Apparently that's strictly a PC issue and who really cares if the "Master Race" is inconvenienced. (just kidding)
Apparently that's strictly a PC issue and who really cares if the "Master Race" is inconvenienced. (just kidding)
Odd. I cleared the Castle and set up the settlement there. Yet, I still have Preston as my Companion post-Castle.
There is, however, a gap in Preston's Companion-ship. After informing him that you are ready to take the Castle, he leaves to gather some additional Minutemen and "scout" the objective. (Thus yielding three different approaches to the impending assault.) But afterward, to get Preston back as a Companion, all you have to do is Talk to him and then tell him Follow Me.
Yes, with one Fix. After almost 2 Months we got 7 or 8 Fixes in totall. Skyrim got after 1 Month 3 times more Fixes as we now. Skyrim was stable too at release, so why we cant get the same Love here in Fallout 4? They said they will do short patches. Do they mean Ninja Patches in the Background?
I remember Witcher 3's first patch was like 13 pages long of hundreds of bug fixes.
Meanwhile, Bethesda's is like half a page only addressing lock ups during terminals and what not. So, what exactly did Skyrim's blockbuster profits go into exactly? And does Bethesda plan to expand the team AT ALL considering the massive sales of Fallout 4?
Was that one guy from Bungie for the shooty-elements the only person they could afford to bring in?
They have expanded the team already. https://bethesda.net/#en/events/article/bethesda-game-studios-opens-montreal-office/2015/12/09/58
Well said, same issue with me as well. WTH did they do with the resources as the game doesnt even look like it took 7 years of work, has even more terrible story less rpg elements and we still have terrible patch support.
This has nothing to do with resources, this is a design choice which you disagree with.
Even worse when you can recognize large chunks of the game were little more than conversions of FO3 mods. For example, the entire settlement system -- which you have to admit represents a significant percentage of the game's offerings -- is based on the FO3 mod Real Time Settlers http://www.nexusmods.com/fallout3/mods/7070/?
My personal opinion is that they come from the perspective of a business, let's face it. The people who are making the real decisions are all marketing/entrepreneurs in the making. They have owners to answer to and what those types want to hear is massive margins of profit. Small team + large volume of sales = continuation of investment.
They are the hedonists, and we all have to answer to them in some way shape or form in the current construct of society.
The days of building a Dynasty are over, the days of soaking up money are well under way. Deal with it, download the mods that fix bugs. Enjoy your short life.
Well honestly i think the main point here is not rly the severity of those bugs(that depends on weather u use those companions, encounter any other major bugs etc.. but rather how easy those bugs are fixable(talking about Killshot perk, big leagues perk and some other bugs like that), for me it was simply unbeliavble they werent fixed in first official patch especialy since all they require to be fixed is changing few numbers.(somethng modders were able to do in a day or two after release with no acces to official tools)
Why do you seem to be fine with getting screwed over and for something you paid for. I instead expect better quality service and better communication. sheep like you who keeping giving them free passes for basic service are whats wrong with the company.
We should try to hold them to higher standards so that hopefully they can improve which seems to be a point you keep missing repeatedly.
Bethesda has never been good with patching their games, with many bugs usually going unfixed even after patches.
Yep. The Witcher 3 was an awfully buggy experience for me, but at least CDPR addressed the issues as soon as possible and released one patch after the other. All of which were quite extensive in what they fixed. That's the kind of support I appreciate. Makes me wonder why patches for as large a game as The Witcher 3 are consistent yet its not the case with Bethesda.
Its not a Question about good or bad. At the Moment its more a Question about do they work on Patches right now? It is very quit about this. Not even Beta Patches running on Steam. And this Game is far away from fixed! After 2 Months we got 8 Fixes in total, just 8! The Community could fixed the half of all Problems if we had the GECK and this in no Time..
But Akrabra is correct. The things you mentioned are in fact design choices, not bugs.
man, I just want to finish Randolph safe house 1.... love the game though
Publishers need to start being more careful about releasing products with gamebreaking bugs,or at the v ery least get on those fast with patches.I have no idea about the rest of the world,but in the UK a law was passed recently ;basically boils down to,if the digital product(which absolutely covers games) is faulty(that's key here,doesn't even have to be game breaking bug which prohibits completion) you can claim a full refund up to 30 days after purchase.I guess steam has something like that in place,but this covers consoles too.
The law is the UK consumers rights act.
So in answer to some who say it isn't that important if beth patch or it's up to other players to do it for them,well...you're dead wrong.It is in Beths best interests to pull up their socks and get their fecal matter together.I was close to going for a refund myself due to all the settlement bugs and the plaza bug,and i would have got it too.I will say though,from here on out any game i buy that i suspect was released knowingly filled with bugs,i'll be straight in for a refund.Put up with this for far too long now.
You do realise that Fallout 4 has been the least buggy game ever released by Bethesda right, also it is virtualy impossibile to find out and fix all the bugs in a sandbox game, because a lot of them happen only if things are done in certain order so identifiying all of those is pretty much impossibile until the game is actualy played by millions of people doing stuff in different ways and encountering those issiues. Also lets not forget that those gamebreaking bugs only happen to very minor part of the playerbase(we are talking about few % at worst, by gamebreaking i am talking about bugs that actualy halt progresion of the story or prevent you to run your game, any other bug while it may be anoying its certanly not gamebreaking).
All that being said you are right on 2 things though, 1st you cud get a refund if you desired so and 2nd bethesda is being slow with pathcing the game(compared to some other AAA games/companies around)
Yes i do realise compared to their other games it is relatively ok,but that doesn't mean i should be happy to be playing a buggy game which has improved slightly in their frequency compared to past titles.
I won't give a company that sells me a faulty product a pass just 'cause they improved a little bit or due to some nostalgia i have for their older games.If i pay someone money for a product it better damn well work;not that i want to single beth out here,my state of mind right now has been due to years and years of buying games that have been pushed out filled with bugs or in an unplayable state.
My point stands though,as far as the UK goes things are changing in the consumers favour and hopefully the more countries get these laws in covering digital products(those that don't yet have them) then the better the finished products will become on release.
like any other Software firm, even bethesda needs to follow the holy Paradigm : Requirements -->Design -->Construction--> Testing/ Debugging--> Deployment--> Maintenance. each release the core activities will get repeated again + Regression tests....This takes time and resources. I am sure , game breakers are immeditely fixed ( their 1st patch came near about a month of the release). so suppose they are on to it...but at times some 'issues' are also better if untouched.