why does Boone have guns skill 165?

Post » Fri Jul 23, 2010 1:05 am

Hi!

I am toying with the followers, because I think they are too strong. There is absolutely no more challenge. ( usually I leave them but I'd like to see some followers' quests)

I have Boone with me atm; in-game I used getav ... to check some of his stats. While in the GECK his stats seemed kind of normal (except some high SPECIAL scores but whatever), but in game he had:

Guns 165
Perception 30
Energy Weapons 85

now the way I understand it he levels with me. In the Geck only Guns, Sneak and some other skill is leveld, while Energy Weap. stays at 25. So why the hell is it 85? Can't be from Endurance, that is still the same in-game as it is in the GECK. I couldn't find anythin in his script :(

so does anyone have an idea?

if he really acts with guns 165 I now see why I regard companions to be to powerful...

cheers,
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Sami Blackburn
 
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Post » Fri Jul 23, 2010 10:58 am

Probably enchantment doubling- if he's got gear with +Skill enchantments on it, they get reapplied each time you load the game (or it might be when he changes cell, can't remember) and stack. You don't notice it with raiders etc. with +Skill gear as they load once then die, but companions...
There's a way to fix it, but again I can't remember it.
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Margarita Diaz
 
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Post » Fri Jul 23, 2010 3:09 am

It stacks everytime you access his inventory. Any stat that is applicable to an NPC, if they are wearing armor or weapon that with an enchantment for it, will stack.
When you load into another cell, it will go back to normal - at least in FO3 it does.
His beret adds +5 critchance everytime you give him more junk to carry ;)

In my follower mod, I force all the stats so that armor/weapon enchantments have no effect, for game-play sake.
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(G-yen)
 
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Post » Fri Jul 23, 2010 2:02 am

I wasn't aware of this...

This could explain why it's been so hit-and-miss on trying to balance the follower I've been creating. One minute she seems too weak but the next minute shes one-shotting deathclaws.

I should get the enchants off her armor and find some other way to set them.
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SiLa
 
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Post » Fri Jul 23, 2010 7:09 am

Hi!

thanks for the replies!

Boone does not have +Skill enchantments except his cap. Which would explain his Perception stat of 30 (stacked several times).

But not the Guns skill and especially not the high Energy Weapons skill.

cheers,
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Stephy Beck
 
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Post » Fri Jul 23, 2010 9:37 am

The armor boone wears (merc grunt outfit) has +2 guns, +2 melee weap.

Perception raises your energy weap skill. having 30 perception could push it that high.
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sarah taylor
 
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Post » Fri Jul 23, 2010 8:57 am

Boone's basic script also has a setav guns 75 in there somewhere. You should probably disable that (as we did for the upcoming patch).
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patricia kris
 
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Post » Fri Jul 23, 2010 12:55 pm

thanks!

Going to try that. :)

I did remove the "restore health" part on combat end, because his miraculous self-heal after combat was quite annoying for me.

As for equipment, I gave him some other armour, so I am not sure which stats are increased.

about Energy Weapons: somehow I thought Endurance is the corresponding stat for EW. I will have to check on that.

will try tonight, will post results!

cheers,
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Jonny
 
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Post » Fri Jul 23, 2010 4:20 am

I also chose to add a 30% reduction to player xp in the perk granted by the NPCs. I found that this helps offset their useful-ness, since you are now 'sharing' some XP with them.

thanks!

Going to try that. :)

I did remove the "restore health" part on combat end, because his miraculous self-heal after combat was quite annoying for me.

As for equipment, I gave him some other armour, so I am not sure which stats are increased.

about Energy Weapons: somehow I thought Endurance is the corresponding stat for EW. I will have to check on that.

will try tonight, will post results!

cheers,

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Leah
 
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