Why do expert destruction spells use an absurd ammount of ma

Post » Tue Dec 06, 2011 10:51 pm

So these spells are not even feasible or viable without having 75 destruction so you can grab the perk... I have 320 magica and ONE single incinerate spell or frost spear eats 2/3rds of that; I don't even have enough max magica to dual cast these spells one time. This is as useless as it is ridiculous! Do not waste your money on these spells until you can get the perk.
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Multi Multi
 
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Post » Wed Dec 07, 2011 2:18 pm

I don't like how the magic perks are required, either. The whole point of switching to the choices perk system was to actually give us choices, wasn't it?

What is worse, those perks are made entirely obsolete if you decide to get gear that reduces mana cost (which at some point, you'll be forced to do).
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Austin Suggs
 
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Post » Wed Dec 07, 2011 9:29 am

I don't like how the magic perks are required, either. The whole point of switching to the choices perk system was to actually give us choices, wasn't it?.


That's what they said....but they said a lot of things.

Having the perk should make playing destruction more effective, not make it merely viable.
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BRAD MONTGOMERY
 
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Post » Wed Dec 07, 2011 9:48 am

without the perk they all are expensive to dual cast. With it they're supposed to not be cheap unless you enchant it. Thats why you kinda need enchanting for Destro
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sharon
 
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Post » Wed Dec 07, 2011 11:42 am

Also furthermore. I also have 40% worth of magica reduction for destruction spells on my armor and jewlery... 320 magica, 40% magica reduction for destruction and a single expert spells reduces my magica by 2/3rds and I lack the capacity to dual cast... Please fix this, it is absolutely absurd... All for 90 damage? I can spam 5-6 fireballs 60 damage for the same cost!
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Mrs shelly Sugarplum
 
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Post » Wed Dec 07, 2011 1:13 pm

Not a fan of the system either. I get losing some mana efficiency as things scale in damage but this is just absurd.
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Dalton Greynolds
 
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Post » Wed Dec 07, 2011 3:02 pm

The court wizard of solitude sold me a robe that has +100% magika regen and -17% destruction spell mana cost.
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Big Homie
 
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Post » Tue Dec 06, 2011 11:11 pm

The court wizard of solitude sold me a robe that has +100% magika regen and -17% destruction spell mana cost.

The magicka regen doesn't work in combat, unfortunately. The mana cost reduction is nice, though. The college has a decent robe (especially if you're a mage and not just a destruction user) for anyone who decides to follow their quest line through.
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Dean
 
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Post » Wed Dec 07, 2011 10:47 am

So there's anger over a system working as it's suppose to. I disagree with that attitude.
If you want to use powerful things in a specific skill then you should HAVE that skill.
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Leonie Connor
 
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Post » Wed Dec 07, 2011 11:45 am

If the damage on incenerate or frost spear was insane I would understand the mana consumption; but they do 50% more than their adept level versions, at 3x the base magica cost roughly. I bought wall of flame and that one is fine, reasonable damage and reasonable mana cost without the perk, but incinerate and frost spear are a joke for how much magica they consume for how much damage they inflict. Even with the perk I don't see them as being at all more useful than fire ball or ice storm, which do a little less damage yes but I can spam them consistently.
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Robert Garcia
 
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Post » Wed Dec 07, 2011 11:04 am

Yes, all the "cost less magicka" perks should have been AUTOMATIC with skill increase. We really need better perks for magic. At first I was really enjoying the magic system, despite them having removed a ton of useful spells and spellcrafting, but now I'm getting really annoyed.
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Pat RiMsey
 
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Post » Wed Dec 07, 2011 8:47 am

I was ok with it until I wasted my money on spells I can't even use until 75 destruction, and I probably still just stick to using fireball and ice storm even then. 50% more damage is not worth 3x magica cost.
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Tasha Clifford
 
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Post » Wed Dec 07, 2011 7:24 am

http://www.youtube.com/watch?v=3cwNFvROcqA&feature=channel_video_title

Enough said.
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Mr. Ray
 
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Post » Wed Dec 07, 2011 1:24 pm

http://www.youtube.com/watch?v=3cwNFvROcqA&feature=channel_video_title

Enough said.

That's the only way to use those spells effectively. Even then, the damage to mana cost ratio is bonkers.
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Alexx Peace
 
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Post » Wed Dec 07, 2011 1:39 pm

In past games, the skill levels have been set as:

0-24 skill points: Novice level
25-49 skill points: Apprentice level
50-74 skill points: Journeyman level
75-99 skill points: Expert level
100 skill points: Master level


Thus, "expert" level spells should only really be feasible at level 75 and up.
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SUck MYdIck
 
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Post » Wed Dec 07, 2011 12:47 pm

So there's anger over a system working as it's suppose to. I disagree with that attitude.
If you want to use powerful things in a specific skill then you should HAVE that skill.



Let us say armor scaled like this using the current armor numbers in the game 10 armor took off 1% of the damage you took 700 armor took off 2% and 5,000 armor took off 3%. And it wasn't a bug, that is how the designers in their infinite wisdom though it should work. Do you think people who invested in armor skills might complain a tad. even if over the course of their 100 skill ups they could double those %s?

That is pretty much the current magicka system in skyrim. Spells scale in mana cost at an absolutely moronic rate, so bad I wonder how whoever put this in accomplishes breathing without deep concentration. A spell that does 25 damage should not be 5ish times cheaper than one that goes 60 damage, especially when that extra 5 times cost makes the spell virtually unusable.
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Rich O'Brien
 
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Post » Wed Dec 07, 2011 10:06 am

So in order to even be able to use higher magic spells it's absolutely mandatory that I get every perk in the destruction tree and only wear mage robes? I had no issues with destruction until I hit expert spells and saw the exponential increase of magica cost which doesn't scale well at all.

Tell me; what spell would you rather cast. A 60 damage fireball for 20 magica "with the perk" or a 90 damage fireball for 100 magica "with the perk" I can even dual cast fireballs for less magica than 1 incinerate spell, which does more damage than incinerate. How is this system logical? Yes Destruction is fine up until expert; after that, what's the point? I'm not going to use those spells anyway, they're too costly for what they do. Too me it doesn't make sense that I essentially NEED the perk and require at least 50-60% mana cost reduction gear to make expert level magic anything other than a useless mana drain.
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Ross Zombie
 
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