Well TBH, acrobatics and athletics are absolutely 'skills'. You arent simply born an acrobat or a world class runner. Im not really too concerned about them being removed, combined, or whatever the heck happened to them. I just want to see what the end result is.
The leveling system may have been an issue, but some people dont even think attributes are returning. Plus I doubt the system is going to follow Oblivions after all of the complaints. There will be a more logical way of leveling IMO whether governing attributes return or not.
What I meant by the 3 skill classes was instead of lockpick, stealth, marksman and other skills you will simply have a 'Thief' skill. Instead of armor and sword and block skills you will have a 'fighter' skill. I meant it sarcastically and I dont think TES would ever do that. I just feel like the more skills, attributes, and so forth the more chances you have for customizing your character. Im really interested to see what happens with attributes in Skyrim....something has changed and nobody knows for sure yet what it is.....I just hope its for the best.
Yes, but being able to jump or run is something that the great majority of healthy individuals can do competently while swordplay or smithing is not.
It would probably be an even bigger issue for the new leveling system, considering acrobatics/athletics practically raises itself and higher skills contribute more towards leveling (instead of major/minor) it is realistic to see acrobatics forcing you to level repeatedly when you don't want to.
Yes, I understood what you meant. Functionally it would be the same as Diablo. You have a "Thief" skill then inside that skill there would be perk trees for different abilities (such as lockpicking and sneaking). I doubt TES would so fully tread such a beaten path but it is not necessarily the worst road to take. I agree that more skills are good but not if they aren't that functional; Raising Acrobatics didn't really change how I played, neither did raising Athletics. I'm much more enthused about the addition of FUNCTIONAL skills like crafting.
I also am intrigued as to how the implement attributes or handle their absence. Without them how will encumbrance be determined? Knockback? Speed?