Why 'Fallout 4' Will Never Be The New 'Skyrim"

Post » Fri Jan 22, 2016 12:36 pm


-The crafting is an issue due to the way Bethesda has slowly eliminated fixed loot in favor of leveled loot lists (which I agree is an issue). This is particularly an issue with Daedric artifacts and other faction uniques which had enchantment scaling based on the level you started (or finished) the quest. However, the only way that crafting ever (completely) nullified quest rewards was if you meta gamed using enchanting/alchemy/smithing loops.



If you're going to throw Skyrim under the bus as a failure, then throw Fallout 4 under the bus as well because they've essentially stripped out the unique loot and quest rewards in favor of an RNG system which can reward you practically the same items. Additionally, some weapon categories like the sniper, semi auto, and full auto guns don't have any unique counter parts. This games loot system was built with crafting in mind, which is a massive problem.



-Archery was actually the strongest play-style with melee coming in as a close second. Either play-style paired with sneak was devastating. Also, the only school of magic that was problematic was destruction due to the lack of scaling - enchanting sort of alleviated this but didn't really fix the underlying problem (scaling). Pure conjuration was incredibly strong.

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Darlene DIllow
 
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Post » Fri Jan 22, 2016 3:38 am


We do have a very strange system in place now where if you find a safe with a pimped out sniper rifle and a roll of military grade duct tape, out of those two items the roll of duct tape is a great find and the sniper rifle is useless junk (because you've already crafted a better one for yourself).

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Sylvia Luciani
 
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Post » Fri Jan 22, 2016 8:21 am

My whole problem is I used to watch freemens mind. I learned to roleplay from that and I just had my own narrative of what my character was saying. The dialogue in fallout 3 and Skyrim said one thing but it was text so I imagined my character saying something similar to my choice.

In skyrim I could imagine I'm playing a dark brother hood member who joined because he needs the money and only sees it as a job. In fallout 4 I don't have that control and my character isnt really mine.


While I admit skyrim has problems a lot of people return to it because they write there own story as they play. A pirate, a knight, a crazed maniac. Skyrim only gets bigger when you use your imagination. In fallout 4 your story has been written already.


Also I love fallout 4 but it is no skyrim.
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Lillian Cawfield
 
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Post » Thu Jan 21, 2016 11:28 pm

So if this game was raved by all players then it would have become the new skyrim? But how would that have been possible? Fallout 4 is fallout 4 and skyrim is skyrim there set in a whole different universe why would one be another?
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Tania Bunic
 
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Post » Fri Jan 22, 2016 9:58 am


It doesnt mean to be Skyrim, its more like to get famous like it. And is this impossible? What makes Skyrim so special? Is it just because Fantasy? What is the different between Fantasy and post-apocalyptic? I can explain it only in one Word "Variety". The only Reason why i like Skyrim more as Fallout 4 are the Options i got to play. Just to waste longer my Time Ingame. This could be more and ofcourse "different" Radiant Quests. Content like Combat Zone which got deleted because it was not rdy. I have read an Article Today that Combat Zone was actually a Arena to figth and making bets but Bethesda had to took it out. Things like more unique NPC's with also unqiue Quests and whatever it takes to force People to play and stay Ingame. Every kind of Content. And i ask again is this impossible? Just a bit more Love and we could see Article like "Will TES 6 be the next Fallout 4?" But no because Bethesda did less work into this Game. It was never made to be better as Skyrim.



They doing many DLC'S or they work already on TES6. Ofcourse both in some Ways.

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Christina Trayler
 
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Post » Fri Jan 22, 2016 1:44 am

Yes magic was the big bumper in Skyrim, yes its mods who fix much of it, or play Oblivion / Morrowind. Few of my oblivion or morrowind characters was not mages, downside was that the most fun characters was mages.



Ranged? a good bow in Skyrim feels pretty much like an gaus rifle in Fallout. Note that this effect can work both ways if enemies has good bows.

Weapons was inproved a lot in Skyrim, Skyrim however did to magic that fallout 4 does to dialoge.

No real rewards in Oblivion or Morrowind either, at least Skyrim has random quests afterwards.



Main benefit of Skyrim is immersion, you can go north from helgen and not visit an Whiterun until 100 hour later.

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Tom
 
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Post » Fri Jan 22, 2016 3:09 am

http://isriana.deviantart.com/art/Skyrim-Main-Quest-Fail-273337742


On the other hand something never change

http://isriana.deviantart.com/art/Skyrim-The-Hoarder-277189197

Followers has started to comment on it in fallout 4.

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Lauren Dale
 
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Post » Fri Jan 22, 2016 3:58 am


I think he's referring to the unique weapons. The artifacts of power that had to be found and then acquired through a multitude of different ways. Stuff like the Cuirass of Savior's Hide and Scourge. Sure there are the Deadric Artifacts but there was so much more hand placed and handmade content in Morrowind. You actually felt like you could find lost treasures and defeat powerful enemies for powerful artifacts instead of just leveling blacksmithing until your gear is the best of the best. You shouldn't be able to make gear that outshines everything. You should need to work for the good stuff.

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Rinceoir
 
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Post » Fri Jan 22, 2016 1:43 am

I actually got bored of Skyrim really quickly. For exploration based games like this, the world and lore are what draw me in and I love the post-apocalyptic 40s-50s culture wasteland far more than the typical sword and sorcery world of Skyrim. I've played and beaten Fallout 3 and New Vegas a dozen times. I'm on my second playthrough if Fallout 4. I couldn't even bring myself to finish the main story in Skyrim.


I admit, I'm not a huge fan of the legendary weapon system in Fallout 4, though, part of the fun of exploring the wastes was finding the unique hidden legendary weapons scattered throughout. Now, it's completely random or you buy them from a vendor, with very few uniques actually found out in the world itself.
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jennie xhx
 
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Post » Fri Jan 22, 2016 11:56 am


-I agree about the combat. A standard sword and board warrior, once leveled was very powerful. Also a Ranger type or Assassin.


-All magic schools didn't scale. But there are mods that fix that now, so rolling a mage is now a lot of fun.



-I assume a very short time after release of the mod kit, there will be fixes to the loot tables of FO4. As was with Skyrim.



And to the OP; Skrim is still selling, it's still in the top 20 on Steam. 4 years later! Anyone calling Skyrim a failure is naive.

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Damian Parsons
 
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Post » Fri Jan 22, 2016 11:15 am

I completely missed that about FO4 and in my ignorance roleplayed how I liked with several different characters. Good to now.

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Chad Holloway
 
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Post » Fri Jan 22, 2016 2:46 am

I once married a rich old dark elf woman, dressed her in rags and sent her to live in an unfurnished riften shack. The most evil thing I ever did was use magic to make the parents of twins murder each other so they would be put up for adoption. They now live with the old woman.
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Peter P Canning
 
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Post » Fri Jan 22, 2016 9:01 am


So you can choose not to be the good Mum/Dad? How did you do that?

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Eve(G)
 
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Post » Fri Jan 22, 2016 9:32 am

20 hours. That's not enough for an informed opinion on a BGS games. I have 1000s in Skyrim and over 500 in FO4. You are right about the moaning though. The squeaky wheels are very loud here. I actually kind of feel sorry for them when they say you can't do this or that which I'm happily doing in the game.

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Richard Thompson
 
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Post » Fri Jan 22, 2016 3:08 pm

How can you not? Seriously ,the dialogue is there to ignore the main quest in almost all situations except if you're hell bent on main quest characters. Evidence in 111 could even be taken he was thawed out along time ago. Unless you believe Mama Murphy there is no rational reason he couldn't have been stolen 100 years ago. You've just been dumped into an insane world and have to survive. People right in front of you need help now. There are any number of places in the main quest to just stall out also IMO.





Oblivion''s main quest was far more "NOW! DO IT RIGHT NOW!

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kitten maciver
 
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Post » Fri Jan 22, 2016 11:30 am


Ignoring The Main Quest means also ignoring 60% or more of the whole Fallout 4 Content and this Game feels already small in many Cases.

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Nicole Mark
 
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Post » Fri Jan 22, 2016 1:09 pm



I would even say the raider flying has nothing to do with fps. I play on PS4 and today got a Gunner to land onto a highway at the one interchange (from the ground). My only guess is the physics did it (as no physics system is perfect). I have the chance to knock down people with sniper shots and when I killed them I sent him flying backwards. There must have been some physical feature in the landscape that essentially sent him up a "ramp" from the momentum of the knockdown.
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Dan Stevens
 
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Post » Fri Jan 22, 2016 2:33 pm

I have each in fallout 3 and NV about what you have in Skyrim. I just can't get into it. I've tried, but it isn't for me. I'm not knocking the game in saying this.


It probably has calmed down over there. As it will here.

But, there was a lot of trash talking it shortly after its release.

I'm suggesting that we're a long way off from the resting opinion of what f4 is or isn't.
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Jimmie Allen
 
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Post » Thu Jan 21, 2016 10:43 pm


Dunno




Spoiler
Swearing in front of your child, tormenting him on his death bed or having the option to blow up a building with him inside sounds like good parenting to you?

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lucile davignon
 
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Post » Fri Jan 22, 2016 1:44 pm

I think a lot of people say FO4's character is forced upon you is because Bethesda decided to not throw the player into a dungeon cell at the start of the game. Truly that part is a masterpiece because you start from nothing and what you do in the game is therefore entirely *your* story, and on top of that a silent protagonist and you end up with a perfect setup to choose your own background and make your own story in the game. FO4 gives the character voice and a background and so all of a sudden you're not starting from nothing anymore.



To be honest the way Skyrim is portrayed now, I'm thinking TES6 will need to absolutely smash everything they've done so far or else alot of people are going to be thoroughly disappointed...

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matt oneil
 
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Post » Fri Jan 22, 2016 12:23 pm


So someone can't have a completely different SUBJECTIVE opinion than your own unless is born out of blind loyalty? This is why I fraking can't stand gamers as a community. They are without a doubt the most stuck up asinine group of people period. If mistake you own bloody SUBJECTIVE opinion for some sort of objective reality. If you disagree with me it is because you are a blind corporate stooge. Couldn't possibly be a simple case of one person having a different set of tastes than your own. oh no must be some other nefarious reason my objective taste is not agreed with. Dear god. The hubris is staggering.

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Dark Mogul
 
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Post » Fri Jan 22, 2016 6:28 am

There's also quite possibly a darker reason behind FO4's longevity and popularity compared to Skyrim.



Skyrim was very escapist, it bore no resemblance to the modern world, and it had popular history and mythological factors - Vikings and dragons (similarity there with Witcher 3, too).



FO4 doesn't have that...sometimes playing FO4 is like watching the news...rubble, wreckage, refugees and mayhem with dudes running around shooting each other.



With Skyrim, people could hang bits of imitation animal skin off themselves, chuck on a horned viking hat, and film themselves for Youtube clips. If you tried that for FO4, about the only thing you'd be filming is the local police SWAT team taking you down.

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Darlene Delk
 
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Post » Fri Jan 22, 2016 5:42 am

Skyrim players wouldn't survive in the wasteland

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TIhIsmc L Griot
 
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Post » Fri Jan 22, 2016 12:10 am

Skyrim is a great game, but to me, Skyrim will never have the lasting appeal of a game like Fallout 4. I've spent a good amount of time on Skyrim, but I haven't played it in quite a while either. I've played Fallout 4 for more hours within the 2 months (?) since launch than I have since the launch of Skyrim, which was obviously a great deal more than 2 months ago. It's a matter of opinion. The fantasy genre such as in Skyrim is great, but it's not what appeals to me most. I love Lord of the Rings, but I love Stephen King's Dark Tower series more because it's a very different play on a similar theme that appeals to my tastes more. That doesn't stop Lord of the Rings from being one of the greatest literary masterpieces in human history. Similarly, I find Fallout 4 to be a better game, for me, than Skyrim. That doesn't mean that I don't like Skyrim or think that it's an inferior game. It's a great game, but it doesn't fit my tastes as closely. I'm sure this argument can go both ways. I'm sure somewhere there's a Call of Duty forum where people are saying that "Fallout 4 was a good shooter, but it'll never be the next Call of Duty (or whatever the best hardcoe military FPS is these days).



A huge part of this for me is that the world of Skyrim could never actually be a reality. It is purely a fantasy world, and isn't intended to mirror reality. Don't get me wrong, there is a lot of 'artistic liberty' in Fallout games. Ghouls will never be a thing, to name but one example, but Fallout 4 takes place in a world that mirrors reality much more closely. There were political conflicts that led to a huge disaster, much like political conflicts in the real world have led to similar disasters, albeit on a much smaller scale. For me personally, this makes it much easier to get heavily immersed in the game. Fallout 4 isn't intended to be the next Skyrim, and I don't want it to be. I want it to be Fallout 4.

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Tamara Primo
 
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Post » Fri Jan 22, 2016 1:38 am

Fallout players wouldn't survive there either :hehe:

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Stephanie I
 
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