I wasn't bored lol. I just see everyday someone asking what's the best ___. Now for some examples it makes sense like "What's the best way to do a quest toget the bonus (darkbrotherhood)? That makes sense to me. Everyone likes a nice shiny new toy to play with haha. But I just don't see the point in asking someone else what is the best oh say class for example. One, everyones opinion of a best class is different so it will probably confuse the person severely on what is what. Two they should first find something they like, say an assassin build, then tweak it themselves or then ask other people " what could make this better?" But not stray to far from the enjoyment they have in the class. The one question that always gets me on here is "What's the best race for a ____ class"? I never understood it because 1: all race has to do with the game is your powers/abilities 2: any disadvantage a race has (ex Khajiit having 30 endurance) can be fixed later on by enchantments or endurance skill lvling. I think people should pick a race not because it gets a silly advantage for level 1 that can be evened out later on, but they should chose from if they really like the race, lore, looks or whatever about a character. For me for example, I like to either play Bretons, High elves, or Khajiits. High elves/ bretons because their lore says they are highly skilled mages and I feel if Oblivion was real I would be most like either of the races. Khajiits, who doesn't want to be a walking tiger?! And their lore is really interesting. Ok I've done enough ranting for this single post
happy rpg ing everyone :foodndrink:
Yeah, I know you had a serious question. I was poking fun at myself and those like me who spend time at work posting silly and pointless posts to the Oblivion boards. Like I'm doing right now. I can't play Oblivion while I'm in my cubical and actual work is a drag and if I do too much work then their going to expect if of me all the time, so instead, I while away productivity by hanging out here.
As to your actual serious question, I am totally and completely with you. All games, not just role playing games, have an innate tension between game mechanics versus the target simulation. This is true of paper and pencil games just as much as it is with video/computer versions. Back in the day, when I used to play DnD, there would be the same tension between players who were motivated by being the best in-game versus those more focused on role play and character development. The players with "best-itis" maximized their character's stats through optimal exploitation of the game mechanics. Players with "role-play-itis" (like myself) spent more time on writing character histories and intentionally working weaknesses into character builds to reflect personality or background.
I don't think one way is better than the other; it’s just a different style of play and a different focus of interest. Some people want to have the best character by optimally understanding and exploiting the game mechanics. I don't do that but it doesn't bother me a whit that other people do. I prefer to hallucinate that I'm a cat-man with a sword sneaking through a scary dungeon for glory and gold. Focusing on the game mechanics kinda takes away the hallucinogenic quality of the experience.
This tension is much more problematic in games that involve head-to-head competition. This is especially true with my other interest, table-top wargames. These kinds of games are very explicitly intended to simulate warfare from some specific time and place. They usually come with extremely complicated rules. But the rules can never completely reflect the complexities of reality and you can always exploit game mechanics in a way that doesn’t reflect the actual strategies and tactics used historically. In these competitive kinds of games the two styles of play become incompatible. Essentially the players have to agree ahead of time whether the final arbiter will be the game mechanics (rules) or historical accuracy.
just a little gamer theory.