Yes, because standing right in front of someone and hitting them square in the face with a sword yet somehow missing makes for a great combat system.
/sarcasm
...whereas hitting them square in the face, acutally connecting, and barely scratching them because you're not skilled with the weapon makes SO much MORE sense.....
Morrowind's combat system was "character based", as opposed to Oblivion's and Skyrim's combat systems being "player based". That's the difference between a RPG and a FPS. Morrowind was more RPG than FPS, while the later games are more FPS than RPG. If Morrowind had the animations to show WHY you missed (glancing blows, fumbled attack, etc.), it would have been less frustrating than seeing your weapon connect yet not hit. The combat was still more direct and controllable than in the later games: you could hold back the attack for a variable amount of time to increase the damage, up to the weapon's maximum, or spam quick jabs for the weapon's minimum damage). In Oblivion, it felt like I was turning the character over to the computer with every attack, while the animation played out. On top of that, there were three attack types in Morrowind, which unfortunately, any but the primary attack form didn't offer any particular advantage to use. The bare bones of a complex "character based" combat system were there, it was just never fleshed out.
As for "nostalgia", after playing FO3, I read a lot of posts by "old school" Fallout fans about how FO3 looked really great, but didn't have the same feel and challenge to make it a worthy successor, so I bought the original game. Surprise, surprise, I actually LIKED the older game a lot more. The interface was horrible to the point where I felt like I was fighting more against that than the opponents, the 3rd Person Perspective graphics were seriously dated, and the simplistic random encounter nonsense was more annoying than fun, but overall I felt that the underlying game was much more enjoyable, mostly for the same reasons why I liked Morrowind over Oblivion. Sure, it needed updating, but not "gutting". How is it "nostalgia" when you played it AFTER the sequel?
After a couple of years of playing MW, I bought Oblivion, and was quickly svcked in by the newer game's better graphics, physics, and other flashy gameplay elements. After about 5-6 levels, I began to notice the excessive scaling, and the lack of any high level items anywhere, until my own level increased to where every bandit in the game would suddenly be equipped with them. For a "sandbox" game, the linearity of the opponents and loot began to grate increasingly on me. The sense of "must upgrade to the next set of armor and weapons" in a game where the common enemies got harder as you improved, made it difficult to choose items from a RP or cosmetic perspective, compared to Morrowind's "take it as fast or slow as you feel comfortable" combination of static and levelled enemies and more and less difficult regions. I resolved to finish the MQ before giving up on the game, and was totally fed up with it by the time it finally ended. To this date, I have not been able to muster the enthusiasm to put the OB disc back in the drive. I went back to playing MW, and people call that "nostalgia".
As a "hack & slash" game, Morrowind was terrible, but as a character-based open-world RPG, it's still unmatched by anything other than possibly Daggerfall. Your opinions on them will depend on what type of game you enjoy, but Morrowind and Daggerfall were a very different TYPE of game than Oblivion and Skyrim.