 
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Post » Thu Dec 31, 2009 5:35 am

Crytek releases a triple-A title and all PC gamers do is cry and post on the Crytek forums that they hate Crytek. Meanwhile, the much larger base of console players are all enjoying the game.

The cost to develop games for PC must be harder than consoles (different hardware/software combinations, etc), there are fewer PC gamers than console gamers, and PC gamers are impossible to please. With every game from every developer, it's "No prone/lean/dx11/dedicated-servers/etc" from the PC gaming crowd.

And then PC gamers will end up pirating the game anyway.

So jeez, why bother trying to please PC children when developers can relax making triple-A titles for consoles that people will actually buy and enjoy? Crytek could maybe start a side business developing browser games for PC and make more money from casuals than from trying to please "hardcoe PC gamers."


You sir are the perfect example of why the industry standards are crap; because on consoles everybody knows they can get away with unfinished products and still make tones of money, coz 80% of console gamers have no clue.
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James Smart
 
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Post » Thu Dec 31, 2009 5:53 am

Crytek releases a triple-A title and all PC gamers do is cry and post on the Crytek forums that they hate Crytek. Meanwhile, the much larger base of console players are all enjoying the game.

The cost to develop games for PC must be harder than consoles (different hardware/software combinations, etc), there are fewer PC gamers than console gamers, and PC gamers are impossible to please. With every game from every developer, it's "No prone/lean/dx11/dedicated-servers/etc" from the PC gaming crowd.

And then PC gamers will end up pirating the game anyway.

So jeez, why bother trying to please PC children when developers can relax making triple-A titles for consoles that people will actually buy and enjoy? Crytek could maybe start a side business developing browser games for PC and make more money from casuals than from trying to please "hardcoe PC gamers."

What Crytek has released is nothing but a Triple A pile of turd, and no we're not impossible to please, the first Crysis for instance was unanimously praised by the PC community, but you wouldn't know that would you, 'cause you were probably still in preschool back then. We complain about current generation games because we have seen them slip slowly backwards into the pit of oversimplified, boring, 4v4 COD clones. now, you dumb troll get off the PC forums, if you wanna whine about PC gaming, do it with your mouth-breathing console buddies.
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Tina Tupou
 
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Post » Thu Dec 31, 2009 3:01 am

You sir are the perfect example of why the industry standards are crap; because on consoles everybody knows they can get away with unfinished products and still make tones of money, coz 80% of console gamers have no clue.

Indeed. Well said.

Thing is most of them don't know any better or are new to gaming in general, so it's hard for them to see the bigger picture.
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April D. F
 
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Post » Thu Dec 31, 2009 4:48 am

Heres one of the top issues, Console gamers control the market atm... right? wait... no they dont, Yes the console market is about 65% of the market share, but pleasing console gamers is easy, they dont care, they have no issues and if it breaks, they will go play mariokart with all their little friends... why?

Because if you -BUY- a console, you are ANNOUNCING TO THE WORLD that you are a casual gamer

ugh, this is getting out of hand... point of fact remains, maybe only 5% of pc gamers whine, you cant **** lump us all in with these douchebags, I honestly love the game, it has its flaws, it has its cuts, but hell, I still love the game(and im hardly experiencing any of these problems that are going on... I think those problems target the 5% whiney pc gamer group :D)

Console gamers have very low... if any... -standards- and thus developers can get away with anything on consoles, lately thats been seeping through on pc... well the last 2 yearsare prime examples, rushed released... DLCS.... I mean, I remember waiting for Max Payne.... everye month i checked it said... WHEN ITS DONE.... ugh... all you people whining about whiners and their whining about other whiners, are the problem more than the whiners im whining about...just kidding :D

Bottle that anger, play some mariokart, walk it off, and wait for a patch.. in the meanwhile 90% of the c2 community of pc gamers that CAN play... WILL play.. kthnxbye
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John Moore
 
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Post » Thu Dec 31, 2009 10:44 am

Crytek releases a triple-A title and all PC gamers do is cry and post on the Crytek forums that they hate Crytek. Meanwhile, the much larger base of console players are all enjoying the game.
When they release Crysis 2 as low quality consolized game for PC, it is not enough even to keep silence about quality of the game, instead they should have warned PC users, that this game has nothing to do with high quality Crysis 1. But what they did? They kept raising our expectations! Of course, PC users should have known that there will be no large areas since it is multiplatform, but it was not obvious that the game will have bad graphics as well, but devs were saying it would be awesome for PC. So amount of complaints is greatly influenced by the information from devs.
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lydia nekongo
 
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Post » Thu Dec 31, 2009 11:56 am

Can we stop the console war? Just because we have a troll who's talking out of his ass and gets all starry-eyed about console sheep doesn't mean that every console gamer is an idiot.

I have a PC, a PS3 and a Wii They all have their advantages. Personally, I wouldn't play a shooter on a PS3 even if they didn't release a PC version. I just won't play the game.

Anyway, I'm sure I'm not the only one who plays both on PCs and consoles, and there's no need to make this an issue of PC gamers vs. console gamers. It's just us vs. a troll.

In this special case, it's ridiculous to complain about the PC complainers. It's not as if the complaints are about trivial matters. Maybe there are people shouting at the top of their lungs "OMG I CANT CRAUL IN THE GAME THIS IS **** I'M LEVING!", but the majority of the complaints are very valid: You need to use special tricks to get the game to keep your CD key (though that's a one-time annoyance - still, you shouldn't have to look up tricks on the internet to get basic functionalities!), a lot of the time, your XP are lost in the game (I just lost all progress since I last levelled up, and the server didn't even crash!), some servers just sit there and won't start, you have to choose between crappy multi-gpu-performance and eye cancer/epilepsy, the game sometimes/often forgets that you unlocked some stuff and you'll have to do it over and over....

Those are big problems, they make it hard to enjoy the game. They need to be fixed, and fast. If anyone is okay with this stuff, it's their problem.

But, again, don't use this idiot as an excuse to go to war against people who use different hardware. Except if that different hardware is made by apple. Then, of course, you're totally justified to ridicule and insult them, even without any sort of provocation ;-P
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Benji
 
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Post » Thu Dec 31, 2009 7:53 am

This would be a whole different story if Crysis 2 was fully integrated into Steam.
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Jessie Rae Brouillette
 
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Post » Thu Dec 31, 2009 6:25 am

Crytek releases a triple-A title and all PC gamers do is cry and post on the Crytek forums that they hate Crytek. Meanwhile, the much larger base of console players are all enjoying the game.

The cost to develop games for PC must be harder than consoles (different hardware/software combinations, etc), there are fewer PC gamers than console gamers, and PC gamers are impossible to please. With every game from every developer, it's "No prone/lean/dx11/dedicated-servers/etc" from the PC gaming crowd.

And then PC gamers will end up pirating the game anyway.

So jeez, why bother trying to please PC children when developers can relax making triple-A titles for consoles that people will actually buy and enjoy? Crytek could maybe start a side business developing browser games for PC and make more money from casuals than from trying to please "hardcoe PC gamers."

console gamers are happy with the game because its actually an impressive console game.

pc gamers are pissed because its not as impressive as it shold have been, and definitely has some very unimpressive elements (**** textures in places). Not only that, it was promised to have all these additional features, which it currently does not. All crytek had to do to make PC gamers happy is give us a sandbox editor, give us dx11, improve textures for PC version, take out the console crap from the PC version ie menus, and finally give us full access to console commands.That is why pc gamers are mad. Are you able to comprehend that? If not, then you should go back to school because its pretty straight forward.

Why do they develop games for the PC? Because if you make a good game, PC gamers will love it and buy it. PC gaming isnt like console gaming where i pick up a new call of duty every week, or the next halo. In PC gaming if you release a gem of a game, EVERYBODY buys it. So if you are able to make a good game on PC you will reap the benefits.

Being retarded and consolizing the PC version and removing the features that made cry1 popular is retarded and they deserve to have **** sales for that.
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Verity Hurding
 
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Post » Thu Dec 31, 2009 7:00 am

Crytek releases a triple-A title and all PC gamers do is cry and post on the Crytek forums that they hate Crytek. Meanwhile, the much larger base of console players are all enjoying the game.

The cost to develop games for PC must be harder than consoles (different hardware/software combinations, etc), there are fewer PC gamers than console gamers, and PC gamers are impossible to please. With every game from every developer, it's "No prone/lean/dx11/dedicated-servers/etc" from the PC gaming crowd.

And then PC gamers will end up pirating the game anyway.

So jeez, why bother trying to please PC children when developers can relax making triple-A titles for consoles that people will actually buy and enjoy? Crytek could maybe start a side business developing browser games for PC and make more money from casuals than from trying to please "hardcoe PC gamers."

What Crytek has released is nothing but a Triple A pile of turd, and no we're not impossible to please, the first Crysis for instance was unanimously praised by the PC community, but you wouldn't know that would you, 'cause you were probably still in preschool back then. We complain about current generation games because we have seen them slip slowly backwards into the pit of oversimplified, boring, 4v4 COD clones. now, you dumb troll get off the PC forums, if you wanna whine about PC gaming, do it with your mouth-breathing console buddies.
You sir, summed it up nicely, damn those retarded mouthbreathing high school **** !
Altho I am still of the opinion crysis isnt a bad game, we just got to accept the fact COD MP is quite superior entertainment wise and other games have to take some of those aspects to be on par with cod.

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Phoenix Draven
 
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Post » Thu Dec 31, 2009 12:47 am

Crytek releases a triple-A title and all PC gamers do is cry and post on the Crytek forums that they hate Crytek. Meanwhile, the much larger base of console players are all enjoying the game.

The cost to develop games for PC must be harder than consoles (different hardware/software combinations, etc), there are fewer PC gamers than console gamers, and PC gamers are impossible to please. With every game from every developer, it's "No prone/lean/dx11/dedicated-servers/etc" from the PC gaming crowd.

And then PC gamers will end up pirating the game anyway.

So jeez, why bother trying to please PC children when developers can relax making triple-A titles for consoles that people will actually buy and enjoy? Crytek could maybe start a side business developing browser games for PC and make more money from casuals than from trying to please "hardcoe PC gamers."
Because we are the mothers and fathers of your online gaming. Because half the games you play today, started out on the PC and grew because of us and the modding communities.

Because we want prone, lean, dx11 and dedicated servers. If a **** consoler like you can't even begin to grasp what PC gaming is all about and why those features matter to us, you have no right to voice your opinion so just submit yourself to your thumb tweedling and shut up. PC gamers have infinitely higher standards than console crowds, we have next-gen hardware with 20x times the processing power of a console and we're still getting dumbed down games that look terrible and with the typical gameplay to please your average 11 year old 360 player when we should be getting next-gen games with real PC features. If you think Crysis 2 is good, Crysis 1 would have put you in a comatose state and because of you, our PC franchises are getting killed one by beeing stripped of half it's features, graphics, gameplay and online capabilities just so it can be coded to be purposely BAD enough to fit in a console, because every 11 year old today just takes the easy way and buys one. You talk about piracy but Crysis sold 4.5+ million copies and piracy on the consoles is a bigger problem than it is on the PC. If companies make a good game, they will sell plenty and the community will support it. CS is beeing played for 11 years now and will keep on for years to come. We're not like you where you just buy whatever gets thrown their way like the yearly CODs or Halos, maybe if you used your brain on purchase decisions, you wouldn't be getting reskin after reskin after reskin after reskin for $70 each.

So don't come in here acting all smug and complaining about our complains when the games we play and helped flourish are getting release unfinished, not working, with no protection, packed with bugs, lacking features and giving us a terrible experience unlike previous games did. We have every right to complain, while you have every obligation to sit in your ignorant corner and enjoy your modern day tetris and not stick your nose where it doesn't belong.

You enjoy the game? Good for you. We're not enjoying it, we're dealing with dozens of problems and we want a much better game than it is now, and we're not getting it because you consoles got in the way.

Am I gonna like to see all the consolers cry when BF3 gets released with 3x times less players per match, 1/4 of the map sizes we get on the PC, dumbed down features and terrible graphics when compared to DX11 beauty, all of it because PCs are moving forward while consoles are staying behind. More cry, than what you guys cry already about that and we're still a good 6 months before release, rotfl.

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Hearts
 
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Post » Thu Dec 31, 2009 3:55 am

You do realize that Piracy on the Xbox 360 is just as bad if not even worse than the piracy on the PC?

Complete and utter BS, and statistical facts prove you wrong.

http://torrentfreak.com/call-of-duty-black-ops-most-pirated-game-of-2010-101228/

Look how many times Black Ops was pirated - amazing considering the game had been out for about a month! Still, the console numbers pale in comparison to the PC numbers.


the reason why they dont care much about illegal xbox360 games is that they rip of your money with mappacks that already had to be on the game disk from the start. same as ps3

games are leaked days before on xbox360 worthless security our just unlucky you tell me...

there are tons of ways to protect pc games, but it wont happen because they are console ports! and so the have less protection!

hackers/crackers can remove steam from games to make it playable, does steam fails? our does the game development fails? you tell me.

why dont ea bring out a authenticator for all there games, like wow, i know its weird but if they want to protect there games this is a option and then mabey we get pc exclusives back

you have alist of games you click one fill in your authenticator code, and play, stupid idea? mabey, does it work? probably.
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Gisela Amaya
 
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Post » Thu Dec 31, 2009 7:31 am

You do realize that Piracy on the Xbox 360 is just as bad if not even worse than the piracy on the PC?

Complete and utter BS, and statistical facts prove you wrong.

http://torrentfreak.com/call-of-duty-black-ops-most-pirated-game-of-2010-101228/

Look how many times Black Ops was pirated - amazing considering the game had been out for about a month! Still, the console numbers pale in comparison to the PC numbers.


the reason why they dont care much about illegal xbox360 games is that they rip of your money with mappacks that already had to be on the game disk from the start. same as ps3

games are leaked days before on xbox360 worthless security our just unlucky you tell me...

there are tons of ways to protect pc games, but it wont happen because they are console ports! and so the have less protection!

hackers/crackers can remove steam from games to make it playable, does steam fails? our does the game development fails? you tell me.

why dont ea bring out a authenticator for all there games, like wow, i know its weird but if they want to protect there games this is a option and then mabey we get pc exclusives back

you have alist of games you click one fill in your authenticator code, and play, stupid idea? mabey, does it work? probably.
terrible english
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Benito Martinez
 
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Post » Thu Dec 31, 2009 11:06 am

PC is probaly the easyiest to dev for. its a question of money.
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Robert Devlin
 
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Post » Thu Dec 31, 2009 5:48 am

Tennouheika you bloody ****.think you lost the plot.if bloody crytek sell a game they should sell finished product not a bloody beta or alfa,just to get more money of people,if you dont understand that so you must be a stupid fcuk.I dont need to buy a crytek game.plenty of games to play out there,if they switch to console well its their choice,I dont care at all.all I want is working game what I paid for thats it.so shut your fcuk up.
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Brandi Norton
 
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Post » Thu Dec 31, 2009 7:45 am

Crytek releases a triple-A title and all PC gamers do is cry and post on the Crytek forums that they hate Crytek. Meanwhile, the much larger base of console players are all enjoying the game.

Because of a lack of basic PC support that is needed for the platform. There is no security, akin to what most console ports show (as console ports rely on the console's security instead), people like myself have yet to be able to log in to multiplayer, and those with lower-end PCs can't fine-tune the display to what they need in order to be able to play.

Why bother developing for the PC? The raw amount of horsepower in higher-end machines coupled with the unprecedented support of a strong community can lead to a very long and financially beneficial relationship between end-users and the developer. However, in an attempt to try and bring in more revenue in the short term, PC titles and ports tend to have corners cut. Security is left out, or added as an "afterthought". SDKs are no longer provided so that DLC can be sold to PC users which is inherently a difficult thing to do on an open platform to begin with.

Team Fortress, Counter-Strike, Freelancer, and a whole slew of others do well during the game's lifetime simply because they take advantage of what the PC provides with an acceptable (if not unprecedented) scalability between higher end and lower end systems. You have things like Battlefield 1942, Battlefield 2 and Bad Company 2 which showcase how versatile the PC platform can be when it comes to "using the right input for the right job". GTA IV streamlines the transition between controller or steering wheel and the mouse-and-keyboard flawlessly.

The problem is, modern releases for PC have a notable shift away from original development with a massive lack of support or care for their customer base. All of this at an increased cost as well. PC titles were $50 standard, large publishers are pushing for a $60 standard, which while there's a lot of resistance now, there'd be much less if the software put out had the support and care that the PC platform needs.

It can be fair to say that the 360 and PS3 are more profitable, and that's simply because console titles are typically (as Extra Credits [escapistmagazine.com] put it) "Fire and Forget" release schedules. PC games and gamers expect more than that, and frankly the console markets should too.
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Bitter End
 
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Post » Thu Dec 31, 2009 8:06 am

This thread made me shiver from the stupidity of the people in here. If you don't own a pc or generally have any **** clue what you're speaking of then just shut the **** up and go svck your tumb in a corner.. SAIPODJ
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Cameron Garrod
 
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Post » Thu Dec 31, 2009 6:20 am

Get us tools and in half a year you'll see what enthusiasts can do with such an engine.
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Emma Parkinson
 
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Post » Thu Dec 31, 2009 10:17 am

Get us tools and in half a year you'll see what enthusiasts can do with such an engine.

Problem is, you're supposed to be paying for the engine, which in turns means that you are supposed to pay to be able t mod. If you don't pay for an SDK, well.. you get to buy DLC later on down the line.
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Assumptah George
 
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