No, we don't... and justifiably, people don't like that. Back in January, we start hearing about dual-wielding (+ timed blocking... timed blocking was a big one) now being in the game and all these awesome things. Then we find out about finishing moves. Then we find out about horses. Then we find out about improved visual effects. It all sounds wonderful, at the time, but several months down the road, we learn about a few strings attached that, at least for me, either crush or reduce my excitement for certain features. It turns out dual-wielding has no blocking and that hope for a timed blocking mechanic means nothing for about half of the melee playstyles. Then we find out finishing moves are forced and while that wasn't too much of a problem, we later found out they force you into different viewpoints and slow motion, on occasion. Then we find out, and this one really ruined my day, that horses are only ever ridable in third-person... horses... the creatures I was so happy to see return and that were said to be for most of our transportation purposes a few months ago.
It then turned out that those cool new visual effects came at the price of the entire spellmaking system. There are more examples, certainly, but the point is they announce all this great stuff and hype people up (It was just around the time that I started coming to like the idea of myself actually playing a dual-wielding that they announced no blocking/parrying while dual-wielding.)... only to reveal some problematic downsides a few months later after it's already all marinated into our minds as fantastic ideas. Obviously, not everyone agrees, specifically, with what I like... but you bet people are going to be upset and the answer is always to just "not use it"... but that's never good enough. No, we were intent on using these things until Bethesda dropped the bad news on us after we've already had plenty of time to think on and absorb these fun, new things and to just count them off, one by one, as they fall off of our lists of features to like... it's not good enough. Either Bethesda shouldn't deliberately mislead us and hide the bad news until after they make their great announcements or they should live up to the hype they intentionally create.
The problem with this argument is that its arguing in a quantifiable manner, as opposed to a qualitative manner.
It's one thing to be disappointed, it's a whole different concept to be disappointed because X was "traded at the price of Y." Why must people condemn a game by what it has or doesn't have, and not realize that the quality of the game ALWAYS (see: ALWAYS) comes down to how well the game executes what it has. I don't know anyone who's said a game is [censored] because it didn't have enough features. I know plenty of people who've condemned games because the features it did have were terrible.
I understand that in your mind, what you see as a step backwards in the "improvements" or "features" area of the game is what's bothering you. But, what you fail to realise, is that your opinion on whether or not something is a step backwards, or forwards for that matter, has about 4% of worth to it if you haven't experienced it yet.
Wishing for more features and getting pissed when bethesda cuts and makes new ones is pretty 16th century if you ask me. Video games don't succeed by offering you a crapload of really, really bad things to do. They succeed by offering you a reasonable amount of features built around an exemplary concept that is executed in a fulfilling, entertaining way.
Welcome to Skyrim.