Why does everyone hate the aliens?

Post » Sun Sep 09, 2012 4:34 am

From what I've seen; about 80% of people hate the aliens. Why? MZ made them canon so that's not as good an excuse- besides, they have one of the best weapons for not much health to kill. It also explains why people thought they looked like that in 1950s fiction and are very interesting! My opinion anyways...
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Andres Lechuga
 
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Post » Sun Sep 09, 2012 4:03 pm

I like the Aliens, but people always say that "It isn't realilsitc" yet there are robots and [censored]. People are dumb
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Georgine Lee
 
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Post » Sun Sep 09, 2012 6:46 am

Having a DLC revolving around them doesn't necessarily make them canon. You have the choice to blow up Megaton, doesn't mean its canon. Or any other choice, like using a dlc in your game. We will only know what is canon when its referenced in another game.
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Carlos Vazquez
 
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Post » Sun Sep 09, 2012 5:30 am

Because the aliens are [censored] up and don't fit in. :shrug:
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OnlyDumazzapplyhere
 
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Post » Sun Sep 09, 2012 6:20 pm

I don't hate aliens, I think they fit.
I just don't think they handled the design of MZ well.
Nor do I think that Fallout should shift it's focus towards aliens.
An alien here and there, a crashed saucer here and there, that's fine, and I can consider those canon.
But motherships? Freezing people down? Causing the great war? That's taking things too far.
Fallout is about exploring humanity, not intergalactic warfare.
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louise tagg
 
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Post » Sun Sep 09, 2012 3:37 am

I like the Aliens, but people always say that "It isn't realilsitc" yet there are robots and [censored]. People are dumb
Robots exist IRL. Yes people ARE dumb, but I think we are thinking about different people who are being dumb right now...

As for my answer to the question, it's "too unrealistic". Personally I don't believe in aliens and IMO it's to far out there, even for FO. Plus the way FO executed aliens was very cliche. If they did it well I might be okay with it. The bottom line IMO is that aliens belong in Fallout just as much as were-wolves, unicorns, and wizards do. (which isnt at all)
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Tasha Clifford
 
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Post » Sun Sep 09, 2012 11:00 am

I don't hate the aliens, but I don't want Fallout ever to be about aliens. For instance, I never want to see a Fallout game with the main story being about fighting an alien invasion. Let them remain a background curiosity.

I do, however, hate the Mothership Zeta suggestion that the aliens were responsible for sparking the Great War. It totally goes against the theme of the entire series.
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Felix Walde
 
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Post » Sun Sep 09, 2012 4:44 am

Honestly if you can't figure out how alien invaders are completely idiotic and have nothing whatsoever to do with Fallout it really can't be explained to you.
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Floor Punch
 
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Post » Sun Sep 09, 2012 3:57 am

Honestly if you can't figure out how alien invaders are completely idiotic and have nothing whatsoever to do with Fallout it really can't be explained to you.
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Prohibited
 
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Post » Sun Sep 09, 2012 1:55 pm

Robots exist IRL. Yes people ARE dumb, but I think we are thinking about different people who are being dumb right now...

As for my answer to the question, it's "too unrealistic". Personally I don't believe in aliens and IMO it's to far out there, even for FO. Plus the way FO executed aliens was very cliche. If they did it well I might be okay with it. The bottom line IMO is that aliens belong in Fallout just as much as were-wolves, unicorns, and wizards do. (which isnt at all)
too cliche? sir the entire Fallout series takes its designs and ideas for tech and robots and such from 50's B-movie films. That is one of the great things about Fallout
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kyle pinchen
 
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Post » Sun Sep 09, 2012 4:14 pm

I would have preferred the aliens to remain as an easter egg or at least be very rare and mysterious. The entire MZ dlc just ruined that mysterious alien feel.
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Alyna
 
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Post » Sun Sep 09, 2012 6:13 am

Can I ask, I haven't played MZ so can I have a quick reason to why aliens started the war? It's stupid I know I prefer the theory that vault tec owner launched the first nuke to fulfil his dream of nuclear holocaust but us it a terminal or something?
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Killer McCracken
 
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Post » Sun Sep 09, 2012 3:05 am

Oh, and if you don't like cliche- stay away from old world blues...
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Louise Andrew
 
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Post » Sun Sep 09, 2012 10:45 am

From what I've seen; about 80% of people hate the aliens. Why? MZ made them canon so that's not as good an excuse- besides, they have one of the best weapons for not much health to kill. It also explains why people thought they looked like that in 1950s fiction and are very interesting! My opinion anyways...

I hate Mothership Zeta. It shouldn't be considered canon at all. Mothership Zeta implies that the Great War could have been started by the aliens. That goes against the very heart of Fallout.

I don't hate the idea of Aliens in Fallout. I just hate them being a possible cause of the Great War. I hate them being a big part of the series. I hate their tech and how they could possibly change the very nature of Fallout. I hate that their tech could be handed over to Lyon's BoS if Mothership Zeta is made canon.


Aliens haven't been in Fallout before as anything other than easter eggs. Bethesda took easter eggs and made a whole DLC that just craps all over the very heart of the Fallout Universe. Aliens and their presence in the Fallout Universe will horribly unbalance everything. Turning Fallout into war of the worlds. War. War never changes... but for when Aliens attack!

Aliens as easter eggs I am ok with. Aliens having a spotlight in Fallout, having a possible cause for the Great War. Having their tech in the hands of the BoS or any other faction I HATE!

Edit: Also no Mothership Zeta isn't canon yet because it has not been mentioned in another Fallout game. It sure as hell shouldn't be made canon for reasons I already explained. The Devs of Bethesda should just say that Mothership Zeta was a "for fun DLC and wasn't meant to be canon." They really need to do that. At the very least just not mention it or have any refrences to it in an future Fallout games.
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lydia nekongo
 
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Post » Sun Sep 09, 2012 1:37 pm

I hate Mothership Zeta. It shouldn't be considered canon at all. Mothership Zeta implies that the Great War could have been started by the aliens. That goes against the very heart of Fallout.

I don't hate the idea of Aliens in Fallout. I just hate them being a possible cause of the Great War. I hate them being a big part of the series. I hate their tech and how they could possibly change the very nature of Fallout. I hate that their tech could be handed over to Lyon's BoS if Mothership Zeta is made canon.


Aliens haven't been in Fallout before as anything other than easter eggs. Bethesda took easter eggs and made a whole DLC that just craps all over the very heart of the Fallout Universe. Aliens and their presence in the Fallout Universe will horribly unbalance everything. Turning Fallout into war of the worlds. War. War never changes... but for when Aliens attack!

Aliens as easter eggs I am ok with. Aliens having a spotlight in Fallout, having a possible cause for the Great War. Having their tech in the hands of the BoS or any other faction I HATE!
I agree I think at the end of MZ your character should of woken up in a ditch and been surrounded by jet and other things and been like "That [censored] was carzy" but he also has an alien gun so is it real? or not? something like that, its all i could come up with in 3 seconds but you get the idea
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clelia vega
 
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Post » Sun Sep 09, 2012 3:53 pm

Aliens were not canon until Fallout 3 ~when the whole FO world suddenly went Pop50's-looney, away from simply 50's inspired future.

** Even if one interprets the first crashed saucer [FO1] as real ~real visiting aliens... that should be the extent of their involvement throughout the series. It's always just gotten worse; in FO2 it was the Star Trek Shuttlecraft, in FO3 it was witnessing the saucer crash; in MZ and FO:NV it was encountering them personally, and MZ involves them into the FO back story. :banghead:
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Tom Flanagan
 
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Post » Sun Sep 09, 2012 10:19 am

but he also has an alien gun so is it real? or not? something like that, its all i could come up with in 3 seconds but you get the idea

The world "alien" has more than one meaning. I know when people hear it they thing "little green men from Mars." But it also means "foreign" "not of the norm" "strange" and so on. Just the wanamingos of Fallout 2 which are also called "aliens" around the San Francisco are of the map, they weren't really aliens from space. They are called "aliens" by the Shi and others because they are so strange, so not of the norm that they call them aliens.

The Alien blaster in Fallout and Fallout 2 ran on normal power cells. They could be explained in such away as well. Technology so advanced that it is strange, alien to the people of the wasteland.

Bethesda putting the alien blaster in Fallout 4 that uses normal power cells would help deal with the "space alien" crap.

Also as the OP pointed out an over whelming number of fans hate Mothership Zeta. Why on earth would Bethesda make it canon or do anything like it in future games? Also that it shouldn't be considered canon given that it breaks canon.
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gandalf
 
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Post » Sun Sep 09, 2012 4:37 am

I really liked the alien easter eggs in Fallout 3. Then they made Mothership Zeta, what I consider a "just for fun DLC". I enjoyed it, but what it tries to establish as lore is crap.
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mollypop
 
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Post » Sun Sep 09, 2012 4:00 pm

** I have nothing against the PC finding what is or what appears to be a crashed alien space craft that may or may not have a blaster pistol in it... so long as that all there is of it ~an enigma; something to ponder a week later as, 'What the heck was that out there?'.

** Heck... I would have no problem with a Close Encounters craft appearing out of the sky and giving the player a red super suit ~so long as it didn't happen in a town (with witnesses), and that they never need come back or check up on him.

The inherent problem raised with FO3's deviation from the series design, is that any crashed space craft can be returned to, and further explored (even if it beeped and blew up; it would still leave scorched remains). It shouldn't be an option to return; it destroys any sense of mystery that it had and makes it undeniably tangible in the gameworld. :sadvaultboy:


Also as the OP pointed out an over whelming number of fans hate Mothership Zeta.
I have yet to be able to load FO3 with MZ enabled; when I try, it crashes the game. :(
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Brandon Bernardi
 
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Post » Sun Sep 09, 2012 9:57 am


** Heck... I would have no problem with a Close Encounters craft appearing out of the sky and giving the player a red super suit ~so long as it didn't happen in a town (with witnesses), and that they never need come back or check up on him.

I loved that episode of Robot Chicken, it was fantastic.
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Rachel Cafferty
 
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Post » Sun Sep 09, 2012 1:42 pm

I loved that episode of Robot Chicken, it was fantastic.
They loved spoofing where it came from... :smile:
http://www.youtube.com/watch?v=iBKqwdxUH8U

http://www.youtube.com/watch?v=-F74DPBB5k4&feature=related
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adame
 
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Post » Sun Sep 09, 2012 5:20 am

The world "alien" has more than one meaning. I know when people hear it they thing "little green men from Mars." But it also means "foreign" "not of the norm" "strange" and so on. Just the wanamingos of Fallout 2 which are also called "aliens" around the San Francisco are of the map, they weren't really aliens from space. They are called "aliens" by the Shi and others because they are so strange, so not of the norm that they call them aliens.

The Alien blaster in Fallout and Fallout 2 ran on normal power cells. They could be explained in such away as well. Technology so advanced that it is strange, alien to the people of the wasteland.

Bethesda putting the alien blaster in Fallout 4 that uses normal power cells would help deal with the "space alien" crap.

Also as the OP pointed out an over whelming number of fans hate Mothership Zeta. Why on earth would Bethesda make it canon or do anything like it in future games? Also that it shouldn't be considered canon given that it breaks canon.
I know alien doesn't mean green men from mars, im not stupid. I also never said it should be cannon, it should be up to the player. Did he really stop earth's destruction? Or were you just high as a kite and killed raiders? Also in broken steel (i think) there was a military base that had alien power cells, I always thought that it hinted that the former U.S government knew of and had contact with alien lifeforms. Hell it could have just been a government conspirace, like the Roswell incident
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Sara Lee
 
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Post » Sun Sep 09, 2012 11:29 am

** Heck... I would have no problem with a Close Encounters craft appearing out of the sky and giving the player a red super suit ~so long as it didn't happen in a town (with witnesses), and that they never need come back or check up on him.

It would be funny if that happens and people comment about the player character wearing no clothes.
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Tamara Dost
 
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Post » Sun Sep 09, 2012 1:41 pm

I don't have a problem with Aliens being referenced or alluded to in Fallout, but the idea of an entire DLC working under the premise of thwarting an Alien Abduction is just idiotic.

Bethesda should have put those resources and man-hours into expanding the Pitt instead of wasting their time with Mothership Zeta.
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Alada Vaginah
 
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