» Sun Feb 15, 2009 3:35 pm
Its the way these games work. From what I understand most P2P games pick the host in this order.
1)Find a player everyone can connect to
2) More than one player find the one with the lowest average ping to everyone
3)Bandwidth is usually never considered.
Its **** but true. So many times I will be playing a online game, it picks an awesome host and there are a few open slots. Game finishes with a few slots still open, game returns to lobby and *laggy scrict nat player* joins the game. Bad connection player cant connect to current host, migrate host so everyone can connect. Everyone suffers instead of the player with the **** connection.