I'll be honest, as I made a realization in the car. Bethseda doesn't know their audience very well, imo. It's a bit of a double think. I always have played video games, and it's the one reason I had a love affair with soo many RPGs in my day, for great, in depth conversation, that allows me to build my own characters backstory, my own characters personality. I am also a writer. I like games like Morrowind, Oblivion, or even Fallout 3 because while yes I was given a bit of history who my character is after all of that is still a blank slate.
Compare the MC from Fallout 3 to Fallout 4 reasonably. Fallout 3's main characters morals are not completely defined. You have to take into consideration the character starts off as a child. As a child you learn right from wrong. You learn from making mistakes and the same choices you make as a child, are not the choices you may make as an advlt. Even I make that realization from my own life experiences. Now taking the character from Fallout 4 and the character's personality and morals are pretty much groundworked for you. Because the character is an advlt. And when someone defines a character with a voice and a dialogue wheel, my character sounds like a goody, good soldier.
There's no option for the hardened warrior. Or the option for this or that. It's hard for me a player to hear the voice and match it to a psychopathic murderer.
Beside that point, I am going back to Bethseda doesn't know who the [censored] they are marketing to at all. They want to sell their games to the mass market, but to be truthfully honest most of the mass market is not old enough to be a father or married or have kids. That's a lot of the older crowd who may or may not be playing this game. I realized why the main introduction felt so underwhelming to me. It's not that Bethseda was spoon feeding me a relationship or spoon feeding the mass market. It's the simple fact of this, if you have a family of your own and a mother or a father of some sort, you can easily put yourself in those shoes and put attachments of your spouse into the story. Boom instant connection.
Where as I am neither of those. I am neither married nor do I have children of my own. I need more than the first few five minutes they gave me to bond to a family.
It's why I think the more clever story would have been to:
-Introduce wife and son
-Go to the park
-Spend the day bonding with them
-Going to the War Council
But then wait something is wrong. See I had always expected a different twist than whole nuclear explosion and cryogenic one. The thing I had expected, since the dialogue felt so weird and off in the introduction to begin with, was that we were in a simulation and all of this was a dream and not real. Learning the Prewar world you were living was a stimulated life to make you feel like you were living this life. Your wife and kid were all, but a simulation and you wake up in a Vault due to an override.
Because as a gamer, because I am not married and because I don't have kids of my own, I am not motivated to sit there with a bajillion dialogues about Sean. I can give two flying disc about Sean and my wife.
You don't need to give me the gamer a motivation to go through the game of Fallout. Exploring out of my own curiosity and considering what the [censored] is enough motivation for me. It's like all the things I like in F4, are there. The exploration. The creepy environment. The world it entails. But the story is all the things I dislike in a RPG that should allow me to build and be my own character. It feels too weird to be forced into a history and forced with a voiced acted character.
I like F4, much in the same way I like Skyrim. But F4 has one thing over Skyrim, that I like a lot better. Where as Skyrim had really terribly sidequest. F4 has some interesting sidequest. But the main story falls flat and Bethseda has no idea who their audience is.
Well they kind of have an idea, but not a very good one.
Whew, wall of text over. We'll see if anyone gives me a good thought or if they are going to throw in something not really reading my thought at all.