Why Does Not Fallout Have RaceClass Character Sets?

Post » Mon Dec 07, 2015 4:45 pm

So I went back to playing Elder Scrolls Oblivion and Skyrim and as I was creating different Race/Class Characters I got to thinking about Fallout's character build and I was like would it be great if I could play Fallout as a character as a Ghoul from the onset of the game or create a character and play as a Raider or create a character and play as a minuteman from the onset of the game etc etc etc.....In the Elder Scrolls games there is 10 different Races to choose from with the different classes to play...Im sure Bethesda can come up with 10 different Races to play in the Fallout universe along with the different classes....PLEASE BETHESDA GET BACK TO MAKING hardcoe ROLE PLAYING GAMES FOR FALLOUT!!!!!!

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Channing
 
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Post » Mon Dec 07, 2015 2:01 pm

Human, Ghoul, Supermutant, Nightkin, Synth, Radroach, Molerat and Bhramin maybe?

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Bryanna Vacchiano
 
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Post » Mon Dec 07, 2015 7:34 pm

Did you even play Fallout before? FALLOUT NEVER HAD RACES AND CLASSES. NEVER.

And it sure as hell doesn't have races. At best you could have Humans and Ghouls (and Synth as a human subrace). Others are not accepted in societies or lack a proper brain.

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Jose ordaz
 
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Post » Tue Dec 08, 2015 1:13 am

And that's still only 8 races....

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Britta Gronkowski
 
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Post » Mon Dec 07, 2015 10:52 pm

Deathclaw....I would definately play a Deathclaw.

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IM NOT EASY
 
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Post » Tue Dec 08, 2015 2:28 am

Well with the Deathclaw and you could split Ghoul into normal ghoul and feral ghoul and then you have 10

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Amber Ably
 
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Post » Mon Dec 07, 2015 9:36 pm

Ghoul is Ghoul, Feral or otherwise. :P

Try again.

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Leanne Molloy
 
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Post » Mon Dec 07, 2015 3:07 pm

If you are feral, you can only say "Braaaaains!" and attack people. Also can't use weapons ;P

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Lisha Boo
 
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Post » Tue Dec 08, 2015 12:29 am

The plot of the game DEMANDS you to be a human since it takes place way before the nuclear drops. Plus, games like Fallout has a very interesting dynamics, you can't do anything if you are a ghoul in relation to the plot. If you're a ghoul, the BoS would hunt you down on sight, most of the town like Diamond City would run you out, many NPCs would attack you right away. Being a Super Mutant is the same, except you wouldn't be able to communicate with anyone. It's not like other games where races are still being tolerated even if they're being discriminated against. Not every game needs to have selectable races. Fallout never has it, and Fallout doesn't need to.

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Jessica Lloyd
 
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Post » Mon Dec 07, 2015 5:40 pm

Well most faction are just fine about who I bring with me be it Hancock, Valentine, Strong or a Radscorpion. I'll just pretend that I put a bag over their head.

Yes feral ghoul could be a subclass so the last could be a Protectron? A Yao Guai? Combat bot?
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Roisan Sweeney
 
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Post » Tue Dec 08, 2015 12:18 am

That's more for gameplay reasons, and you're their as their overseer. I doubt they would let two ghouls holding hands and skipping into the base of the Brotherhood.

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Kayleigh Williams
 
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Post » Mon Dec 07, 2015 3:33 pm

I would not mind class sets personally. But then again, that is what the perk system is for.

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Vera Maslar
 
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Post » Mon Dec 07, 2015 12:29 pm

Yes, the Fallout series of games is my all-time franchise of games...I was just making a suggestion of how to maybe improve the game by having more rollplaying elements by choosing different Race/Class combinations...

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Sudah mati ini Keparat
 
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Post » Mon Dec 07, 2015 10:13 pm


Yes classes would absolutely make this a TRUE Roleplaying game

You could choose between classes like junkie, raider, vault dweller, prosttute, caravan trader, scavenger and wizard.

Each class could have their own origin story!

I would play a deathclaw wizard with spells like plasma missile, supermutants crushing hands, cone of radiation, summon mutant suicider and power armor skin.

That would be way cooool!
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Angelina Mayo
 
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Post » Mon Dec 07, 2015 9:43 pm

I was thinking more like engineer (crafting), tank (heavy weapons and armor), medic (healing and such), sniper (obvious), assassin (pistols and stealth), brute (melee weapons). Y'know, the more "realistic" classes.

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Neil
 
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Post » Mon Dec 07, 2015 9:38 pm


I thought mine were more realistc apart from the wizard, it could be a subclass of the junkie class though: hallucinating junkie. It would play as a wizard though...casting a plasma missile spell would be your character using a plasma gun but he would be hallucinating that he would be casting a spell. Levitation would just be a jetpack and etc
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victoria gillis
 
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Post » Tue Dec 08, 2015 1:30 am

Races and classes are a hangover from early roleplaying games like DnD which have simple formulae and boxes to quick build characters from templates. The problem for me is that those templates are based on clichés and limit your character build and development choices.

Fallout is more of a 'build who you like' system.

You do get options in some perks which suggest ghoul abilities or synth abilities, which is quite a lot of freedom.

I've no problem with a more diverse range of appearances but I don't like classes and I really think racial templates have no place in the modern world. At least, with mental attributes. It's one small step from High Elves have bonus INT to beliefs that one race in rl have inferior intelligence or other dubious generalisations.

Other than as a helping hand to beginner roleplayers (or an exercise in minmaxing) I think race and class bonuses are needlessly limiting at best, and daft or dangerous at worst.
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Sandeep Khatkar
 
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Post » Mon Dec 07, 2015 12:07 pm

I do wish that Bethesda had really committed to the 'Ghoulish' perk and dropped the 'ish' from it. I was really excited when I thought that would be the case. Make it turn the player character into a Ghoul. But I get it. It would change a lot of dialogue options, and it would demand its own subplots. Personally, I am imagining a perk that unlocks various ghoul traits in the plastic surgery menu for each level of the perk taken. So maybe level one opens up the gross skin, level two the eyes, level three the nose, etc. Keeps the appearance changes optional, etc.

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Kay O'Hara
 
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Post » Mon Dec 07, 2015 3:40 pm

I like the ghoul idea but the broader the origins and character creation story, the harder it is to get a decent story. Compare Witcher at one end (no choice except hairstyle and clothing) with Skyrim at another end in terms of creation freedoms. I think we'd all agree Witcher has the win in terms of story and characterization.
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DeeD
 
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Post » Mon Dec 07, 2015 6:46 pm

I find Witcher characters to be very shallow, but one thing Witcher has over Fallout 4 is storyline. That's ok because Bethesda is not known for their storyline, it's their open world and richness that makes it good. With mod support, I think it could be even better. I'm thinking we should be able to play as ghoul with mods, it's not canon but it's something. There are a lot of fallacy with having cosmetic ghoul like if it's just for gameplay reasons then people would demand them later on to have story reasons to justify it. It's just gonna diverting their attention away.

Furthermore, playable races and classes are always a minority. Games with races and classes, people always choose to play as human in the majority if polls and game data were any indication. These kinds of things should be left to mod. Bethesda has their hands full fixing the bugs and if possible the story. I'm still bitter about losing out on Combes because even though I pass the speech check to tell his wife to divorce him, they still stay together, and having to kill Bobby just to make Tina move to my settlement. They need to make the game work as intended first.

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Tiff Clark
 
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Post » Mon Dec 07, 2015 10:13 pm

I'm glad Fallout never uses a class system, and I'm glad the Elder Scrolls dumped it with Skyrim. I always build a custom class anyway when I can. All of the choices you can make with a character's class are still there; they're just all in the same bag for you to pick and choose as you please.

As for different races, the main stories of all of the Fallout games pretty much demands that you're a human. Not just a human, but a fish out of water in the wasteland. Fallout Tactics let you choose your race, but that was a significantly different game in a lot of ways.

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Prohibited
 
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Post » Mon Dec 07, 2015 10:02 am

Jup as many have said already for all the Fallout games so far with the exception of Tactics it wud have made absolutly 0 sence to include racial choices without drasticly changing the lore of the franchise, also class stytem is kinda redunadant as well cuz the system is designed so that you generate a custom class(i mean sure they cud add S.P.E.C.I.A.L presets but wud it rly add anything to the game)

And lets be honest ES class system was not much more than a preset anyway upon which you cud expand into pretty much anything, it was not DD style classes that lock you into spacific role anyway and i rly see no point in locked style of clasess in sandbox type games.

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Yvonne Gruening
 
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Post » Mon Dec 07, 2015 10:40 pm

well the only classes Fallout needs is

lower class; when you are poor

middle class: when you have some caps

upper class: when you are swimming in caps

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Angus Poole
 
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Post » Mon Dec 07, 2015 1:40 pm

Problem is that things like Junkie are not really "classes" per-se. Any class of character can be a junkie, or a raider, honestly.

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Courtney Foren
 
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