» Fri Dec 16, 2011 8:30 pm
Unfortunately, the vast majority of Skyrim's dungeons are quite linear. Sure, that line gets twisted into angles, curves, and sometimes spans multiple levels — and there are "treasure nooks" along the way — but it's still a line. This is obvious because it's almost always easy to see the path ahead, and nearly impossible to get lost. In Skyrim dungeons, I can hold down W, twitch the mouse occasionally, and move my character from the entrance to the exit or vice versa while paying very little attention (providing the enemies have been cleared). Nearly all of the dungeons also feature a shortcut back to the entrance once you reach the end (what are the odds?).
And none of them are dark enough, of course. Torches, Khajiit night vision, Candlelight and Magelight are apparently just there for flavor. Even outside in the icy wilderness during a storm in the middle of the night, I've never needed a light source to see in Skyrim.
Sign of the times, I guess. I remember difficult, non-linear, confusing, manly dungeons in old dungeon-crawling computer games like Dungeon Master and Wizardry.