Its the fans who got into the series early who dont want to see any change and want to play the same game over and over.
:facepalm:
If I wanted to play the same game over and over, I would. I already own the past games, so there's absolutely nothing standing in the way of me playing them over and over.
No - what it is, contrary to that typically sneering assessment (and all the others with which this thread is predictably laden), is people who were burnt by Oblivion and don't want to see another game in which there are that many changes for the worse. Change is fine - even welcome - IF it's change for the better. However, some changes (such as not merely the addition of quest markers and an all-knowing "journal" to Oblivion, but their use as a direct substitute for in-game information) are decidedly for the worse. Those who were disappointed by some of those changes in Oblivion (and even in Morrowind) are wary. We look at each change critically, because we never know when we're going to get another one like that.
If those who tend to criticize were critical of change in and of itself, you'd see them condemning town economies or NPCs who give directions or the carriage system or multiple quest-givers or dual wielding or torches as weapons or any of the other things that Beth has announced that sound like positive changes. They don't precisely because, again contrary to the sneers of the complainers about complainers, the point isn't simply to oppose change in toto, but to oppose negative changes - to seek to coerce and cajole Beth into putting out the best possible game, rather than just a meh game that's probably got a few more good things than bad things and is at least better than Oblivion.
Because Bethesda talked up Oblivion a hell of a lot and it turned out to be a big disappointment for a lot of people. It crapped all over the lore, had a bland and generic setting, had global level scaling which both negated the point of leveling and also led to ridiculous scenarios like bandits wearing armor more expensive than a house running up to you and demanding 50 gold coins, and its much vaunted Radiant AI turned out to be a crock, since they had to gut it so that it wouldn't break the game in stupid chain reactions of somebody stealing a loaf of bread and inadvertently causing the whole town to murder one another. If Shivering Isles hadn't been so great and if they hadn't improved on a lot of basic design tenets in Fallout 3 then I might not care about Skyrim at all.
But on that note lots of hardcoe old school fans are feeling betrayed because they're changing so much about it. Attributes, classes, and birthsigns are gone and however you may feel about it personally -- don't you dare start arguing about it here -- it has people worried about what else they're changing. Greaves are apparently being fused with cuirasses now, which were already fused with pauldrons in Oblivion, so people are upset about having potentially less personalization of their looks. The whole "none of this is scripted" Radiant AI fiasco has had people doubting everything gamesas in general and Todd Howard in particular are promising and it may continue to foster those doubts for some time to come.
And this.