Why dungeons are so boring?

Post » Fri Dec 16, 2011 9:27 pm

Play a game enough, and everything will show you its pattern.
So whatever they make up, eventually they'll all become 'boring'to you.
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Chenae Butler
 
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Post » Sat Dec 17, 2011 4:29 am

Has anyone been somewhere they've gotten completely lost yet?


Nope. Actually, I got turned around more often in the College of Winterhold when I was first getting used to it than I ever have in any dungeon.

What's funny to me is that even Shalidor's Maze — it's supposed to be a maze, for God's sake — is simply a linear corridor with lots of sharp turns, broken only by the room halfway through. Mazes are supposed to have multiple branching pathways and dead ends, so that it's extremely easy to get lost. I saw a skeleton in a corner of Shalidor's Maze and thought that must have been the dumbest son of a [censored] alive... well, not alive anymore.
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Harry Hearing
 
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Post » Sat Dec 17, 2011 2:53 am

This is around the sixth post that I've seen claiming that dungeons are boring. While that may be the subjective opinion of an individual player, the overwhelming majority consider Skyrim's dungeons to be far superior to any other TES game and one of the strongest aspects to the game.
So do I ... still it's not optimal. And after something like 50 hours it can get really annoying, that almost every dungeon is so damn large.

I like the puzzles and traps. I also like those little stories you can find.
Still I think even those aspects could have done better. I'd prefer to have not as big dungeons, but more diverse puzzles and stories.

2. Limited enemy types, limited spawns, fixed and frequently triggered spawn points.
3. Repetition. Yeah lots of the dungeons have a unique feature or two. Nord Ruin, Fort/Fort Ruin, Cave/Cave with Ice. But hey, this one has a puddle with a statue in it, so it's unique.
4. Loot is crap.
+1
Especially the crappy loot and the lack of enemy-types is a big factor.
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laila hassan
 
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Post » Fri Dec 16, 2011 3:43 pm

Here are the reasons for me:

  • Most of them are too small and too linear... completely eliminating any excitement of being lost
  • The lack of unique / non-scaled loot eliminates a lot of incentive to go and explore them outside of quests
  • Dungeons have been done to death so much in western RPGs that they just feel like tedious filler content with nothing new to offer

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Sakura Haruno
 
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Post » Sat Dec 17, 2011 6:13 am

The OP hasn't discovered Blackreach I see.
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SexyPimpAss
 
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Post » Fri Dec 16, 2011 10:55 pm

I think the Skyrim dungeons are awesome, and I like how they usually have a little back door so you don't get frustrated back tracking all the way out.


THAT feature I love!
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James Baldwin
 
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Post » Fri Dec 16, 2011 7:38 pm

Play a game enough, and everything will show you its pattern.
So whatever they make up, eventually they'll all become 'boring'to you.


You got that right! :D
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Trevor Bostwick
 
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Post » Fri Dec 16, 2011 9:33 pm

I think it's obvious that the OP will not make any kind of constructive comment, only that in his opinion the dungeons are just so boring. Yeah I know the type, the disaffected yoof. Generation X. Whatever.

I don't think the dungeons are boring, but even I can think of some actual constructive improvements.

Puzzles that are more than merely "look at something 2 metres away" to solve.
AI that are more then goldfish as far as remembering they've been shot by an arrow.
Make them non-linear.

Dungeons are OK, I wouldn't call them boring. But they are the corridor shooters of Skyrim :)
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Sxc-Mary
 
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Post » Sat Dec 17, 2011 5:47 am

I dunno, why everybody here asks for "nonlinear" dungeons.

I love to have a nonlinear game, a nonlinear overworld, and I love nonlinear environments in shooters.
But I'd hate to have nonlinear dungeons in a game like Skyrim!

Then it would be even more work to crawl them, and you'd waste a lot of time by going back to see, if you missed something.
In my opinion the Skyrim deungeons are perfect in that regard. They are not too pipy and sometimes you have a few pathes to check out, but you don't have to waste hours by going back and forth.
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Nikki Hype
 
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Post » Sat Dec 17, 2011 2:11 am

I like the dungeons and that some are really small and some are massive, also I read a book in one dungeon and set off a quest, picked a weapon up and another quest started! Love it
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Ashley Campos
 
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