» Fri Oct 29, 2010 11:36 am
actually the best solution would not be to hold shares in any game company. That would just make you an investor and you would be more concerned about wheter you will make a return on your investment or not.
The best solution for you would be to simply attempt to make the game that you want to play. There are plenty of free dev tools to do it . Find some modders ahd make your own game.
thats the best solution
Well I guess it's true that would be the best best solution, but it's not really an option for most people. I have little enough time to PLAY games; I certainly don't have time to MAKE them too, considering the additional time investment of learning how.
In response to your first part, though, I'm not really sure how buying stock magically turns you into a profit-obsessed Wall Street drone. It's very easy to set up an online brokerage account and invest as much or as little as you want. I mean, I'm a grad student earning a pretty measly salary, so I was only able to invest a couple hundred bucks across two big gaming companies. I'm obviously not of the illusion that I'm somehow going to get rich off 10 shares in EA or whatever; the only way I'd stand to gain or lose a significant amount would be if I invested a significant amount to begin with... and if that were the case, I would have been the "investor" you described already - buying the stock wouldn't have caused it.
I'm also, of course, not of the illusion that 10 or 100 or even 1000 shares is going to give anybody a significant sway over a corporation's direction. I think it's ridiculous, however, how prevalent views like yours are among people of my generation, especially the "gamers." There's such a tendency to believe stocks and investing are these inscrutable, intangible concepts that are only relevant or attainable for people with millions of dollars, or to your mythological "investors." EA, for example, has roughly 330 million shares outstanding. If each of the 4 million PC gamers who bought Crysis 1 owned 10 shares of EA, 10% of the company's shares would be controlled by people with a direct interest in the quality of the games, and each individual among them would only stand to lose, at most, about 200 dollars if EA were to suddenly die completely.
(I'm already forseeing a "rebuttal" of my example by nit-picking the implausibility of the details. To head that off - it's a thought experiment, not a picture of some plan of mine or something. The numbers are, to my knowledge, accurate, but beyond that it's just an idealized scenario to illustrate my point. There are plenty of arguments against my position, I'm sure, but please don't siderail the discussion with "LOL NUB CRYSIS OWNERS ARNT A UNIFID BLOCK! PWND BY UR OWN ARGUMINT"... )