» Fri Oct 29, 2010 4:40 pm
It appears your theory is is pretty similar to the one that was leaked to Eurogamer.
http://www.eurogamer.net/articles/2011-03-30-crysis-2-dx11-fix-in-2-3-months-report
So looks like Crytek was not planning on releasing DX11 from the start, but convinced to by a cash payment from nvidia. What PC gamers will be left 3 months from now. Stupid move Crytek.
That's a false information. Crytek NEVER confirmed anything of this. Another cheap website hoping to cause chaos like the other fake german site saying Crytek gonna release dx11 patch tomorrow. You do realize April Fools is tomorrow and i ain't falling for it.
actually this is correct information. If you read what I wrote originally then you will clearly see that this is true. All you have to do is scroll up and look for some of the comments I made earlier on the subject, then you will see for yourself that this is most likely true
Well I think the problem is there are multiple forces that potentially are involved.
1: Crytek's own plans after Crysis 1
2: EA's influence on Crytek
3: Nvidia's influence on Crytek
4: Nvidia's influence on EA
Given what we know about the situation, I don't know that we can ever say for certain what #1 would have been on its own. It certainly seems like Crytek was pursuing a sequel very much PC-centric along thhe lines of the original, and, based on several comments from Yerli, was suddenly forced to shift the game and the engine to a much more console-centric approach. This reeks of a decision forced u pon t hem by EA, but we really can't know for sure. I doubt Nvidia's 2 mil was to buy DX11 exclusivity, but I do think it played a large role in the outcome ofthe game.
If I had to string together a best guess narrative, I think it would go like this:
Crytek starts out developing a second Crysis game (meaning exactly what we would have hoped it meant). Halfway through development, EA made the call that a high end PC focus wasn't good enough, and told Crytek they had to instead make the game as widely accessible as possible to the existing hardware market (as opposed to presumably the original strategy, which was to make a game that increased the hardware market by inspiring new purchases.). Crytek made the best of the order, and shifted their challenge from making a highly future-looking engine to making the best looking engine possible on their new target platforms. Not really what Crysis owners probably wanted, but from the perspective of the new goals, everything was going along hunkey dorey until Nvidia realized "wait a minute, Crysis 1 was a HUGE hardware mover... If Crysis 2 looks as good on 8800GTs as it does on dual 580s, we are getting totally shafted." So Nvidia did what they do best and made a shady, under-the-table deal with EA to ensure Crysis 2 would "Play Best On" their upcoming flagship card. In the meantime, Crytek had been focused for the past year+ on the polar opposite of a DX11 system crusher, so when EA all of a sudden told them "oh, btw, if you don't fulfill the promises we just made, you have to pay Nvidia back their 2 mil," they put the foot down and said there was no way they could do that by launch. Maybe they lied at first, or honestly tried at first, but at some point it was clear to all 3 parties that it was just not possible. This would be when Nvidia started quietly rolling back all their grandiose statements about Crysis 2's DX11 performance on their cards.
I'm sure many of the specifics above aren't accurate, but I'd be willing to bet that the overall narrative is pretty close. I don't know where this leaves us as consumers; maybe Crytek's still working on fulfilling the promise of that 2 million, maybe EA gave Nvidia a refund and everyone moved on. Maybe Nvidia is still as in-the-dark about the whole thing as we are, and is prepping a suit against EA as we speak. One thing I'm certain of is that regardless of whether Crytek was a victim (as in the above narrative) or not, they sure as **** need to learn some lessons about honest communication with their customers, either directly or via the community managers. Crytek as a PC developer has lost a tremendous amount of goodwill, and much of it could have been mitigated if they had been forthcoming about the community's complaints. The mods here have done a commendable job, but a lot more people would have been a lot more patient if they could have been passing along updates from the devs instead of having to essentially troubleshoot along with the players.