Why does water in Morrowind still look better than Skyrim?

Post » Fri May 18, 2012 12:48 pm

They did, and then they build on top of that. And the game felt barren in places as a result as was the second most complained thing next to "bandits in glass Armour"
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Daggerfall was mostly using sprite combinations, the actual tiles where already given sweeps as to what a certain location would be like. And honestly, imo, daggerfall was a huge failure in that area.

Yes, when I heard that Oblivion's terrain was generated, I was very excited! That meant that every new character I played, the world would be different. Sadly, that was not the case.

The biggest problem to me about Daggerfall's world is that is was so vast, but incredibly empty outside of the specific locations (cities, dungeons, etc.) on the map. Oblivion and Skyrim seem to have the same problem, but to the OTHER extreme. Every 500 feet, there's another dungeon or something. I wouldn't mind that so much if they weren't marked on the map or compass. Let exploring discover them naturally like Morrowind.

As far as I can tell, a content-filled random generation that is done properly all comes down to math. You have to have the assets for it, yes, but after that, it's math. If something doesn't play right, adjust the numbers. If something isn't fun, find out why that is, then adjust accordingly. If a formula is TRULY fun, it will always remain so. If it is not, it will either never be fun or the enjoyment will soon fade away. But that's the nature of anything. Always having to stay current and up to date.

Einstein could do it, I'm sure. We just need to build a time machine to retrieve him! :-D
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Leanne Molloy
 
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Post » Fri May 18, 2012 6:58 pm

You're not the only one. Especially the streams and waterfalls look great. More than great actually, I've never seen anything like that in games so far.

Probably because you never played other games?

Here you go, take that..and some actual good use of shadows, which are mainly absent from skyrim, beside the blurry textured stuff they came up with..

http://youtu.be/uhm3JYX2h_k
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Ludivine Dupuy
 
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Post » Fri May 18, 2012 5:03 am

Probably because you never played other games?

Here you go, take that..and some actual good use of shadows, which are mainly absent from skyrim, beside the blurry textured stuff they came up with..

http://youtu.be/uhm3JYX2h_k
Crysis has damn good graphics, you're right, I won't argue about that :).
But I don't like the water in the video you postet (for a mountain stream). It's much too still.
IThere is no currency, no stones that block the way of the water; no water physics.

I mean that kind of water: http://www.youtube.com/watch?v=BCBvG8ItM7Y
And IMO they did a great job in simulating something like that.
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Imy Davies
 
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Post » Fri May 18, 2012 5:31 am

Therein lies the problem and why I'm so bitterly disappointed with the Vanilla game. The PC market was badly short changed with this game. Beth had the opportunity here to release a visually spectacular Skyrim on the PC that would have blown away just about any game that's come out this year whilst developing a seperate version for the console market. Yes, Skryim is a good game insofar as game play and certainly it's learned lessons from Oblivion but visually it's a donkey's backside to look at compared to other PC specific titles. Does this mean Skyrim when modded can't be beautiful? Of course not, Skyrim will probably be the best looking game out there in twelve month's time, thanks to the modding community but the point as I see the OP making is it
shouldn't have been released as a console port in the first
place and should have had PC specific development enabling it to not have to appease a 6 year old machine.
well...
Microsoft has a say about that
The xbox is the most marketable console in the gaming industry right now...so to not make it 360 centric would be business suicide
Thats part of why they believe pc players should be able to mod thier games BETHESDAS ON YOUR SIDE!!!
Do u think they can just go to microsoft and say "hey we wanna hold off release so we can make a pc version first"
Microsoft says:"u need to release by the 4th quarter sales its in your contract..
Bethesda: "well we wanna make it anyways"
Microsoft snaps its fingers and replaces bethesda staff with robots...then buys zenimax and turns it into a TGI fridays...
A little overstated for comedy
But not completely false...i just thought
i'd talk about it in a more silly way
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Jake Easom
 
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Post » Fri May 18, 2012 5:44 pm

Gotta keep the modders working, right? If the game were perfect, they'd lose their entire mod support, which is what keeps their games alive.
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Kristian Perez
 
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Post » Fri May 18, 2012 4:30 am

With the exception of Gothic 3, no game, modded or otherwise, has ever equaled vanilla Skyrim water IMO. I don't care if it's a kick-ass 2011 update of a Morrowind water shader that looks really good (and it does) because Skyrim's water still blows it away. Now just wait until people start modding Skyrim water to the same levels.

The water in Crysis is much better than vanilla Skyrim.
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Chris Jones
 
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