Why is everyone so creeped out in all the Vaults?

Post » Fri Mar 08, 2013 9:39 pm

I honestly don't get it. I mean I've always had a good handle on spooky, creepy and horror scenarios. But it's really not even spooky. The garies the insane survivors the hallucinations etc. My friends that I go to school with have played some of the horror games I have on steam and wuss out. I end up completing it for them. And now I see people on forums saying "When I got into that vault I wanted to get the hell out of there". I understand it's supposed to be creepy and mysterious but I play horror games at 2AM and I can withstand even that. Do you guys feel the same way when you step into the vaults and just brush it off. Or do you get creeped out even a little bit. The only thing that's actually spooked me in the slightest in FO3 was Dunwhich for the Darkhall quest. Even that had no effect on me when random sh*t started getting tossed all over the place by a ghost. Be honest because I really feel like I'm not getting the whole kick out of the Vault experiences. The Vaults really interest me but I don't feel like I'm getting the full experience. What's your opinion on the Vault atmosphere?
User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Sat Mar 09, 2013 5:47 am

I was more of the "ok this is stupid" frame of mind on thoes two vaults. Dunwhich was a bit better.
User avatar
Captian Caveman
 
Posts: 3410
Joined: Thu Sep 20, 2007 5:36 am

Post » Sat Mar 09, 2013 5:47 am

From what I gather (only played NV extensively) they are more creepy than scary: there's nothing that will really make you jump off your chair, but witnessing the results of the various experiments gives you that sense of "wrongness". Vault 11 was especially good at this, between the slow discovery of what had happened there and the fact that there was barely anything to fight, which left you constantly waiting for the other shoe to fall, so to speak.
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Sat Mar 09, 2013 2:28 am

you so badass
User avatar
Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Sat Mar 09, 2013 4:09 am

you so badass
I was asking for an opinion. Don't need to be a dike about it. I was just saying I didn't find it very creepy and I wanted others opinions on it. Not trying to look like a badass. It's a game if you did [censored] like this in real life you would be a badass
User avatar
Melanie Steinberg
 
Posts: 3365
Joined: Fri Apr 20, 2007 11:25 pm

Post » Fri Mar 08, 2013 11:10 pm

From what I gather (only played NV extensively) they are more creepy than scary: there's nothing that will really make you jump off your chair, but witnessing the results of the various experiments gives you that sense of "wrongness". Vault 11 was especially good at this, between the slow discovery of what had happened there and the fact that there was barely anything to fight, which left you constantly waiting for the other shoe to fall, so to speak.
Yeah I was in NV and went through Vault 11. Barely survived the sacrafice chamber. Still can't believe they all shot themselves out of shame. Except for 1. I wonder if that one was Doc Mitchell O.o maybe that's why he didn't want to talk about his past?
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Sat Mar 09, 2013 3:55 am

Yeah I was in NV and went through Vault 11. Barely survived the sacrafice chamber. Still can't believe they all shot themselves out of shame. Except for 1. I wonder if that one was Doc Mitchell O.o maybe that's why he didn't want to talk about his past?

I think it's No-Bark.

On topic: The vaults are not really scary, but they are a bit creepy if you enter them for the first time because you have no idea what will happen. You know _something_ will happen because something creepy happens in all vaults, but you don't know what. So there is a bit of tension in the air.
Plus, the labyrinth-y feeling. I hate that I always get lost in vaults, on top of the watch-out-for-strange-things-to-happen.
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Sat Mar 09, 2013 8:20 am

Yeah I was in NV and went through Vault 11. Barely survived the sacrafice chamber. Still can't believe they all shot themselves out of shame. Except for 1. I wonder if that one was Doc Mitchell O.o maybe that's why he didn't want to talk about his past?
Nah, the Doc comes from Vault 21. He's just miffed about what House did to his home.

I think it's No-Bark.

On topic: The vaults are not really scary, but they are a bit creepy if you enter them for the first time because you have no idea what will happen. You know _something_ will happen because something creepy happens in all vaults, but you don't know what. So there is a bit of tension in the air.
Plus, the labyrinth-y feeling. I hate that I always get lost in vaults, on top of the watch-out-for-strange-things-to-happen.
Well, they do have the same voice.

Personally, I always get lost in Vault 34. Always!
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Fri Mar 08, 2013 8:24 pm

I understand it's supposed to be creepy

Vaults are no more creepy than any other building that humans lived in when they are explored as an artifact.

What is creepy about the Vaults is, why they were there, what happened in them, and the deliberate experiments carried on the people they were supposed to protect. The people who get creeped out over the vaults are getting creeped out over what happened in the vaults.
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Sat Mar 09, 2013 6:01 am

I hate vaults! Well the creepy ones anyways. Vault 34 can go to hell. And that vault from Fallout 3 where you have to get Agatha's violin, and there are mirelurks everywhere. I hate mirelurks!!! I hate their stupid small faces. They are jerkstores. So that vault makes the sh%$ list too. No matter what happens when I enter a vault in F03 or New Vegas, I always get lost! I'm even creeped out in Vault 11 and its just mantis's and rats.

Mirelurks can go to hell, and Gary is getting a punch in the face the next time I see him.
User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Sat Mar 09, 2013 7:49 am

The vaults aren't scary pe creepy. I've never understood why F3 gets tagged with the survival/horror moniker.
User avatar
Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Post » Sat Mar 09, 2013 6:00 am

Vaults were creepy at first.. I felt warm and safe in the ones without blood all over the walls but thats about it.. Hopefully with newer Fallout games, the vaults will look even more realistic which in turn would make it scarier :D
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Fri Mar 08, 2013 10:52 pm

Something can only be as creepy as you let it be. If you go to a halloween haunted house with the idea that it's dumb and you're not a skeered of anything.. then you are just going to see it as dumb. The fun is letting yourself feel creeped out even though in the back of your mind you know nothing bad is going to actually happen to you. Some people simply get so into that creeped out feeling they actually become afraid.. and respond to it as if it were real.
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Sat Mar 09, 2013 2:20 am

By the way. No bark isn't the survivor. I was scrolling through GECK and I found an NPC named "Vault 11 survivor". Did some tweaking and I was actually able to put him in the game. Bethesda took him out in the last update before the game was released. He didn't really say anything he was just like "Hello". There was no dialogue except him saying "What do ya need" And the only thing you could say was "I have to get going" then he said "Bye". Very mysterious person and he didn't look very happy (I wonder why). He looked middle aged brown hair and was clearly not a happy person judging by the tone of his voice. There aren't very many Vault survivors left in the Fallout series that are alive. Vault 13 (with only a few survivors that are sure to have died from age by now) and 101 and a few others stored with a GECK were the only one's actually made to preserve humanity for a course of 200 years. Even some of them died off. Vault zero as well but that was just to monitor people's reactions. Vault 77 was especially effed up I would have hated to be the only one stuck in there with nothing but puppets. But out of 400,000 people put in Vaults plus the other generations it's somewhere around 600,000 people. Maybe about 500 are still alive (as far as we know).
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Sat Mar 09, 2013 2:05 am

I honestly don't get it. I mean I've always had a good handle on spooky, creepy and horror scenarios. But it's really not even spooky. The garies the insane survivors the hallucinations etc. My friends that I go to school with have played some of the horror games I have on steam and wuss out. I end up completing it for them. And now I see people on forums saying "When I got into that vault I wanted to get the hell out of there". I understand it's supposed to be creepy and mysterious but I play horror games at 2AM and I can withstand even that. Do you guys feel the same way when you step into the vaults and just brush it off. Or do you get creeped out even a little bit. The only thing that's actually spooked me in the slightest in FO3 was Dunwhich for the Darkhall quest. Even that had no effect on me when random sh*t started getting tossed all over the place by a ghost. Be honest because I really feel like I'm not getting the whole kick out of the Vault experiences. The Vaults really interest me but I don't feel like I'm getting the full experience. What's your opinion on the Vault atmosphere?

Is it the claustrophia?

Vault 34 especially...
User avatar
Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

Post » Sat Mar 09, 2013 4:20 am

By the way. No bark isn't the survivor. I was scrolling through GECK and I found an NPC named "Vault 11 survivor". Did some tweaking and I was actually able to put him in the game. Bethesda took him out in the last update before the game was released.
You are wrong here. This isn't cut content. This NPC is used to play the audio notes. Both of them (yes there are tw identical ones) are here only for technical reasons. Just have seen that even nukapedia has it wrong.

Btw. Vault 11 is a New Vegas location so it is very unlikely that Bethesda would take it out.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Fri Mar 08, 2013 10:40 pm

As others have said, I don't find the vaults "scary" so much as creepy. Vault 22 is the creepiest in my mind. Why? Because what happened to the vault dwellers actually exists! Albeit, it is only known to effect certain jungle insects, but the idea of spores "reanimating" a host body is a disturbing concept. What if a mutated strain of the real-world stuff could effect humans?

*gasp* I think I just figured out how the zombie apocolypse will occur!
User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Sat Mar 09, 2013 1:14 am

I have to role play that I am scared.
User avatar
Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Fri Mar 08, 2013 5:45 pm

It's the claustrophobia and maze like structure that gets me, especially in the Fallout 3 vaults. Getting trapped in a maze is a scary thing when all the corridors look the same and you have no reference point to retrace your steps.

I therefore prefer the New Vegas vaults, simply due to their variety. Vault 22 is my favourite by far, and Vault 34 is a tense challenge, particularly on a dead-is-dead character. I found the Fallout 3 vaults too dungeon-y.

I hate vaults! Well the creepy ones anyways. Vault 34 can go to hell. And that vault from Fallout 3 where you have to get Agatha's violin, and there are mirelurks everywhere. I hate mirelurks!!! I hate their stupid small faces. They are jerkstores. So that vault makes the sh%$ list too. No matter what happens when I enter a vault in F03 or New Vegas, I always get lost! I'm even creeped out in Vault 11 and its just mantis's and rats.

Mirelurks can go to hell, and Gary is getting a punch in the face the next time I see him.

I learned a new word today.
User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Sat Mar 09, 2013 12:17 am

The vaults are creepy because they give you a sense of claustrophobia. That along with unethical experiments on people can be enough.
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Fri Mar 08, 2013 6:41 pm

It's the backstory of the vault that makes it creepy. What happened to it, how it happened. Although, that damn plant thingy that jumped at me when I opened the bathroom stall in Vault 22 did make me jump.
User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Sat Mar 09, 2013 1:58 am

The vaults can be creepy, eerie and all that, but I don't think anything is scary in these games really. Maybe I am hardened by now, but I remember when I was a kid and played Fallout and got to Necropolis... the soundtrack alone creeped me the hell out!

I think it's No-Bark.

Oh my, that makes so much sense! :o
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Fri Mar 08, 2013 10:01 pm

You are wrong here. This isn't cut content. This NPC is used to play the audio notes. Both of them (yes there are tw identical ones) are here only for technical reasons. Just have seen that even nukapedia has it wrong.

Btw. Vault 11 is a New Vegas location so it is very unlikely that Bethesda would take it out.
It could be no bark. But they don't use NPCs to record sounds. It's all audio files. So it may be no bark and it may not be. But he is an actual NPC. Plus how would they make 5 NPCs do that? And they didn't take Vault 11 out, it was there (obviously) they just took the NPC out.
User avatar
Lisa
 
Posts: 3473
Joined: Thu Jul 13, 2006 3:57 am

Post » Sat Mar 09, 2013 4:06 am

I'm just playing through vault 22 and it fkn creeps me out man.

It's those terminals, slowly building up a horrifying scenario, the OH SHI~!! moment, when you run into those nearly invisible spore carriers the first time (after encountering nothing but plantlife in the vault beforehand), the larger scale, when you think of the OSI (therefore NCR) wanting to use some of the stuff they developed there, the eerie music, the lighting, shied.

Creeps me fkn out man.
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Sat Mar 09, 2013 8:18 am

It could be no bark. But they don't use NPCs to record sounds. It's all audio files. So it may be no bark and it may not be. But he is an actual NPC. Plus how would they make 5 NPCs do that? And they didn't take Vault 11 out, it was there (obviously) they just took the NPC out.
Sorry to burst your bubble. He is used in the quest VFreeFormVault11 with the audio log line ("All right, I know you can hear me, so listen up. There's five of us left....."). Also the Holodisk "VVault11SurvivorRecording" uses him because audible notes need a speaker NPC to function correctly. He is a placeholder for the engine (audio note to be specific) nothing more.

Btw. there are a lot of leftovers from development and placeholders in Geck. It is not so simple to figure out what is cut content and what not.
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Next

Return to Fallout Series Discussion