Why drop Acrobatics and atheletics

Post » Wed Mar 09, 2011 8:03 am

When did anyone ever say that both acrobatics and athletics were scrapped? I was under the impression that the probable outcome was that they would be merged, like speechcraft/mercantile and steath/security. Closely related skills just getting merged for the sake of slimming down.
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Rach B
 
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Post » Tue Mar 08, 2011 9:24 pm

To be honest I liked the idea of a character's overall endurance increasing but the way it was handled in TES games so far hasn't impressed me. Run speed starts relatively low in these games, and increasing it only seems to decrease downtime between areas with little impact on gameplay. Perhaps the most entertaining playstyle I could think of is a highly mobile melee combat character and it simply doesn't work in TES. So to put it simply one standardized run speed or jump height wouldn't bug me, because it isn't very integrated into the game's combat or stealth systems.
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james kite
 
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Post » Wed Mar 09, 2011 8:36 am

i think one of the things i'm most upset about is getting rid of all these skills. hell, i didn't like how they got rid of medium armour.


It seems to me that they're merging similar skills and adding finer distinctions within the skills using perks. For example, if they have one Armor skill, they can still have separate perks for light, medium, and heavy armor.
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stevie trent
 
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Post » Tue Mar 08, 2011 11:27 pm

Combining them seems like the best idea. They are all so closely related as it is.




I totally agree. It stands to reason that somebody that can jump really high would be athletic as well. I don't know if I would like them gone all together though. All this talk about their new leveling system has me curious as to what else they might be changing.
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Vivien
 
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Post » Wed Mar 09, 2011 2:46 am

Just because you have a bunch of stamina, or your good at sprinting etc. =/= automatically being good at jumping, or vice verse. I'd rather just have acrobatics back. hopfully there will be perks that allow you to jump to extreme heights in the merged athletics/acrobatics skill.
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Emily Graham
 
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Post » Wed Mar 09, 2011 9:42 am

As long as theres a way to improve my assassin's skill to jump rooftop to rooftop by at least level 20 I'll be happy wherever they take it. I definitely don't want the option of super speed or high launch right out of character creation.
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Etta Hargrave
 
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Post » Wed Mar 09, 2011 3:03 am

Just because you have a bunch of stamina, or your good at sprinting etc. =/= automatically being good at jumping, or vice verse. I'd rather just have acrobatics back. hopfully there will be perks that allow you to jump to extreme heights in the merged athletics/acrobatics skill.
If they brought athletics back they'd have to rework the new leveling system, imo at least, otherwise a lot of people would be leveling because they're just jumping around because of boredom.
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kitten maciver
 
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Post » Wed Mar 09, 2011 7:19 am

I hate it when Bethesda cuts skills off or merges them.Even so,I would agree that combining these two is not a bad idea.Completely getting rid of,however,is IMO.
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lacy lake
 
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Post » Wed Mar 09, 2011 5:18 am

I always thought athletics were kind of superfluous, but I am not thrilled that acrobatics are out. I hope they have some brilliant idea to make up for it, like maybe a stealth perk that will allow you to climb or something. Then I will be pretty cool with it. :toughninja:
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Mrs. Patton
 
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Post » Wed Mar 09, 2011 4:49 am

I won't miss it. Finally I'll jump when i need to.

My xbox-pad makes a squicky noise when i jump and i find it ackward to jump with the keyboard (don't ask me why).

My guess is that it will be based on stamina.
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Lil'.KiiDD
 
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Post » Wed Mar 09, 2011 5:20 am

Missing a third poll: Did you find it stupid and/or immeriosn breaking that you usually went around running/jumping 24-7?


I think a better third option is "When did you hear that they were removed?" Because I saw nothing about this.

If they are removed, though, I did kind of like having them in past games, only because it allowed some characters to be faster than others, as opposed to having everyone be the same, or having it just determined by armor, like in other RPGs, but it is true that in the end, pretty much everyone would become good at these skills, since you're using them constantly, whether you go out of your way to or not, and the idea of skills in an RPG is supposed to be allowing you to specialize, and I really don't see any way you could adress this issue in a game with the "learn by doing" system the Elder Scrolls uses, because in the end, everyone runs and jumps, I'm not sure that this means removing acrobatics and atheletics would be a good idea or not, but out of the available skills, I can sort of see why, if Bethesda must remove some skills, they'd choose those. After all, with Skyrim having less skills than Oblivion and at least one skill that wasn't in it, we KNOW some skills have to be removed or merged with other skills, it's just a question of which ones.
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NAkeshIa BENNETT
 
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Post » Tue Mar 08, 2011 10:00 pm

I heard they combined them to one skill?
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TRIsha FEnnesse
 
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Post » Tue Mar 08, 2011 10:59 pm

:( I loved acrobatics, athletics was alright I guess, but to be honest all my characters just jumped everywhere like giant demented frogs, so athletics was really quite useless. Pretty much every char I've ever seriously played has maxed acrobatics. Real pity they decided to scrap it, thought they were heading in a good direction in oblivion with the water jumping ability and the combat rolls, made it much more useful. Maybe there'll be a new skill that merges them together though, I hope so, can't roleplay different classes very well if you can't roleplay different fitness levels (my mage characters (of which there are very few) for example almost never level up acrobatics).
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Miranda Taylor
 
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Post » Tue Mar 08, 2011 11:24 pm

Even if I liked them.. They really do not fit as skills because everyone uses them, it's like every time you'd swing a sword/cast a spell, your hand to hand skill would increase. Acrobatics could have worked if it would have been a more obstacle roaming style but even then they really fit together, athletics and acrobatics, narrows down the number of skills everyone ends up using anyways.

But I hate how it was in Fo3, no skill for it at all, meaning we never actually become faster. It's really hard to make it a skill that you choose to master, thus removing it might be the easiest solution.

But, but, now that we have no classes, it could work as a skill, as long as it is combined. However, if this is the case, it should really feel like you are using the skill when you intend to and not have it level up randomly. I can't say how that would work though..
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Scott Clemmons
 
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Post » Tue Mar 08, 2011 10:45 pm

The skills were merged, there will probably be perks to allow high jumping abilities and basically everything acrobatics did before. If they got rid of the ability to jump high I wouldnt even buy Skyrim.
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Steven Hardman
 
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Post » Wed Mar 09, 2011 4:50 am

The perks will help distinguish this out, and it see probably. It seems like a good guess to put the two together, what will it be called though? Just athletics?


Calisthenics? Lol :P

:( I loved acrobatics, athletics was alright I guess, but to be honest all my characters just jumped everywhere like giant demented frogs, so athletics was really quite useless. Pretty much every char I've ever seriously played has maxed acrobatics. Real pity they decided to scrap it, thought they were heading in a good direction in oblivion with the water jumping ability and the combat rolls, made it much more useful. Maybe there'll be a new skill that merges them together though, I hope so, can't roleplay different classes very well if you can't roleplay different fitness levels (my mage characters (of which there are very few) for example almost never level up acrobatics).


Source: April OXM - pg.65, paragraph 1, lines 7-9 :grad:

Quote - "The sytem has been streamlined in some areas - there's no more agility to build up, which means you no longer have to leap around like a frustrated frog to increase your jump height." ;)

Ironic that you decided to go further with "giant demented frogs"....lolz
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Tom Flanagan
 
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Post » Wed Mar 09, 2011 12:28 am

I think combining the two was a good idea. Previously it was too exploitable and probably made everyone jump and perma-run everywhere.
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Hannah Whitlock
 
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Post » Wed Mar 09, 2011 10:08 am

I love playing characters based on speed and movement in combat over raw physical or magical power.

Character choice and the ability to adopt a multitude of different play-styles and preferences has been a hallmark of TES, and is what drew me into the game in the first place.

I'm curious to see what Bethesda has in store.
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Maria Leon
 
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Post » Tue Mar 08, 2011 11:58 pm

that they would be merged... steath/security.


Please tell me this is just an example and not something that they have actually confirmed as being true. Stealth and security are not even close to being like each other, I have personally made a million characters that can't sneak for **** but know how to pick locks.
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Rachel Cafferty
 
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Post » Wed Mar 09, 2011 11:08 am

I think combining the two was a good idea. Previously it was too exploitable and probably made everyone jump and perma-run everywhere.



I did that for acrobatics, but I ran everywhere because walk speed was painfully slow. I don't want to take the next 5 minutes to walk down the street. Heck the walk speed was more irritatingly slow than walking with my Parkinson's riddled dad.
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Alexandra walker
 
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Post » Wed Mar 09, 2011 9:46 am

Please tell me this is just an example and not something that they have actually confirmed as being true. Stealth and security are not even close to being like each other, I have personally made a million characters that can't sneak for **** but know how to pick locks.



We have virtually no idea what they have done. People have come up with some very plausible educated guesses, but so far all we really know is the magic skills, one handed, and two handed weapons, marksman, alchemy, and blacksmithing.
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Marquis deVille
 
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Post » Wed Mar 09, 2011 3:41 am

I'm glad they dropped them, what a waste of menu space they were.
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Laura Mclean
 
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Post » Wed Mar 09, 2011 9:01 am

As long as there are perks that make up for them, I am fine. I really want to see a climbing perk(s), it was one of the things that Age of Conan did right.
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willow
 
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Post » Wed Mar 09, 2011 12:15 am

I love when a group of people brag about how jerk they are and then blame the dev and the system because they themselves choose to be retards.
Then when the dev try to quench the QQ they come in defense of the system.
Too bad that this time the system afopted by the dev for the game is standart height from the QQing wanna be 100.
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Roberta Obrien
 
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Post » Wed Mar 09, 2011 10:13 am

I always liked athletics and acrobatics. The speed and jump height boosts + easy major skills to level up.


There are no more major minors. Acrobatics was both a boon and a bane for power levelers. I rarely found the jump increase to be that helpful and never really noticed much difference in speed. I don't think the two skills really added that much to character development except for MAYBE stealth characters (even though neither really has anything to do with stealth). Maybe they'll throw some perks in for added speed/jump height for burglars or hit-and-run tactics but having an entire skill based on it isn't very necessary or helpful. I'd rather have new added skills in their place (like crafting or even an extra armor class)
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Suzy Santana
 
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