Hey there. I'd like to adress a topic that may be controversial to most of you, but that I deem necesary to discuss for the sake of this MMO's survival. It's no less, the topic of drama in online games: trolls, KSers, aggressive guilds, belligerent attitudes and any other form of confrontational behavior you can think of.
My goal here is to convince you that it's actually a good thing. So sit back and take a cup of tea.
I'm a veteran MMO player. The reason why this topic concerns me at all is that many of you may come from single player games, or role-playing games specifically, and you may have different expectations of a MMO than what it truly is. You might expect the game to be a friendly environment where people simply raid together and nothing bad ever happens.
A majority of people had such an expectation of GW2, and as a result, it was a failure.
MMOs are different of other games in what it's the players who make the game. You are one of the would-be NPCs in a single player game. The Civil War of Skyrim translates into the feuds that exist between guilds on a MMO. Those annoying bandits that assault you on your travels translate into the belligerent morons who come insult you while you play an online game. But at the same time, people who create guilds and try to maintain order, represent what would be, for example, the Companions in Skyrim.
TESO is a MMORPG. This type of game really has the right title to it: it's all about role-playing with other people. It's a true virtual society in which you can chose to climb the hierarchy and become the most famous player in game, or where you can chose to dominate the economy, chose to make friends... or enemies.
But I am concerned that, by attempting to meet the solo-RPG gamer's expectations, Zenimax may ruin the game. There are three forced factions you have to join when creating your character, and many lore-based events going on. I think this is an obstactle to the game not because I hate lore (I in fact enjoy it in a solo game), but because it's the players who should be coming up with the factions. It's said player's name that should become memorable and famous, not some random NPC from TES lore. If a guild wins a battle by a mountain, that place will become famous because said guild won that war there, not because in lore there were some NPCs who killed each other there.
I am, above anything else, concerned that rules may be too strict in this game. Trolls and belligerent people are annoying, yes. But if we don't have someone to confront, and actually get emotionally involved in the game, the community just dies out. The more interactive a MMO is, the better. Interactivity is a double-edged blade, you don't only make enemies from it, you also make friends. There needs to be a challenge among players, an ambition to overcome others. And yes, there must also be guilds who oppose aggressiveness and who fight for peace. That is the yin and yang of a MMO. The problem comes when Bethesda forces peace onto the game.
Let me know what you think.