I know a lot of you guys play on the harder difficulties and I have no desire to convince anyone one way or another. Really, I just wanted to put down what I have observed and to the extent that can: a. inform others or b. lead to interesting discussions about how the "difficulty" could be made more satisfactory to a variety of users by modding, then I will consider this thread a success.
First, I have a toon I've played up to level 78 on Normal, and despite not making it very far in any given quest line, I've got a bit lukewarm on continuing to play her. I may go back to playing it, and will definitely keep the saves so I have a high level character to test with once GECK is released and modding ensues. But after about level 50 on "Normal" difficulty, everything just gets easier and easier.
I have also turned up the difficulty to survival on this toon for a while (level 73 to 76 or so) and observed that it was still a lot "easier" even than "Normal" for a level <=10 toon. Yes, the "yield" from drugs and food is less, yes mobs do a bit more damage, but when your main weapon does 505 damage, and you have ~650 HP and enough AP to down 5 or 6 enemies in one round of VATS (not to mention scores of hits of Ultra Jet, Psycho, Overdrive, etc.) the difference between Normal and Very Hard/Survival seems negligible.
I would like to mod the game to achieve a satisfactory difficulty process and I have ideas, but would welcome discussion.
When the game was first released I played around a bit with difficulty and reached some conclusions that normal was plenty of challenge (at least at the start) and that "Very Hard" was just stupid. ~10 head shots with a 10mm pistol at point blank range (level 2 or 3) to take down a mongrel!? Puleezz . . .
So here is the test I recently did with a new toon to confirm to myself that I "do not like the feeling of 'survival' difficulty"
I was playing the guy as a nasty, killing anyone and stealing everything, Cait was to be his girlfriend . . . I was at maybe level 4, still milling around the Concord area, when I come upon this group of people standing around a grave. There is a preacher, a woman with no armor, a man in a patched suit, and a ghoul fellow in a "cage armor." I'm robbing them and testing how dififculty effects things became my goal.
I played, died, and reloaded several times and here is what I observed.
1. On Survival Very Hard, and my toon at level ~4 with no perks that would impact pistol use, I could shoot the preacher (no armor) in the head at point-blank range and it did not kill him. In fact it took another 7 or 8 shots to kill him.
2. Even on Normal, it took two headshots.
3. It was quite obvious that NPCs get buffs to damage if not to hit chances on hard/very hard/survival. Without excessive use of tactics, there was no way I was going to take out all of those mostly unarmored and lightly armed civilians. Their shots hit unerringly and they did large chunks of damage compared to mine.
So any ideas on how to change game dynamics so that we do not have to swallow this PC-nerfed NPC-buffed imbalance, while also making the game reasonably challenging at all levels?