Why Don't The Beastfolk Have Skeletons?

Post » Mon Feb 01, 2010 9:23 pm

While running through a ruin I noticed a pile of skeletons, while looting them for anything valuable I noticed that they all seemed to belong to humans. Though that makes since since it was am imperial fort, I began thinking about the dead and the undead in general. Once I began thinking about it I came to the realization that there is seemingly no skeletons or zombies for Argonians or Khajiit (or Orcs despite them being more closely related to elves) anywhere in Oblivion. After checking UESP I failed to find any notes about any skeletons for beast folk in any Elder Scrolls game to date.

I also don't see any reason why they would not be used by necromancers despite the utter lack of any zombies or other undead creatures (besides vampires). This could be explained away with a general difficulty using them for necromantic experiments plus a lesser supply of beast folk to use in Cyrodiil, though I would say it's more likely to have been an oversight by the staff.

My questions are: why wouldn't there be any skeletons resembling beast folk or other nonhuman or elven species, is it such an issue that it would effect your playing experience at all, and do you think this should be rectified in later games.

Thanks for reading, and responding if you do :foodndrink:
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Gracie Dugdale
 
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Post » Tue Feb 02, 2010 1:18 am

how to weasel the developers of of this...

Argonians don't have bones, just very thick cartilage. this cartilage biodegrades very quickly so you you never see it. Kajiiti have a bosmeri skeleton, as not even Azura could alter the base of Ehlnofey life. Orsimer have Altmeri skeletons because Boethia couldn't do that either.
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Leanne Molloy
 
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Post » Tue Feb 02, 2010 3:30 am

They have a system of fluid-filled sacs in place of a skeletal structure? Like Kif (or Kyp or whatever his name is) from Futurama.

Or, more seriously, perhaps their funeral rites differ in such a way that there are no bones of usable size left behind. Though I can't for the life of me think of what might do that.
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Eddie Howe
 
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Post » Tue Feb 02, 2010 1:22 am

perhaps their funeral rites differ in such a way that there are no bones of usable size left behind. Though I can't for the life of me think of what might do that.

Moonsugar rots your bones.
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STEVI INQUE
 
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Post » Tue Feb 02, 2010 12:38 am

They have a system of fluid-filled sacs in place of a skeletal structure? Like Kif (or Kyp or whatever his name is) from Futurama.

Or, more seriously, perhaps their funeral rites differ in such a way that there are no bones of usable size left behind. Though I can't for the life of me think of what might do that.


Though that would make since in some cases, I doubt that they could collect every single body of all their dead, plus it wouldn't account for the lack of undead variants.
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josh evans
 
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Post » Mon Feb 01, 2010 10:43 pm

This is a common issue in RPG, did you ever play a nercomancer in Diablo 2? No matter what type of creature that you summon a skeleton from it resembles a human warrior.

TES V should have 11 races and 5 different types of skeleton!
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JD bernal
 
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Post » Tue Feb 02, 2010 1:17 am

No doubt its simply because all mer and beast races are simply uncivilized and always cannibalize their dead. The monsters!

But seriously the devs just don't take the time to make their skeletons.
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Crystal Clarke
 
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Post » Tue Feb 02, 2010 5:48 am

No doubt its simply because all mer and beast races are simply uncivilized and always cannibalize their dead. The monsters!

But seriously the devs just don't take the time to make their skeletons.

I call shenanigans! It's necromancers!
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Lakyn Ellery
 
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Post » Tue Feb 02, 2010 1:17 am

I call shenanigans! It's necromancers!

those headless zombies are made of shaved Kajiiti.
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Iain Lamb
 
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Post » Tue Feb 02, 2010 1:50 am

No doubt its simply because all mer and beast races are simply uncivilized and always cannibalize their dead. The monsters!

But seriously the devs just don't take the time to make their skeletons.


Too busy planning ways to delay announcing TES5 while making sure we wait patiently for it :cookie:? Honestly that was my first thought as to why though, still if this isn't rectified it'll look like we're suffering from a genocide by their hands!!! I can't justify playing a Nord knowing how badly they are beating us :glare:.
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Auguste Bartholdi
 
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Post » Mon Feb 01, 2010 8:29 pm

You know it wouldn't be too much work. With the way the beast folk look in OB, all you'd have to do is make new skulls and maybe adjust a few of details here or there (adding a tail to the tailbone)
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marie breen
 
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Post » Mon Feb 01, 2010 11:17 pm

You know it wouldn't be too much work. With the way the beast folk look in OB, all you'd have to do is make new skulls and maybe adjust a few of details here or there (adding a tail to the tailbone)



Thats why morrowind beast races rules....
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Ilona Neumann
 
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Post » Mon Feb 01, 2010 11:20 pm

You know it wouldn't be too much work. With the way the beast folk look in OB, all you'd have to do is make new skulls and maybe adjust a few of details here or there (adding a tail to the tailbone)

Not much work is way more than none at all.
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Inol Wakhid
 
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Post » Tue Feb 02, 2010 10:40 am

Not much work is way more than none at all.



Now you're thinking like a programmer and not a consumer.
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Charles Weber
 
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Post » Tue Feb 02, 2010 5:43 am

The TR expansions for Morrowind include a few Argonian and Orc skulls, if my memory serves, and those aren't official by any means. Otherwise, I can't think of any examples.
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Sophie Miller
 
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Post » Mon Feb 01, 2010 10:31 pm

The TR expansions for Morrowind include a few Argonian and Orc skulls, if my memory serves, and those aren't official by any means. Otherwise, I can't think of any examples.


I created zombie resources (tails/heads, alternate torso's) for both beast races plus orcs and the orc skull resource for OB. These things are out there if you use mods.
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joannARRGH
 
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Post » Tue Feb 02, 2010 11:28 am

I created zombie resources (tails/heads, alternate torso's) for both beast races plus orcs and the orc skull resource for OB. These things are out there if you use mods.


Mods are always an exception though, I was talking more about them not being included in the vanilla game. Though it's always nice too know these games have such an active mod community :laugh:.
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Alexander Horton
 
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Post » Tue Feb 02, 2010 8:36 am

Argonians don't have bones, just very thick cartilage. this cartilage biodegrades very quickly so you you never see it.


Hah! Nice one. Green Argonians.
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Nichola Haynes
 
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Post » Tue Feb 02, 2010 12:22 pm

This is a common issue in RPG, did you ever play a nercomancer in Diablo 2? No matter what type of creature that you summon a skeleton from it resembles a human warrior.



Indeed it is. Basically, there's absolutely no reason why they don't appear in the games, except that it's just easier for the designers to create only one type of skeleton, and leave it at that. Maybe if we ever get an Elder Scrolls game set in Elsewhere or Argonia, we'll get Khajiit or Argonian skeletons and zombies, after all, it's pretty hard to justify necromancers not using those races for... materials when they're the most plentiful ones around, but until then, I suspect we'll continue seeing that RPG cliche where no matter what sort of non-human-like races live in the world, all skeletons and zombies seem to come from male humans.

No doubt its simply because all mer and beast races are simply uncivilized and always cannibalize their dead. The monsters!


It's people! Moon sugar is made out of people!

Sorry, I couldn't resist.
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Lizbeth Ruiz
 
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Post » Tue Feb 02, 2010 3:28 am

Because the devs didn't think about it at the time or they didn't want to go through the game and add them in. Great question by the way.
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Alisha Clarke
 
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Post » Tue Feb 02, 2010 4:17 am

Obviously all the Argonians and Khajiit are really Men and Mer dressed up like Argonians and Khajiit. Why did you think they looked so human-like?
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glot
 
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Post » Tue Feb 02, 2010 12:15 pm

Obviously all the Argonians and Khajiit are really Men and Mer dressed up like Argonians and Khajiit. Why did you think they looked so human-like?


I suppose your talking about oblivion...
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glot
 
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Post » Mon Feb 01, 2010 11:45 pm

Arena and Daggerfall too. In fact Arena and Daggerfall Khajiit really do look like someone wearing a costume.
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Izzy Coleman
 
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Post » Mon Feb 01, 2010 9:28 pm

this is very true. In fact, the 'bended knees' everybody complains about only appeared in Morrowind, not in any other game or even any spin-offs.
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Madison Poo
 
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Post » Tue Feb 02, 2010 11:12 am

this is very true. In fact, the 'bended knees' everybody complains about only appeared in Morrowind, not in any other game or even any spin-offs.


I'm not sure I see your point.

But anyway, http://www.imperial-library.info/rgbooks/page.shtml?14, bendy knees.
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Bryanna Vacchiano
 
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