I've played Morrowind since 03 and I still havent beat ONE major questline except tribunal. Hell I don't even think I've seen the grasslands. There's so many cities and towns I haven't seen and I've made hundreds of characters. When I play morrowind I get this awesome sense of discovery and adventure that I haven't gotten from an elder scrolls game since. Now skyrim is a huge game but I've already completed and seen almost everything there is to do in about 50 hours. and I just don't get that sense of discovery around every corner that I do with morrowind. Skyrim goes by so fast, and morrowind takes forever to get stuff done it seems, but I love that. Why haven't elder scrolls games been that way since morrowind? Anyone else know what I mean?
Pretty much, yes. gamesas has always followed a practice of responding to reactions over previous ES games with shifts of direction in some sub-game systems. Daggerfall was heavily into randomized but pre-generated things: guild quests and dungeons, in particular. The number of each wasn't very high, and if you didn't like the quest you received in a guild, you could literally just reload before getting it for one of the others to pop up. No real sense of progression, and a creeping sameness, though in other respects, Daggerfall was a fantastic title.
Morrowind has very particular NPCs handing out quests in each guild, often with a private agenda. There is a sense of progression both in the way those NPCs deal with you, and within the guild. In addition, most cave/cavern/dungeons inhabitants were individually made. Not to say that they were necessarily huge or complex, but each of the 600+ places like this had some kind of subplot or activity going on that determined what you'd face; and most of it was non-scaled to the PC. If you entered, you took your chances. This gives Morrowind a unique sense of being in a reality, to me. Where the enemies regenerate in Oblivion and Skyrim--something I never could accept; seems maybe your last foe put an ad in a paper to get friends to show up, I suppose--once they're gone in Morrowind, they're gone for good unless plot-related events determine otherwise. You never know what waits around the bend of the road.
Skyrim does have a lot of places to visit if you walk around, and a few (but not many) have subplots in progress. I find the absence of many potions and spells from earlier in the lore and ES series, the very small towns, the lack of spellmaking, the bizarre UI, much against my grain. Still, there's a great deal of meat there. At this point I'm waiting for the CK and will check out Skyrim again in about 6 months. Morrowind still entertains greatly, with so much detail.