Why doesn't Skyrim feel the same?

Post » Wed May 02, 2012 7:10 pm

Well then you are probably just worse at the game than whoever said that you are a god at level 20.

I am not level 20 there yet so I will not argue.
The good thing with these games is that we can built any character we want, so I cannot be worse than you or anyone else.
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Kelly John
 
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Post » Wed May 02, 2012 9:29 pm

How can you see everything in 50 hours in Skyrim? I am 70 hours in and have been to about 2/3 of the map. And I am probably being generous with that estimate too.

well, a guy did a speed run of the MQ and took a little over an hour, sooo.....
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Jon O
 
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Post » Wed May 02, 2012 3:54 pm

well, a guy did a speed run of the MQ and took a little over an hour, sooo.....

Yeah but Morrowind's main quest was speed ran in 15 minutes as well.
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Manuel rivera
 
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Post » Wed May 02, 2012 5:38 pm

Yeah but Morrowind's main quest was speed ran in 15 minutes as well.

OMFWTFBBQRULEGITBRO??

Holy crap >_>
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Vincent Joe
 
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Post » Wed May 02, 2012 4:35 pm

Well it is not actually the entire main quest but more of a shortcut really.

WARNING: Do not watch if you have not finished Morrowind yet as there may be spoilers.

http://www.youtube.com/watch?v=T_fFApDyki4
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Catharine Krupinski
 
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Post » Wed May 02, 2012 12:39 pm

Yeah but Morrowind's main quest was speed ran in 15 minutes as well.

Of course, it probably took 1000+ hours of playing to figure out all of the details and exploits, and how to pull it off in that short a time (and it is a "shortcut" to "beat" the game at any cost - like your life, if you understand the consequences of doing the shortcut), not really doing the MQ. Being "possible" doesn't mean that anyone can just jump in cold and do it. The Skyrim hour-long run was probably by someone who spent 1/4 as long with SR as the other guy did with MW, and we'll likely see 30 minute SR runs eventually.
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Sabrina garzotto
 
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Post » Wed May 02, 2012 5:37 pm

Of course, it probably took 1000+ hours of playing to figure out all of the details and exploits, and how to pull it off in that short a time (and it is a "shortcut" to "beat" the game at any cost - like your life, if you understand the consequences of doing the shortcut), not really doing the MQ. Being "possible" doesn't mean that anyone can just jump in cold and do it. The Skyrim hour-long run was probably by someone who spent 1/4 as long with SR as the other guy did with MW, and we'll likely see 30 minute SR runs eventually.

It seriously did not take that long as the exploit is quite simple. Alchemy exploit has been known for a long time the only other thing you need is a little knowledge of the towns and the main quest. Finally there was a construction set avaiable so everything could be checked there. Though the first of these speed runs were indeed lengthier (the fastest being 30 minutes.)

I am also quite sure that the Skyrim one uses a shortcut as well.
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Monique Cameron
 
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Post » Wed May 02, 2012 12:40 pm

I would actually think speed running Morrowind is easier... It's just following the entire quest line makes it a lot longer.


Spoiler
You just have to kill Vivec, find Yagrum, get wraithguard, attack three settlements and you're done.. Dagoth Ur is dead
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Hayley O'Gara
 
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Post » Wed May 02, 2012 10:21 pm

because it isnt
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Joey Bel
 
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Post » Wed May 02, 2012 7:23 pm

I would actually think speed running Morrowind is easier... It's just following the entire quest line makes it a lot longer.


Spoiler
You just have to kill Vivec, find Yagrum, get wraithguard, attack three settlements and you're done.. Dagoth Ur is dead

If you followed the entire questline it'd take a bit longer . The speedruns get the blinding speed boots, slowfall, and icarian flight scrolls. Then head straight for keening/sunder and right into red mountain hitting the heart before mortal wound can kill them.

Try doing skyrim's main quest without talking to any of the npcs involved.
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Soku Nyorah
 
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Post » Wed May 02, 2012 7:29 pm

I wonder if you can find some way to glitch yourself to
Spoiler
Skuldafn
and get it done super fast that way...
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sexy zara
 
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Post » Wed May 02, 2012 6:17 pm

You're pretty much a god in Skyrim after you hit lv 20.
Morrowind never fails to challenge me even after I've hit lv 30.

This post is upright silly. Exactly oposite, in Morrowind you are god about lv 30, in Skyrim you'll find situations where you'll get your ass kicked even after lv 50. That is, of course, providing you play on hardest difficulty in both games.

Also do answer:
Why doesn't Skyrim feel the same?

Because Skyrim is Skyrim, not Morrowind. Morrowind should feel like Morrowind, Skyrim should feel like Skyrim. Nothing more to it.

Not to get it wrong, I'm not defending Skyrim for no specific reason, I'm one of the main haters that was attacking Oblivion's dumbness compared to Morrowind and am a great Morrowind fan myself. It's just that I get mad when I see silly posts that are acusing a game for something that is not true.

Compass on the other side that I agree on with one of the posters above and as soon as I get construction kit I'll find a way to remove it, or will use a mod if someone else does it before me. In my opinion compass was mandatorily supposed to be a toggle-able option in options menu, forcing it upon us was a great mistake from Bethesda. It would even benefit them more than like this, because that would suit both Oblivion compass lovers and those of us who like to search on our own relying on pure explanation of an NPC.
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^_^
 
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Post » Wed May 02, 2012 3:29 pm



I don't agree there; my character is level 25 and he's far from being a god. Maybe because I built it as an ordinary man who doesn't use any magic nor enchanted items whatever they are (staff, ring, necklace, enchanted weapons, etc.); he uses only the shouts and the power attached to his origins. His weapons are sword and shield.
:wink:


That's why you don't feel like a god. My character in skyrim has full legendary daedric armour (which took only an hour or two to make) and enchanted with dmg buffs.

And I got a stealth cahracter in full legendary dragon scale armour with +bow dmg enchants. Coupled with stealth attacks and I 1 shot most things on master difficulty. It's a joke how shallow SKyrim is :(
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Laura Simmonds
 
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Post » Wed May 02, 2012 12:59 pm

Compass on the other side that I agree on with one of the posters above and as soon as I get construction kit I'll find a way to remove it
bShowCompass=0 in your SkyrimPrefs.ini.

This was probably the first change I made to Skyrim and I've never been sorry I made it. I love not having a compass. I makes exploration so much more fun for me.
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Rachel Eloise Getoutofmyface
 
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Post » Wed May 02, 2012 12:28 pm

If they only compass marked quests that gave you a definate location, that would be so much better. So finding someones corpse is a matter of exploration now, not follow the arrows.
Removing the arrows would require the quests to give you a bit more info, as most dialogue doesn't give you much in the way of directions. "Here, go find my ring, thanks" - ding - arrow.
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MR.BIGG
 
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Post » Wed May 02, 2012 7:32 pm

bShowCompass=0 in your SkyrimPrefs.ini.

This was probably the first change I made to Skyrim and I've never been sorry I made it. I love not having a compass. I makes exploration so much more fun for me.

You have no idea how much that helped. Thanks a lot! :foodndrink:
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Celestine Stardust
 
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Post » Wed May 02, 2012 8:36 pm

Skyrim doesn't feel the same as MW because the Skyrim Main Quest is fast paced.

Level 21 btw. I feel powerful, but I'm in no way godlike. I play a stealth character.
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Jordan Moreno
 
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Post » Wed May 02, 2012 9:55 am

With level scaling any power comparison is pointless. I am being fluctuated between weak and strong, now it is my "being weak" turn. I already leveled my main combat skill, one-handed, and now any skill I level is non-combat related. This with level scaling means world is getting stronger and stronger as I go. I decided to quit leveling as a result. Now that I think about it, I should have quit at lvl 30 or 35.
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Alister Scott
 
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Post » Wed May 02, 2012 5:08 pm

Morrowind stands out as a kind of fluke among TES games.

Daggerfall: 99% of the dungeons were randomly generated, so things were just slapped together without any sense. Just rooms with monsters and the odd skill on the ground.

Oblivion felt similar to me, with very generic dungeons. Someone called it a roguelike with good graphics. It looked good but everything felt so empty and meaningless. Skyrim feels similar. There's a bit more of that hand-made feel to some of the dungeons, and I appreciate that (the odd note or journal entry giving some explanation or story to that dungeon) but it still feels very meaningless. Skyrim's choices, what few there are, have little or no consequences. Kill people or not. Choose one side in the civil war or the other. Yay! You win! It just doesn't matter much.
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Rachel Briere
 
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Post » Wed May 02, 2012 10:11 pm

I feel the same way. Skyrim is a nice place to visit, but Morrowind will always be home. :tes: Morrowind has, in my opinion, the most beautiful story ever told in a game, and despite Skyrim's pretty graphics and liveliness Morrowind still feels more immersive. I was very impressed with Skyrim at first, but the more I play it the more shallow it feels. I'm back to Morrowind now. ;) I'll play Skyrim for mid-semester stress relief...
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Queen Bitch
 
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Post » Wed May 02, 2012 10:57 am

:I
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Danial Zachery
 
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Post » Wed May 02, 2012 9:57 pm

If you followed the entire questline it'd take a bit longer . The speedruns get the blinding speed boots, slowfall, and icarian flight scrolls. Then head straight for keening/sunder and right into red mountain hitting the heart before mortal wound can kill them.

Try doing skyrim's main quest without talking to any of the npcs involved.

That was kinda my point, it's a lot easier to do a speedrun in Morrowind then it is in games like Oblivion and Skyrim... The complete story for Morrowind however is far longer then Skyrim or Oblivion and definitely makes more sense. In such a way that it actually makes real good sense to take a break and smell the roses, or guar dung. Whatever your preference is.
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BaNK.RoLL
 
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Post » Wed May 02, 2012 8:31 am

I really think it has to do with which ES you start with or have the best memories of. My first was OB and I think SK beats it in many ways, but I had so many memories from Oblivion. Heck, I made a char last night just so I could see the sun rise over the niben bay as I left the sewers. I love skyrim, but the memories from oblivion were some I'll never forget.
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Lance Vannortwick
 
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Post » Wed May 02, 2012 1:17 pm

It seriously did not take that long as the exploit is quite simple. Alchemy exploit has been known for a long time the only other thing you need is a little knowledge of the towns and the main quest.

Actually, if my memory serves... the exploit was even more heinous that the still-used alchemy exploit. The first unpatched version of the game had a glitch that would allow you to hotkey 2 different enchanted weapons (keening on num 1 key, something else i can't recall on num 2 key), switch bewteen them very quickly (just press 1 & 2 repeatedly), and the effects of the weapons would add up, stacking infinitely and not go away. So, basically, as the speedrunner is levitating around the island in the video, he's buffing the attributes raised by Keening to Godly levels. THAT is the glitch that allowed a 15 min speedrun.
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laila hassan
 
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Post » Wed May 02, 2012 10:26 am

in Skyrim i removed the quest markers and disabled the fast travel , the game a lot more fun now .
P.S. it's my first play through
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Kelly Upshall
 
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